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Messages - MrBubu

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31
Spells / Re: Let's talk Light of Dawn
« on: January 24, 2017, 04:55:47 AM »
They also provide a lot of utility with the Temple of Asyra.
If the opponent gives you time, you can put mana on the temple
If the opponent gets in your face you put down the Basilika and they can fight

And if you ever get out the Dragon they can activate her, which is also nice.

32
Mages / Re: Alternate Wizard Expansion...
« on: January 24, 2017, 03:38:13 AM »
I am with puddnhead.
My impression is, that this would shrink the possible design space, which should never be done in a way that cannot be solved with erratas and having to change a Mages main ability would seem too much.

Take Teleport alone: this would be like a cheap, no-precommitment version of Divine Intervention. If you only want to use this to counter things 3 Mana teleport cost is ok. So to be on par with DI it would have to be 4x the cost.
You could never safely summon a creature with that Wizard less than 3 zones away.

All "destroy X" or "move X" or "stop X from happening" (like making an enemys divine intervention whizzle away buy insta-casting Astral Anchor) would be created with that wizard in mind.

Even with the current card pool it would be way to strong. Future cards will only ever improve the options and hence every new card will strengthen that ability.

And even if one would be able to balance it: It does not create any meaningful decision for the opponent to make, only the constant thread of having everything insta-countered.

The only way I see to fix this would be to say: The Wizard can only cast Spells with the Time-subtype and then have quite expensive and very specialized Time spells.
E.g. put a dissipate token on an enchantment, and this enchantment is disabled until the dissipate token is gone.
Stuff like this.

33
Spellbook Design and Construction / Re: Jimilia Proxy deck!
« on: January 24, 2017, 03:15:39 AM »
Wow this seems very unorthodox. I read your discussions on the 1 Dispel/Dissolve thread and I am glad to be able to see (one of the decks) what you were talking about.

How would defend against being kidnapped? Does the cloak usually come out early?
What about actions? No spawnpoint seems like you want to end the match fast, but there is a lot of stuff to delay out there.

34
How did joined strength go unmentioned?^^

Overall I agree with Halewijn. Not sure about his actual list, but it might be easier to list cards that are under the power curve in arena.
especially the non-creature cards are interesting. Although there are some outlier creatures like Slavörg or whatever. The one who gets cheaper as animals die and who basically gets another action, i.e. guard for 2 mana, all while having respectable stats anyway.

35
Rules Discussion / Thoughtspore and "Gain X Mana"
« on: January 19, 2017, 02:25:47 AM »
I recently saw a game online, where one player bound a Crumble to a Thoughtspore. Each time it cast the Incantation the Mage gained the Mana. Is this correct?
My reading would have been, that the caster, i.e. the Thoughtspore gains 2 Mana.
Same goes for Remove Curse.

36
General Discussion / Re: Projects.
« on: January 04, 2017, 07:13:35 AM »
like most others I really want to do something fun with Titanodon.

But at the moment I am building a Druid, that is very aggressive from turn 1 while the tree builds economy with seedling pots + mana flowers.

37
Rules Discussion / Re: Does Arcane Ward counter Lesser Teleport
« on: December 22, 2016, 08:12:14 AM »
ok that settels it^^

38
Rules Discussion / Does Arcane Ward counter Lesser Teleport
« on: December 22, 2016, 07:44:28 AM »
Arcane Ward: Target: Non-Magee Object
When this object is the target of an incantation or enchantment spell, you must reveal Arance Ward. That spell is countered (canceled without effect). Any mana spent to cast the spell is refunded to the caster. Then destroy Arcane Ward.

Teleport: Target: Creature & Zone
Target creature is Teleported to the target zone. [...]

Lesser Teleport: Target: Friendly Creature
Target Creature [...] is Teleported to target zone up to 1 zone away from its current zone.

So I find it obvious, that if a creature has an Arcane Ward both Teleport and Lesser Teleport will be countered.

If Arcane Ward is attached to a zone and regular Teleport targets that zone it should also be countered. But I am not sure if it also counteres Lesser Teleport, because the Zone is not listed in the targets. But in the text is says target zone.

So does the zone for Lesser Teleport has to be targeted regularly including stuff like needing line of sight form Caster (releveant for steep hill or walls)?

39
Alternative Play / Re: Lost Grimoire on OCTGN
« on: December 19, 2016, 12:49:48 PM »
When I click the link I only get to a folder with the MWCards.o8c files. How do I get to the scripts? I remember doing it for PvS but somehow i can't change folders in the dropbox anymore

40
Did you continue to work on this?
I find the Blast first Eco Later a difficult thing to pull of.

Personally I run a Druid with Vine tree using Pods to build eco while the Druid goes into the front line (she can take early hits due to the tree).
But I would love to see other takes on the theme.

41
Events / Re: Weekly Octgn Practice Night
« on: November 24, 2016, 01:53:57 AM »
What about this saturday? 26th of Nov?

Is there someone from europe who would like to play at around 2pm GMT+1 (i.e. 1pm GMT)

Or is someone from USA willing to get up on a saturday at 8am EST for MageWars =D

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