As we move closer to holiday party season, I thought I would update and repost here a variant I originally posted on BGG long ago.
Spoiler: Booze makes everything better.Here's how its done:
== SET UP ==Each mage will need a representative alcohol.
Apprentice Mode suggestions (easy/cheap):• Warlock: Guiness (black)
• Priestess: Corona (golden)
• Beastmaster: Red Dog (or Grizzly Beer if you can find it) (amber)
• Wizard: Wine or any purple wine cooler (purple)
• Forcemaster: Blue Hawaii wine cooler or any other blue wine cooler (blue)
• Warlord: Sangria (blood red)
• Druid: Green wine cooler or Kiwi-Lemon MD 20/20 (green)
• Necromancer: Pina cola wine cooler, or Zima (pale)
If you really want to play it up, here's some more flavorful/wildly alcoholic suggestions:• Warlock: Hot Damn (cinnamon schnapps), Blavod Black Vodka,
• Priestess: Goldschlager, Champagne, Tequila
• Beastmaster: Wild Turkey, any brown liqueur (whiskey, rum, etc.)
• Wizard: Purple Passion, or Chambord
• Forcemaster: Curcao, blueberry schnapps, Mage's Fire (
http://mixthatdrink.com/mages-fire/)
• Warlord: Patron Silver (tequila), or Bloody Vampire (
http://www.drinksmixer.com/drink11242.html) — it’s blood red and delicious (spiced rum + kool-aid)
• Druid: Absinthe (green and distilled from botanicals)
• Necromancer: Vodka, especially Crystal Head Vodka (just pouring from a skull bottle is cool)
Each mage will also need a shot glass. I recommend making them as distinctive as the mages and their respective brews -- an evil looking shot glass for the warlock, a golden one for the Priestess, etc.
== WHEN TO DRINK == When these events happen, pour a shot of your mage's specified alcohol into your opponent's shot glass and make HIM/HER drink:• You damage an opponent mage (in melee or by cast spell)
• You destroy an opponent creature
• You Dissolve or Explode a piece of equipment
• Your opponent forces you to reveal a “must reveal” enchantment like Nullify or Block
• You Force Push (or any similar spell that has the same effect) your opponent through any wall.
• You Dispel or Seeking Dispel any creature
When these events happen, the PLAYER WHO DOES THIS ACTION must pour a shot of his own alcohol and drink• Whenever he/she plays a "class-only" card
• Whenever his mana supply reaches "0"
• Rolls all blanks (noooooooooo)
• Casts a Mana Crystal or Mana Flower
• Triggers a zone trap
• Does not play both of his/her chosen spell cards by the end of the turn.
• Gets his/her mage "Stunned", "Burning", or "Tainted"
When these events happen, EACH mage must pour a shot of their own specified alcohol into their shot glass and drink• When Gate to Hell is played
• When a Bloodreaper, Iron Golem, Earth Elemental, Pet, scantily clad angel, Hydra or Steelclaw Grizzly is first played
• A mage moves into the zone with the "MageWars" logo in it.
• A Decoy spell is revealed
• The game moves into its second hour of play
When these events happen, BOTH players must drink a shot of their alcohol, followed by a shot of their opponents alcohol• All zones are occupied by Zone Exclusive conjurations
• Both players have more than 30 mana
• At the end of any turn, if no damage has been done to any creature in the arena.
• The game has moved into its third hour of play
The Loser of the game must take two shots of the winner Mage's alcohol.Last mage standing… is the winner?
Happy Holidays!
Amadseer
________
Which is to say, that there are many diverse and interesting things in the world, none of which are comparable to the might and power of the Arraxian Crown. Those who would trifle with the power of Warlocks must forever learn this fundamental truth.