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Messages - Grimstringer

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16
Rules Discussion / Re: intercept akiro's hammer
« on: February 05, 2018, 07:42:11 AM »
No; if the interceptor is not a legal target for the attack, then they can not intercept it.

the druid is getting sadder and sadder, first only 1 seeding pod in a zone, now this, hehe

17
Spells / Re: Samara Tree (and seedling pod) thoughts
« on: February 05, 2018, 07:41:26 AM »
Conjurations follow the "unique name" attachment rule. You cannot have two objects with the same name attached to the same thing. Druid's vine tokens specify that the break this rule.

Problem with seedling pods is that they have a very specific spawn window that can be easily interrupted. I haven't played with them myself in quite a while, but I would love to showcase a unique and interesting Samara tree build.

yeah i thought about the conjuration and just checked 30 seconds ago before checking the reply , meh, this hurts the seeding pod,you have to spread em,have a unique rule for seeding pot heh.,yeah samara tree needs love, and druid academy or alternative must have some plant toys to use !

18
Rules Discussion / intercept akiro's hammer
« on: February 05, 2018, 06:44:37 AM »
can you intercept the conjuration only attack from akiro's hammer?

19
Spells / Re: Samara Tree (and seedling pod) thoughts
« on: February 05, 2018, 06:21:55 AM »
Some considerations of seedling pods:
Only one per zone combined with a 3 turn charge time means that you can't focus spawning into one zone like vinetree can. This suggests a strategy of using other zones to effect your vulnerable zones, like a thornlasher or a lifetree.

If you make a seedling pod, and no enemies are close to it, there is not a lot which that pod can do, especially if the zone exclusive slot of that zone is already filled. I don't like making a plant creature which has to move across 4 zones before it can do anything. Part of that is personal taste in that I don't like to include mobile plant creatures(other than ents) into my spellbooks since they seem anti-theme to me.

ideas for more plants:
-non-vine Trees which have arena-wide effect. It might be nice if, when they are treebonded, the effect increases. More incentive to not treebond a spawnpoint.
-a level 3 immobile non-vine plant which is a mix between a bridge troll and a vinesnapper.
-a non-vine plant incantation which effectively teleports(without the teleport subtype) target something(likely a plant object) to its zone. Others have made versions of this already on the forums.

sorry for the necro, but pods aren't one per zone, unless im missing something,

also renewing samara tree discussion? so, it banks your actions, you have many spawn points at the  same time regenerating mana,you can burst into a combo turn in a go i guess,and it can cast any plant conjuration or creature ,not just vines,(trees,elephant grass,mana flower,big tree guy,wall of thorns)  sounds pretty good to me

20
MTG does not have 20 different ways to gain 1 damage on an attack.  All of its keywords are concisely explained and everything boils down to + or - on the damage/life.  Each card is completely self sufficient in how it interacts with all other cards.  The most complicated rules difference is Exile vs Destroy.  That's it...and that's not even very hard.

Contrast that with mage wars.  Just "healing" alone you have:

Regenerate
Remove Damage
Heal
Reconstruct
Lifebond
Finite Life
Life Gain

All of these have intertwined interaction.  You cannot seriously look me in the eye and say that MTG is as convoluted as this.  The body of rules that governs Mage Wars is far less elegant.  It was supposed to overcome all of its debilitating hairsplitting rules by making all of them intuitive.  I'm sad to say "intuitive" is not the word I would use for Mage Wars anymore.

actually it does have a million ways to put +1/+1

the thing is , mage wars because it has another dimension, it tries to add many flavor mechanics,and all those above feel different, and they actually are, you can heal a skeleton,you reconstruct it.

also on the altar topic,maybe i dont get something? it just nullifies melee + dice. no other bonus dice

21
i want more of the promos printed, it annoys me whole lot that i dont have the limited promos , especially if they are fun/useful cards like those in p v s... i never got a chance to get them


also id like a creature that has a ability that damages creatures that step next to it or in its square.
 but not every turn, the movement will trigger the damage

22
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: January 12, 2018, 05:34:42 AM »
is tsunami so good that paladins use it? :O 

i havent got the expansion yet.

23
General Discussion / Re: Favorite aspect?
« on: January 07, 2018, 04:32:07 AM »
Tactical gameplay, you have to outplay your opponent, actualliy piloting the deck matters! the player matters much much more than the deck.

the distribution model is great! (except in core ) you can get all the cards super cheap, with playsets!

great deckbuilding,  picking any card you want,  grid,movement, the cards much the flavor

each mage is unique with his own strategies

the art is nice, i dont like the flavor text on many cards , and sometimes the game can take too long, but that's the only things i dont like in MW

24
vine dryad makes lots of sense and there are settings that use them , i also really like the dryad with sleep attack


or it could trap opponents with tanglevines, or be a familiar and summon plants/vines :P

