32
« on: January 24, 2017, 03:38:13 AM »
I am with puddnhead.
My impression is, that this would shrink the possible design space, which should never be done in a way that cannot be solved with erratas and having to change a Mages main ability would seem too much.
Take Teleport alone: this would be like a cheap, no-precommitment version of Divine Intervention. If you only want to use this to counter things 3 Mana teleport cost is ok. So to be on par with DI it would have to be 4x the cost.
You could never safely summon a creature with that Wizard less than 3 zones away.
All "destroy X" or "move X" or "stop X from happening" (like making an enemys divine intervention whizzle away buy insta-casting Astral Anchor) would be created with that wizard in mind.
Even with the current card pool it would be way to strong. Future cards will only ever improve the options and hence every new card will strengthen that ability.
And even if one would be able to balance it: It does not create any meaningful decision for the opponent to make, only the constant thread of having everything insta-countered.
The only way I see to fix this would be to say: The Wizard can only cast Spells with the Time-subtype and then have quite expensive and very specialized Time spells.
E.g. put a dissipate token on an enchantment, and this enchantment is disabled until the dissipate token is gone.
Stuff like this.