If you solve most problems by brute forcing, I like your style. The community seems very keen on Equipment, Enchantments, Incantations, and Attacks, but mostly I just want to Summon.
The last game I played was Druid vs. Necromancer. Early in the game I used one Dissolve on a Necro Ring, because it represented a huge mana advantage over the course of time. I feel like if both players are going to go the attrition route, that kind of card is dangerous over a lot of tuns. Late in the game I dissolved a Teleport Wand and a Cloak of Shadows, both because they interfered with keeping the opponent in my heavily planted square. I never used my Corrosive Orchids, but I was sure glad to have them since opponent could have easily had another Teleport Wand. (I almost used an Orchid instead of Dissolve to get the Cloak "unexpectedly" at Range 2.)
Would you have left the Ring alone? Maybe so many Dissolves makes me too aggressive with them?
I think there are other equipment worth destroying:
* Warhammer (that thing does a lot of damage/daze every round!)
* Healing Wand (they usually just have one, and then you can load on the conditions)
* Lash (just if you are the Druid, the Fire is just too effective)
* Eagleclaw Boots (when you have a way to exploit moving the enemy mage)
I mean, yeah it costs you some tempo, but it cost them tempo too. Reactive cards mean they get one round with their toy, but in the case of some toys, the long game is what it's about.