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Author Topic: my version of the "chargeotaur"(warlord) ref.magehorst  (Read 6626 times)

pete2

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my version of the "chargeotaur"(warlord) ref.magehorst
« on: April 26, 2014, 03:54:31 PM »
So here's the build :

Mage Wars deck (built using OCTGN deckbuilder) 26/04/2014 0:00:00         
         
Spellbook points: 120 used of 120 allowed         
         
1 Warlord         
         
---  Attack  ---         
2 Hurl Boulder         
2 Acid Ball         
1 Hurl Meteorite         
1 Flameblast         
         
---  Conjuration  ---         
1 Hand of Bim-Shalla         
1 Mana Flower         
1 Tanglevine         
1 Archer's Watchtower         
1 Battle Forge         
1 Gravikor         
1 Quicksand         
1 Wall of Stone         
         
---  Creature  ---         
1 Bloodcrag Minotaur         
2 Goblin Slinger         
1 Grimson Deadeye, Sniper         
1 Dwarf Panzergarde         
1 Dwarf Kriegsbiel         
         
---  Enchantment  ---         
1 Poisoned Blood         
1 Spiked Pit         
1 Maim Wings         
1 Lion Savagery         
1 Bull Endurance         
2 Rhino Hide         
2 Bear Strength         
1 Block         
1 Mongoose Agility         
1 Regrowth         
1 Cheetah Speed         
1 Critical Strike         
1 Enchantment Transfusion         
         
---  Equipment  ---         
1 Dragonscale Hauberk         
1 Helm of Command         
1 Ring of Command         
1 Regrowth Belt         
1 Elemental Wand         
1 Gauntlets of Strength         
1 Spiked Buckler         
1 Veterans Belt         
         
---  Incantation  ---         
1 Force Push         
2 Battle Fury         
2 Charge         
1 Dispel         
1 Minor Heal         
1 Piercing Strike         
1 Perfect Strike         
1 Evade         
1 Dissolve         
1 Clear Mind         
1 Sleep         
1 Rouse the Beast         
1 Teleport         


here's the 3 first rounds i was thinking about :

round 1 FA : warlord to my NC ; QC hand of bim shalla
round 2 FA : cast bloodcrag minotaur (BM) ; QC rouse the beast on BM ; BM : move 1 to one zone away from opponent
round 3 FA : cast cheetah speed on BM ; QC : lion savagery on BM to beef up charge...

then activate hand on BM , and charge with BM at 4+2+2+1 dice !

next rounds : cast battleforge and equip warlord (defense + helm (battlefury ?)); further build up of Minotaur : critical strike, rhino hide etc...

i was also thinking of casting an enchantment transfusion on the minotaur, in case it gets killed, to transfer the enchantments to my own mage !

You guys think this could work ?

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silverclawgrizzly

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Re: my version of the "chargeotaur"(warlord) ref.magehorst
« Reply #1 on: April 26, 2014, 05:28:39 PM »
That's not a bad idea at all. Yeah I think it could work but you're gonna have to really protect that Minotaur. Maybe get the Armory when FiF comes out to beef him up some more.
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Arlemus

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Re: my version of the "chargeotaur"(warlord) ref.magehorst
« Reply #2 on: April 27, 2014, 11:00:08 AM »
You're probably going to want a wand of healing to stop the inevitable sleep on your minotaur, or just use a slinger and hope to roll a crit or 2 to wake him up.  Maybe 1 more perfect strike to break blocks? 
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MageHorst

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Re: my version of the "chargeotaur"(warlord) ref.magehorst
« Reply #3 on: May 08, 2014, 03:47:35 AM »
Hey! Glad to see that someone picked up my idea. :)

I can only agree that the Minotaur needs to be protected at any cost. Wand of Healing sounds like a good idea because it helps to get rid of any kind of troubling markers. If you run into Forcemasters on a regular basis, Mind Shield is great as well (pre-emptive instead of getting rid of markers afterwards).

No Nullify and 1 Dispel? I know they are expensive, but still.
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pete2

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Re: my version of the "chargeotaur"(warlord) ref.magehorst
« Reply #4 on: May 08, 2014, 10:13:05 AM »
yeah magehorst, i did like your idea very much, but i gave it my own little twist, by adding some more enchantments, as i prefer these over incantantions...

i tried out this build in OCTGN the other day, against a beastmistress..and i really scared her of !

what i think i miss most in this build, are tools to neutrailize creatures : i had to use my tanglevine and a sleep to neutralize her makunda and her cervere, but after that i didn't have anything left...luckily for me, at that moment i was very close to defeat here by charging with the beast and attacking with my elemental wand.  I gave the final blow with a hurl meteorite at range 3 !

i'm definitely going to include some nullifies, but i'm also thinking of including a knockdown or two..a cheap way to incapacitate oposing creatures / mages, no ?
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MageHorst

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Re: my version of the "chargeotaur"(warlord) ref.magehorst
« Reply #5 on: May 09, 2014, 03:57:11 AM »
Oh yes! I run Knockdown in almost every spellbook (funny thing: whenever i do NOT, I find myself in a situation where I would kill for a copy ;) ). It's extremely handy and cheap for getting rid of guards, punching a flying creature... If you want to stay within the trained schools, another Quicksand might be a good choice.
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