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Author Topic: Unkillable Necro  (Read 4279 times)

Wildhorn

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Unkillable Necro
« on: May 26, 2014, 12:00:00 PM »
[spellbook]
[spellbookheader]
[spellbookname]Unkillable Necro[/spellbookname]
[mage]Necromancer[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j08]1 x  Hand of Bim-Shalla[/mwcard]
[mwcard=mw1j20]1 x  Sacrificial Altar[/mwcard]
[mwcard=mw1j04]1 x  Battle Forge[/mwcard]
[mwcard=mw1j19]1 x  Deathlock[/mwcard]
[mwcard=mw1j11]1 x  Idol of Pestilence[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC14]2 x  Skeletal Knight[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=FWE03]1 x  Falcon Precision[/mwcard]
[mwcard=mw1e29]2 x  Nullify[/mwcard]
[mwcard=mw1e09]3 x  Agony[/mwcard]
[mwcard=mw1e25]1 x  Maim Wings[/mwcard]
[mwcard=mw1e24]1 x  Magebane[/mwcard]
[mwcard=mw1e32]1 x  Regrowth[/mwcard]
[mwcard=mw1e31]1 x  Poisoned Blood[/mwcard]
[mwcard=mw1e04]1 x  Chains of Agony[/mwcard]
[mwcard=MWSTX1CKE01]1 x  Armor Ward[/mwcard]
[mwcard=mw1e19]1 x  Ghoul Rot[/mwcard]
[mwcard=mw1e36]2 x  Rhino Hide[/mwcard]
[mwcard=mw1e28]1 x  Mongoose Agility[/mwcard]
[mwcard=mw1e27]1 x  Marked for Death[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ01]1 x  Sunfire Amulet[/mwcard]
[mwcard=mw1q16]2 x  Leather Gloves[/mwcard]
[mwcard=mw1q18]1 x  Mage Staff[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=DNQ07]2 x  Veteran's Belt[/mwcard]
[mwcard=DNQ01]1 x  Cloak of Shadows[/mwcard]
[mwcard=DNQ03]1 x  Deathshroud Staff[/mwcard]
[mwcard=mw1q05]1 x  Demonhide Armor[/mwcard]
[mwcard=DNQ09]1 x  Wand of Healing[/mwcard]
[mwcard=mw1q06]1 x  Dragonscale Hauberk[/mwcard]
[mwcard=mw1q15]2 x  Leather Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i07]2 x  Dissolve[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i28]2 x  Teleport[/mwcard]
[mwcard=MWSTX1CKI01]2 x  Drain Soul[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=DNI03]2 x  Reassemble[/mwcard]
[/spells]
[cost]Total cost: 112 pts[/cost]
[/spellbook]


Based on the sotry of this topic: http://forum.arcanewonders.com/index.php?topic=14153.0

It gaves me inspiration for this spellbook.

Opening would go as this:

Turn 1 (20): Cast Battle Forge (12) in starting corner. Cast Leather Gloves (10).
Turn 2 (20): BF spawns Leather Boots (19). Summon Skeletal Knight (6). Cast Dragonscale Armor (0).
Turn 3 (10): BF spawns Veteran's Belt (7). Cast Rhino Hide + reveal (2).

From there, you got 6 armor and a guard. On turn 4 and 5, I would spend a maximum of 9 mana for both rounds, that way on 5th round, I would have enough mana to reanimate my eternal servant if it would "die". I would spend that 9 mana probably on Armor Ward or Nullify + HoB (an extra armor).

Now, you would notice 3 things with this spellbook. It only has 112 points, has a Sunfire Amulet and a Sacrificial Altar... what is this madness? I would add a Sardonix once FiF get realeased!

I don't know how viable this spellbook would be, but I am sure that it would put to the test most spellbooks that run low on Dissolves.

Arlemus

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Re: Unkillable Necro
« Reply #1 on: May 26, 2014, 05:26:12 PM »
I think you might want to consider a colossus belt...and I question this books ability to do damage.  A single knight as your main source of damage...? A good player isn't even going to bother to kill it, just restrain or agony it and let it go. 

I think this type of build has gained a bit too much traction for necro.  The whole "stack armor" strat with battleforge has been around, and just because necro has poison immunity doesn't really mean the strat is so much better for him than say, a priest or forcemaster.   
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Wildhorn

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Re: Unkillable Necro
« Reply #2 on: May 26, 2014, 06:06:28 PM »
The knight is not to do damage (well, yes but he is also there to suck up some damage).

With this build, you deal damage slowly but surely via curses, knight/mage attacks, plague master, idol of pestilence, drain soul and like I said, this build will have a Sardonix bomb.

Of course armor mage build has been around before, but the necromancer has the advantage to have cheap access to damage curse and psychic/poison immune creatures, immunity to idol of pestilence and rot, it can deal damage via plague master and with eternal servant, doesnt need alot of creatures.

Dr.Cornelius

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Re: Unkillable Necro
« Reply #3 on: May 31, 2014, 12:25:50 AM »
Does this build have a backup plan to deal with losing the Battle Forge on turn 2 to an aggressive opponent?

Armor Mage build will work for a game or two, but soon your meta will discover generally useful and cost effective counters.  For example: [mwcard=MW1Q08] Elemental Wand[/mwcard] and [mwcard=DNA01] Acid Ball[/mwcard]

and



timer000

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Re: Unkillable Necro
« Reply #4 on: June 08, 2014, 08:47:22 PM »
Does this build have a backup plan to deal with losing the Battle Forge on turn 2 to an aggressive opponent?

Armor Mage build will work for a game or two, but soon your meta will discover generally useful and cost effective counters.  For example: [mwcard=MW1Q08] Elemental Wand[/mwcard] and [mwcard=DNA01] Acid Ball[/mwcard]

and


I have not try new card in FIF.

But i must say unkillable Mage is very strong.

The mage accomplish his high armor and velt belt  can be in later game.

His game target is not kill enemy mage,his target  is to destory your mana source and spawnpoint,

And protecting himself not to die!!


High armor + velt belt is a important way, but it is not necessary to accomplish high armor in early game.

My team have try many dissolve and acid attack, but it is not always work well.
Each game almost more than 3 hours...

The game will be very very long.
« Last Edit: June 08, 2014, 09:27:21 PM by timer000 »