25
General Discussion / Re: Why does MW Academy get so much hate
« on: December 24, 2017, 03:19:08 AM »
i used to not like academy (content wise) because many of the cards it provides are obsolete for arena, but then, i actually saw how many new exciting and interesting cards it provided for arena, not really worth the money per card ratio, but you do get another new game aswell.

i still dont like that you have to buy two copies to get playsets though,(for arena) feels kind of rip offy, spoiled from the arena distribution i guess..(x2 copies is like a big box of arena)

other than that, i havent really played academy, yeah it does seem like a arena light,especially if you compare it to arena, (no conjurations,the map is tiny,no movement..no quick cast? :/ etc) it feels poor content wise,and it probably is, but i can see how it might need completely new strategies and mindset,and might be a fun game as itself, and a good addition to mage wars ( still dont like the card/money ratio(for arena cards) and x2 copies :P)

26
Spellbook Design and Construction / Re: Feraligatr and Friends - Siren
« on: December 10, 2017, 03:47:14 AM »
this looks really fun! i dont have pvS but this made me want it even more ;_; good job!

27
General Discussion / Re: The future of Mage Wars
« on: November 29, 2017, 06:21:49 AM »
the thread started as "rare product releases" they do work for releases, they come and they are great.

i guess the subject changed now

it's a small company, better try to help out however you can

28
General Discussion / Re: The future of Mage Wars
« on: November 29, 2017, 04:39:31 AM »
This topic pops up about once a year and it always gets super dour and "hate on AW"ish. For real. Aaron was a wonderful guy but he obviously found something better and moved on. Tony is doing a job but literally half of aarons job was dealing with us. He was super industrious and went above and beyond a lot of the time. Now i cant really speak fot AW but the product is good. The game is fun. I play it often and constantly see new stuff, even with older cards. Just cuz you dont like the academy/arena interactions doesn't mean they arent viable expa sions to the game. I see the new warlord stuff about half the time i play. I know the forcemaster stuff is getting use too. I see firestream now more than i see flameblast. The new holy shit is all over Rhett place, who doesnt run cure? Or remove curse? Glancing blow? Sangine thirst? The game got bigger like 3 times this last year and all i hear is bitching! How many mages and expansions do you want in a year? 2? 4? Not to mention AW isnt that huge. Its not like this is fantasy flight or plaid hat for crying out loud. And as for the quiet forums? These are player generated forums! If you dont say things on them, nothing shows up! Arcane duels and keechjen work very hard on there own time to provide the online content we enjoy so much, Silverclawgrizzly and myself try to keep write ups on mages and cards around for folks to discuss, Sharkey does all the programming for octgn basically by himself (with help from puddnhead and possibly others) puddnhead logs on  evry Tuesday to play and record games with new ideas or fun concepts for us all to enjoy. Bottom line is there are folks doing the work, ans if you think something is lacking or .missing or just something you'd like to see that's not out there? MAKE IT YOURSELF! record that match with your best book! Post that new siren idea. Show us that fancy card interaction you came accross. Want a more active forum base? Be more active. I ask at the end of every "Card of the" episode if theres something you want to hear about. 2 people have asked me. 2. So at the end of the day they are all working for our entertainment and then about once a year folks show up here to throw the rotten tomatos of "AW sucks, this game is dying". Its a shame really.

So then why do you think people ask this so often? Do you see it as a brand doing well when somebody has to ask every once in a while whether or not this brand & company is still alive and working on future projects?

This forum is to discuss the game, on ideas that can be positive and negative. Not every post has to be on a certain card or about a certain mage. If you are tired of seeing posts like this, maybe you could ask Arcane Wonders to help this conversation out, so we can understand what is going on in the development cycle.

If you think I am throwing rotten tomatoes and that I hate everything and everyone, then why isn’t the community alive and thriving? Does the state of this forum reassure you of what is to come for Mage Wars ?


threads like this pop up in the mtg forums aswell, so that's not an argument "magic is dying, attendance is low? etc"

if you want activity make it yourself, else jump into another game with community if you dont want to work for it,or another game with releases every month, or more

29
General Discussion / Re: The future of Mage Wars
« on: November 27, 2017, 03:04:09 PM »
why are you in a rush? content comes, were the last sets released so many months ago? i don't think so

i actually like the slower approach, they test the game and offer great products

ffg release schedule is too much imo, something new every month or so. i like how it is, even if it takes long sometimes

you can play so many stufff with what exists already,you got bored of all the possibilities?


30
General Discussion / Re: Tournament Scoring
« on: August 24, 2017, 09:03:03 AM »


@ Zot: You're not the only person who found that play area chilly. Though I think the hoodie and cap look makes you look like a dark and gritty battle tested warrior I'd prefer it if we weren't cold all the time also. I like the current scoring system but am looking at making a small change, maybe increasing the time limits(we do have some wiggle room) during the Friday matches.




Where is your frost resistance now people?!?!!

frost mage hinted?????

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