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Author Topic: Packmaster 2.0 from Episode 10 of Arcane Duels  (Read 3254 times)

Intangible0

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Packmaster 2.0 from Episode 10 of Arcane Duels
« on: October 31, 2014, 01:31:01 AM »
I introduce: The Packmaster 2.0
I made a few adjustments based off some feedback from the last build.

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Johktari Beastmaster[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=mw1a09]1 x  Jet Stream[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=mw1a08]1 x  Geyser[/mwcard]
[mwcard=DNA01]2 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j10]1 x  Lair[/mwcard]
[mwcard=mw1w02]2 x  Wall of Stone[/mwcard]
[mwcard=DNJ10]1 x  Stranglevine[/mwcard]
[mwcard=mw1w04]1 x  Wall of Thorns[/mwcard]
[mwcard=MW1J01]1 x  Rajan's Fury[/mwcard]
[mwcard=mw1j22]2 x  Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC02]1 x  Dire Wolf[/mwcard]
[mwcard=mw1c04]5 x  Bitterwood Fox[/mwcard]
[mwcard=mw1c29]1 x  Redclaw, Alpha Male[/mwcard]
[mwcard=mw1c38]4 x  Timber Wolf[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]1 x  Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=mw1e20]1 x  Harmonize[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e09]1 x  Agony[/mwcard]
[mwcard=mw1e14]1 x  Enfeeble[/mwcard]
[mwcard=mw1e36]1 x  Rhino Hide[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=mw1e07]1 x  Cobra Reflexes[/mwcard]
[mwcard=mw1e21]1 x  Hawkeye[/mwcard]
[mwcard=MWSTX2FFE06]1 x  Lion Savagery[/mwcard]
[mwcard=mw1e16]1 x  Force Hold[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ02]2 x  Hunting Bow[/mwcard]
[mwcard=MWSTX1CKQ06]1 x  Eagleclaw Boots[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI06]1 x  Defend[/mwcard]
[mwcard=mw1i15]1 x  Knockdown[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i04]1 x  Charge[/mwcard]
[mwcard=mw1i03]1 x  Call of the Wild[/mwcard]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i10]1 x  Evade[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i14]1 x  Heal[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This is mostly a defensive, creature control build. Throw down the lair in the back and start pumping out creatures. Starting out with a Timberwolf or two will add some pressure then based off what the opponent plays you can phase into bitterwood foxes early on. Since you will most likely have more creatures then them take advantage of your numbers and crush whatever they summon.

Keep more creatures on the field then them, and when you have a clear advantage start throwing dice at the opposition. The Hunting Bow is there for a final push, it helps trigger the Wounded Prey marker and strikes down the enemy mage once your creatures are swarming them.

As stated it's mostly a defensive build, at least at first. So there are a number of spells and equipment that can ward off aggression so if you get rushed just stack on some armor and keep your opponent where you want them. Use defending creatures, walls, tanglevine and force push to lock them down.
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Wise fool

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Re: Packmaster 2.0 from Episode 10 of Arcane Duels
« Reply #1 on: October 31, 2014, 08:18:09 AM »
Just curious (I'm a beginner, still have only played about 5 games total) - is there an advantage to have Force Hold over a couple more Tanglevines?  Tanglevines are so cheap for a Johktari's spellbook, and they have no upkeep cost. 

Wildhorn

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Re: Packmaster 2.0 from Episode 10 of Arcane Duels
« Reply #2 on: October 31, 2014, 08:32:49 AM »
Force Hold doesn't gey discarded when creature is teleported. It also can't be killed, only dispeled, so require opponent mage to put his strategy on hold to get ride of it.

V10lentray

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Re: Packmaster 2.0 from Episode 10 of Arcane Duels
« Reply #3 on: October 31, 2014, 09:46:42 AM »
As Laddinfance said in a previous MageWars Monday Podcast, " If I can get my opponent to use cards how he hadn't planned on using them, I'm ok with that."

Unless you are the Wizard, a Teleport costs 4 spell points, the tanglevine costs at most 2 spell points, and a Starngle vine 4 points.  So if the beastmaster casts a Stranglevine and the opponent uses a Telport to get out of it, they are spending twice as many spell points to do so. And that is one less teleport for them to use against you.
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Wildhorn

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Re: Packmaster 2.0 from Episode 10 of Arcane Duels
« Reply #4 on: October 31, 2014, 10:04:14 AM »
As Laddinfance said in a previous MageWars Monday Podcast, " If I can get my opponent to use cards how he hadn't planned on using them, I'm ok with that."

Unless you are the Wizard, a Teleport costs 4 spell points, the tanglevine costs at most 2 spell points, and a Starngle vine 4 points.  So if the beastmaster casts a Stranglevine and the opponent uses a Telport to get out of it, they are spending twice as many spell points to do so. And that is one less teleport for them to use against you.

But they don't need Teleport to get ride of it (it is just faster). Force Hold require the opponent to use a spell to get ride of it.