So, The Crow has to be one of my favorite watches of this year. I know, I'm two decades later, but at least I got to see it now c: Watching the movie, I kept thinking about one card... Huginn. And the thought of building a deck around her seemed like an amazing prospect.
If any of you have seen the movie, you will know that the Crow kind of acts like Draven's eyes and ears, which is what this build is, well, built to do. This is a fresh idea with cards just thrown together, but I want to keep this as thematic as possible, so any help is greatly appreciated!
1 Nercopian Vampiress: this card will not see play until later on in the game, but she stands for Eric's fiance, who comes back from the dead the very end of the movie to "reunite" with him. Well, in Mage Wars, we are reuniting a little earlier. For VENGANCE. And better spelling lessons. But mostly VENGANCE.
1 Gorgon Archer: This was the closest I could get to the black cop in the movie, as she supports with shots. It was either that, or Stonegaze basilisk, which cripples, or freezes the opponents, which is what Albrecht is supposed to say to Draven halfway when they first meet.
1 Huginn: This is the crow. Keep her around two zones away from you at all times. Enough to support her, but far enough to see just what the opponent is up to!
1 Wall of Fire: Draven seems to enjoy fire in The Crow, as well as being support, this is the "flames" of his VENGANCE.
1 Battle Forge: This is the Pawn shop he blew up near the beginning. He stole basically his "equipment" for the rest of the movie, including a ring, so I figured this would be a perfect fit. Note that loving BF has NOTHING to do with this addition or it's abstract explanation into theme. NONE.
2 Mana Crystal: Hey, the undead need power, too.
1 Mage Staff: As there are no guitars in the game, this was a good replacement, allowing me to deal with flyers AND rock out (kind of).
1 Mage Wand: For spamming vampiric strike. Why? Because as we can't just press "auto heal" like Draven does, we want to kick ass WHILE taking names AND healing. That's why.
1 Elemental Wand: This is the "lighter" ignition that he takes from T-bird to blow him to hell and high water.
1 Elemental Cloak: Leather Jackets are needed. This will do.
1 Moonglow amulet: Man, you don't even understand how much power it takes to make the undead live. Don't even.
1 Leather Boots: You notice those LEATHER goth boots he wears? These are those, and those are these.
1 Gauntlets of Strength: Draven is a pretty strong guy. Our wizard is not:/ This helps fix that.
1 Enchanter's Ring & 1 Fireshaper Ring: These represent the engagement ring Draven gave to Shelly. In the beginning of the movie, it's meant to kind build the character while fueling the fire. Enchant ring does that nicely. Near the end of the movie, he gives this ring to a little girl, and said girl promptly gets kidnapped. The Fireshaper's Ring represents that love he has for the girl, and gives him just enough power to kick a lot more ass and take a few more names. Of course they are at the same time.
1 Purify: Draven has the power to "heal" people of poisons, as seen in the little girl's complete turn around from an addiction to morphine. Purify takes the poisons away.
1 Sniper shot: When he kills Tin-Tin, the first victim, he wins when he throws a knife at Tin-tin that pins him to a wall, a perfect shot. I wanted to mimic this moment.
2 Drain Power: These will let you get on the upper hand. Thematically, they are when he "Throws" thirty hours of pain at once onto Top Dollar.
3 Force Push: Position control, so that you may "sneak up" on the opponents. Draven did this a LOT.
1 Steal Enchantment: Nothing is better than using the opponent against himself, and Draven does this throughout the movie.
1 Purge Magic: Draven effectively turns off everyone's offense because of his "I'm dead wait no i'm not i'll kill you dude" approach. Incredibly sophisticated, I know.
2 Dispel: See above.
2 Explode: He blows up the shop by shooting rings out of a shot gun. Exploding them out, one could even say.
2 Vampiric Strike: A thematic way to heal c:
2 Seeking Dispel: huginn does have a second ability!
1 Dissolve: Cheaper than explode, and you see dispel above ^.^
2 Hellfire Trap: The pawnshop owner has to jump out of his store in order to stop it from killing him. Welcome to Hellfire trap. Or don't come in, on second thought. Unless you dig the whole "dying" thing.
1 Circle of fire: Swarm control, and is what gives the wizard the Aura of VENGANCE that Draven creates for himself.
1 Jinx: Don't attack me, it won't do anything!
1 Regrowth: A slightly more thematic approach to healing Draven style, but slower.
2 Block: these are here to show just how invincible Draven is. Also, getting slammed for damage is never fun.
1 Vampirism: See thematic Healing.
1 Agony: 30 hours of pain in a single second. 30 hours. That's Agony, if I may.
1 Hawkeye: Draven doesn't really miss, like, ever.
2 Nullify: Stop what you are doing, now.
1 Reverse: Did I stutter? I don't think so. SMACK.
1 Mongoose Agility: Draven is so sneaky. Too sneaky...
1 Ghoul Rot: Here, go be dead over there, and tell me how fun it is. -Eric (on being undead).
1 Decoy: LOOK OVER THERE A DISTRACTION! This card should be called "Neck". Draven does this so much during the movie it's not funny. No really, it's a very serious movie.
3 Flameblast, 3 Fireball, 1 Firestorm, 1 Ring of Fire: This is that spectacular explosion of car Near the end of the movie that results in the ultimate VENGANCE for Draven, and had to be included in spades in here. Also, kill the mage. But that's so 5 threads ago guys, which, on this forum, is about 3 months. Jk c:
So, what do you guys think? Thematic or not? And, less importantly, winning or not?