So the idea is this: Play a normal game of Mage Wars- with the normal Mage Wars rule set, but use miniatures (Or tokens) and a grid map. You separate the map into zones like so:
When your creature moves- You can move the creatures its normal movement rate (One zone as a quick action-two as a full) but you move the creature where you choose (move square by square though the zone) and decide where your miniature will end its movement in that zone.
Where you miniature moves and ends up will determine outcomes such as: LoS, Passage Block for movement and terrain effects. (But zones will affect and decide range, targeting, area of effect, ect as normal)
Terrain will have effects based on 3 conditions; Moving through, ending on, and Line of Sight.
So for example:
Water: Moving through a square with water causes non-water creatures to become hindered.
Ending on square with water causes non-water creatures to become slow (until the end of the next round). Fire creatures take 2 damage during the upkeep. Water creatures gain fast (Until the end of next round.
Does not affect LoS
Lava/Fire: Moving through a square that contains lava/fire will cause non-fire creatures to become hindered and gain a Burn condition.
Ending on a square with lava/fire will cause non-fire creatures to gain 2 burn conditions. Nature creatures also take an extra 2 damage during the upkeep. Water Creatures Roll the effect die- On an 8+ they gain the condition Stuck.
Lava does not affect LoS- Fire may
Trees/Forest:Moving through a square that contains Forest will cause creatures to become hindered.
Creatures with the climbing trait may climb over forest and gain the trait Reach.
Non-flying Creatures without indirect may not target flying creatures if in the same zone.
Forest blocks LoS.
Walls: Creatures may not move though walls. (Unless they have the flying trait or Burrow as a mode of movement.
Creatures may not end in a square containing walls
Walls block LoS
(Push effects count as moving though the square- and a creature in the sqare during the upkeep will take all bonuses and penalties as listed.
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Thats the plan!
(I can edit this, so if there is anything anyone would like to add or change, let me know and I will consider it.)
I am struggling with the thought of movement- I like moving square by square into a zone, but I also think the idea of just moving to a new square into a zone is much cleaner (Even if it seems like the creature is just teleporting).