Hi guys, I built a Priestess based on the Divine Intervention surprise attack:
Crown of Protection 1
Dispel Wand 1
Elemental Cloak 1
Mage Wand 2
Staff of Asyra 1
Sunfire Amulet 2
Dragonscale Hauberk 1
Hand of Bim-Shalla 2
Mana Crystal 2
Steelclaw Grizzly 1
Guardian Angel 1
Brogan Bloodstone 1
Highland Unicorn 3
Knight of Westlock 1
Bear Strength 2
Eagle Wings 1
Divine Intervention 1
Jinx 1
Force Hold 1
Mongoose Agility 1
Nullify 3
Enchantment Transfusion1
Dispel 2
Dissolve 3
Minor Heal 3
Resurrection 1
Seeking Dispel 1
Teleport 2
Surging Wave 4
I always open with Intervention on the Grizzly and smash the mage or a spawnpoint in Round 2. I set up my life generation engine in Round 3 with either a Mage Wand+Minor Heal or Sunfire Amulet. If I go with the latter, I start pumping out support Unicorns from Round 4. The last trick is the Transfusion/Jinx/Nullify/Force Hold combo if I'm playing against a turtle. The mage just sits back and gains mad life. There's enough healing from the Minor Heals, Unicorns and Bim-Shalla; Guardian Angel and Eagle Wings for flyers; Brogan/Staff of Assyra for Golems. Surging Wave's cheap slam nabs action advantage.
I've only tested it twice, against a FM-Hydra and a Lightning Wizard, and it came out tops both times. I was only in trouble when the FM drew me into a walled up corner, with two Hydras and his FM-Galvitar, but I survived with armor, and Surging Waved him to death.
What suggestions do you have for this build? I think it can do well against Lair-spam builds if the Grizzly just focuses on the spawnpoint, but I don't know if it can deal with a Turn 2 Adramalech. I'm considering swapping out a Surging Wave for a more potent finisher, like Hurl Boulder. I'd appreciate any comments! Thanks.