November 22, 2024, 07:00:40 PM

Author Topic: FIF: Rust Preview  (Read 7323 times)

BoomFrog

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Re: FIF: Rust Preview
« Reply #15 on: April 03, 2014, 05:54:22 AM »
I just realized you can use this on incorporeal creatures which is a bit odd. It seems useless at first but you could combine with Malock's torment to apply some direct damage (and maybe the new warlock can use it to help her burns get on incorporeal creatures which are otherwise very hard to burn)

It's not a big deal but it's a weird oversight. Or at least a change in policy to be less restrictive compared to say force hold which cannot target incorporeal creatures and is also useless on them. 

And why not let us target conjurations? A rusty battle forge makes tons of sense and doesn't seem abusive in any way.
« Last Edit: April 03, 2014, 06:16:45 AM by BoomFrog »

Wildhorn

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Re: FIF: Rust Preview
« Reply #16 on: April 03, 2014, 06:06:02 AM »
Incorporeal are Burnproof by default.

lettucemode

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Re: FIF: Rust Preview
« Reply #17 on: April 03, 2014, 08:10:35 AM »
I just realized you can use this on incorporeal creatures which is a bit odd. It seems useless at first but you could combine with Malock's torment to apply some direct damage (and maybe the new warlock can use it to help her burns get on incorporeal creatures which are otherwise very hard to burn)

It's not a big deal but it's a weird oversight. Or at least a change in policy to be less restrictive compared to say force hold which cannot target incorporeal creatures and is also useless on them. 

What are you on about? Lots of enchantments can target incorporeal creatures.

  • [mwcard=MW1E09]Agony[/mwcard]
  • [mwcard=MW1E04]Chains of Agony[/mwcard]
  • [mwcard=MW1E14]Enfeeble[/mwcard]
  • [mwcard=MW1E27]Marked for Death[/mwcard]
  • [mwcard=FWE01]Charm[/mwcard]
  • [mwcard=MW1E15]Essence Drain[/mwcard]
  • [mwcard=DNE03]Stumble[/mwcard]
  • [mwcard=MW1E30]Pacify[/mwcard]
  • [mwcard=MW1E16]Force Hold[/mwcard], yes it can target incorporeal creatures, yes it is useless
  • [mwcard=FWE04]Force Crush[/mwcard], same here

It would have been interesting if Rust could target Conjurations as well, I agree.
« Last Edit: April 03, 2014, 08:19:08 AM by lettucemode »

Sailor Vulcan

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Re: FIF: Rust Preview
« Reply #18 on: April 03, 2014, 04:44:52 PM »
And I still wonder, if an Iron Golem is that huge, how it doesnt has 20 attack dices? Anything hit or stomped on should instant die.

A regular human has around 9-12 life. A mage has about three times that amount. A mage can take several bullets and still be able to run around. Why wouldn't they be able to avoid being insta-killed by an iron golem's attack?
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Re: FIF: Rust Preview
« Reply #19 on: April 03, 2014, 05:13:52 PM »
And I still wonder, if an Iron Golem is that huge, how it doesnt has 20 attack dices? Anything hit or stomped on should instant die.

A regular human has around 9-12 life. A mage has about three times that amount. A mage can take several bullets and still be able to run around. Why wouldn't they be able to avoid being insta-killed by an iron golem's attack?

Was more thinking about a Grizzly vs an Iron Golem... How come a bear can survive a hit by an iron first twice his size?

BoomFrog

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Re: FIF: Rust Preview
« Reply #20 on: April 04, 2014, 03:03:08 PM »
Hmm, Rust could be a fun trick to remove corrode tokens from yourself or your creatures. Than transfer it off to your real target.