Sorry for the stupid name. Not my fault dwarves like german names
This is the evolution of my naive Anvil Throne book which was previously posted. A more streamlined (and tested) version is next.
I still keep make minor variations after games, but general idea is the same. A control book which sets up a strong economy ([mwcard=FWJ03]Barracks[/mwcard] + [mwcard=MWSTX2FFJ05]Construction Yard[/mwcard]), and a strong defensive position using the tools of the dwarf Warlord. Then, slowly proceed to destroy opponent infraestructure and/or creatures.
[spellbook]
[spellbookheader]
[spellbookname]Konstruktion Und Destruktion[/spellbookname]
[mage]an Anvil Throne spell book[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=mw1a09]1 x Jet Stream[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[mwcard=FWA03]1 x Hail of Stones[/mwcard]
[mwcard=mw1a08]1 x Geyser[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[mwcard=mw1a06]1 x Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWSTX2FFJ03]1 x Altar of Domination[/mwcard]
[mwcard=FWJ02]1 x Archer's Watchtower[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=FWJ03]1 x Barracks[/mwcard]
[mwcard=MWSTX2FFJ05]1 x Construction Yard[/mwcard]
[mwcard=FWJ04]2 x Garrison Post[/mwcard]
[mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
[mwcard=FWJ08]1 x Renewing Spring[/mwcard]
[mwcard=MWSTX2FFW01]3 x Wall of Earth[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC07]2 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC05]3 x Goblin Grunt[/mwcard]
[mwcard=FWC10]1 x Ludwig Boltstorm[/mwcard]
[mwcard=FWC11]3 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC12]1 x Talos[/mwcard]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[mwcard=MWSTX2FFC06]2 x Goblin Alchemist[/mwcard]
[mwcard=FWC06]2 x Goblin Slinger[/mwcard]
[mwcard=FWC01]1 x Dwarf Kriegsbiel[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=mw1e10]1 x Decoy[/mwcard]
[mwcard=FWE06]1 x Fortified Position[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=mw1q08]1 x Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ04]1 x General's Signet Ring[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=mw1q16]1 x Leather Gloves[/mwcard]
[mwcard=MWSTX1CKQ04]1 x Reflex Boots[/mwcard]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI02]1 x Conquer[/mwcard]
[mwcard=MWSTX2FFI06]3 x Defend[/mwcard]
[mwcard=mw1i06]3 x Dispel[/mwcard]
[mwcard=mw1i07]3 x Dissolve[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[mwcard=mw1i23]1 x Rouse the Beast[/mwcard]
[mwcard=mw1i10]1 x Evade[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
The set up [mwcard=FWJ03]Barracks[/mwcard] + [mwcard=MWSTX2FFJ05]Construction Yard[/mwcard] + [mwcard=FWJ04]Garrison Post[/mwcard] + [mwcard=MWSTX2FFQ04]General's Signet Ring[/mwcard]
This is stardard set up for turns 1-2. A full staffed
Garrisoned Barracks Yard provides a full action, plus 4 mana, plus advanced deployment options, plus reimbursement for destroyed property. Difficult to beat. Plus a fancy Ring.
That brings you to turn 3 with 12 mana, plus 5 on barracks and 1 Yard, allowing you for a very versatile defensive casting - or a couple butchers if opponents also set ups slow.
Advanced deployment is really important, so an aditional barracks is provided as a backup.
Runic Defences [mwcard=MWSTX2FFQ05]Harshforge Plate[/mwcard] + [mwcard=MWSTX1CKQ04]Reflex Boots[/mwcard] + [mwcard=mw1q16]Leather Gloves[/mwcard] + [mwcard=MWSTX2FFQ05] Harshforge Plate[/mwcard] + [mwcard=MWSTX1CKE01]Armor Ward[/mwcard]
Is expected you take some damage while you construction starts full prodution. Runed equipment can help mitigating for great cost. Usually, +1 Armour for the Leather Gloves, Cantrip for the Plate. The Armour ward, the Harshforge plate, and the runes itself should help protect the equipment if you take a bit care about how and when you cast it (a reforging Harshforge Plate cost 12 to dissolve... and will go back to your book if destroyed).
The fortress [mwcard=FWE06]Fortified Position[/mwcard] + [mwcard=FWE09]Standard Bearer[/mwcard] + [mwcard=MWSTX2FFW01]Wall of Earth[/mwcard]
Aditional defences - both for the mage and its creatures. Fortified position and standard bearer are for the first turns if i confront many creatures. Walls can be pretty 'cheap' with Construction Yard, are a nice surprise during quickcast time.
[mwcard=MWSTX2FFJ03]1 x Altar of Domination[/mwcard] + [mwcard=FWJ08]1 x Renewing Spring[/mwcard] + [mwcard=MWSTX2FFJ01]1 x Harshforge Monolith[/mwcard]
Some key conjurations for different opponents. Harshsforge Monolith can be a nasty surprise against some opponents. Altar of Domination can be a help againt other slow defensive builds. And Renewing Spring is a card i stole from the Straywood Aviary which fits perfectly in this book, helping refreshing both troops and keeping alive mage. Usually only cast one of them.
Runic Wand With a assortment of cheap attacks. With a Rune Powered (-1 mana cost) [mwcard=mw1q08]Elemental Wand[/mwcard], [mwcard=MWSTX2FFA02]Hurl Rock[/mwcard] can be really efficient as a finisher of damaged creatures. [mwcard=mw1a08]Geyser[/mwcard], [mwcard=mw1a06]Flameblast[/mwcard], [mwcard=mw1a09]Jet Stream[/mwcard], and [mwcard=MWSTX1CKA01]Surging Wave[/mwcard] provide some utility, generally against small/medium creatures. I dropped bigger attacks looking for more flexibility.
[mwcard=DNA01]Acid Ball[/mwcard] is important mostly to provide help to destroy conjurations.
The mundane tools[mwcard=mw1i06]Dispel[/mwcard], and [mwcard=mw1i07]Dissolve[/mwcard] to solve common situations. [mwcard=MWSTX2FFI06]Defend[/mwcard] and [mwcard=mw1i17]Minor Heal[/mwcard] for providing extra defence, both for the mage, and for damaged creatures. [mwcard=mw1i23]Rouse the Beast[/mwcard] and [mwcard=mw1i10]Evade[/mwcard] provide improved timing on attack or defence for cheap. [mwcard=mw1i12]Force Push[/mwcard] as a Poor Dwarf's Teleport.
A not-so-mundane tool is [mwcard=MWSTX2FFI02]Conquer[/mwcard], wich provide aditional defence against supression orb, mordok obelisk, or other bad timed conjuration.