Okay, so this is my first attempt posting a spell book. The idea of the book is to stay as far away from the action as possible setting up a kill zone in the center of the board. The armor is for if she gets cornered or teleported. I have little experience playing (7 games so far) but I'm hoping to increase that now that I've cleared it with my wife. I know this game totally favors aggro, and I'm out to change that... somehow. Open to suggestions. I know this book is flawed. I don't know what I'll do the first time I face any kind of Wizard. I've played a Warlock and that wasn't pretty. Started off well enough but plants got incinerated left and right.
Anyhoo...
[spellbook]
[spellbookheader]
[spellbookname]The Craven Maven[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=mw1a09]2 x Jet Stream[/mwcard]
[mwcard=mw1a08]2 x Geyser[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x Bloodspine Wall[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=DNJ12]1 x Vine Tree[/mwcard]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=DNJ10]1 x Stranglevine[/mwcard]
[mwcard=DNJ08]3 x Seedling Pod[/mwcard]
[mwcard=DNJ09]1 x Samara Tree[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=mw1w04]2 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC21]4 x Thornlasher[/mwcard]
[mwcard=DNC20]2 x Vine Snapper[/mwcard]
[mwcard=DNC10]2 x Raptor Vine[/mwcard]
[mwcard=mw1c36]1 x Tarok, the Skyhunter[/mwcard]
[mwcard=DNC06]1 x Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=mw1e36]2 x Rhino Hide[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=mw1e02]2 x Block[/mwcard]
[mwcard=mw1e01]2 x Bear Strength[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=DNQ04]1 x Druid's Leaf Ring[/mwcard]
[mwcard=mw1q09]1 x Enchanter's Ring[/mwcard]
[mwcard=DNQ06]1 x Mohktari's Branch[/mwcard]
[mwcard=mw1q02]1 x Bearskin[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=FWQ10]1 x Storm Drake Hide[/mwcard]
[mwcard=DNQ08]1 x Vinewhip Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i28]3 x Teleport[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i07]3 x Dissolve[/mwcard]
[mwcard=mw1i01]1 x Banish[/mwcard]
[mwcard=DNI02]2 x Burst of Thorns[/mwcard]
[mwcard=mw1i12]1 x Force Push[/mwcard]
[mwcard=DNI04]1 x Renewing Rain[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Rd 1 Leaf Ring and tree bond a Vinetree in the corner. Against a likely solo build, I put down as many vines as I can to hinder movement and cast Vinewhip staff for the stuck condition. Against opponents that summon big expensive creatures, I invariably banish them, particularly if there are any enchantments on them. Other than that, I haven't needed much more than a Thornlasher/Vinesnapper/Raptorvine combo. I teleport the mage to the killzone, keep him there with stuck, occasionally pulling him back in with a snatch. In my limited experience, the Druid can win most damage races because of the high dice to cost ratio of most of her plants. Again, I've never faced a Wizard and the one time I faced a Forcemaster I got bouldered to death. Hence the blocks.