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Messages - Reddicediaries

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31
Events / Re: The Arcane Duels League
« on: May 09, 2019, 12:16:25 PM »
Quote
Round 1

Shoopuff (Necromancer) vs Farkas (Straywood Beastmaster)
Sir Jason Crage (Arraxian Crown Warlock) vs jacksmack (Necromancer)
Werekingdom (Priestess) vs Enti (Arraxian Crown Warlock)

Reddicediaries (Paladin) vs Keejchen (Druid)
Sharkbait (Johktari Beastmaster) vs Biblofilter (Bloodwave Warlord)
Knabbmaster (Wizard) vs ein micha (Wizard)


I just wanted to point out that in every single game so far the 10 channeling mage won against the 9 channeling mage.
Coincidence?

I remember significant play mistakes in most of those match ups by the player playing the nine channel mage (myself included). So too early to tell I think.

32
Events / Re: The Arcane Duels League
« on: May 07, 2019, 11:20:27 AM »
Wizard is the most popular mage so far? Four round two selections and I think two in round one?

33
General Discussion / Re: Mage Wars: Misc Stuff
« on: May 02, 2019, 07:39:37 AM »
WOW, harsh.  Oh well.  To each his own.  It works for my games quite well.

I don't think all the comments are phrased appropriately or in the best taste. Sorry for that.

I was trying to convey something, perhaps it came off a bit harsh (though I tried to make sure I was never attacking you. If it came off across as such, I apologize).

34
Events / Re: The Arcane Duels League
« on: May 01, 2019, 02:34:40 PM »
Necromancer book seems to be bugged.

Cant add any necromancer only cards.

Lets do it friday and hope for a quick fix.
Put stats card above mage card in book. Might help.

35
Events / Re: The Arcane Duels League
« on: April 30, 2019, 01:03:25 PM »
Hmm... while it can help build the hype announcing / revealing what mages has been selected, I’m afraid it will have a negative impact on the spellbook building having this knowledge.

That is the entire point of the tournament though.

I also just disagree with that statement. The whole point it to see what books people will bring with this knowledge.

36
Events / Re: The Arcane Duels League
« on: April 28, 2019, 04:55:16 PM »
All,

League kick off stream tonight at 8PM Central (0100 UTC, sorry Europe, we'll make it a VOD later)
Shark
How did I miss that?  ???

37
Events / Re: The Arcane Duels League
« on: April 28, 2019, 04:51:18 PM »
All,

League kick off stream tonight at 8PM Central (0100 UTC, sorry Europe, we'll make it a VOD later)


Shark
Tonight?

38
General Discussion / Re: Mage Wars: Misc Stuff
« on: April 28, 2019, 09:34:30 AM »
I love Mage Wars.  Great game.  I have 2 copies of EVERYTHING...base game, each mage, domination, academy, EVERYTHING!  Just waiting for Druid Academy to reprint...I'll buy 2 of those too. 
In response to some of the posts I've been reading:
Want a shorter game, make the arena smaller.  6 tile grid will be quicker than the normal 12 tile grid.  I usually build my own with 2 copies of Domination and end up with a 20 tile grid because I usually play 3-player with my wife and son.
Never played Acdemy officially but see no reason why they can't play in arena as is on a 6 tile or even 4 tile grid. 
All spells are free game in my spell books.   Young mage can cast an arena spell...have at it.
Recent change to my Arena games, why can't an arena Mage choose any spell they want at the time they want to cast it?  They were able to when they were in the academy?  An experienced mage should not have to prep their spells.  Many times I prepped a spell and when it came time to cast it, circumstances changed and I couldn't use it.  I play pick when you cast like in academy.  Works fine...more strategy.
Forcemaster is my favorite.  I have a devistating Forcemaster book that I love to play.
That's all for now.
Interesting thoughts.

I strongly disagree with letting players change their prepared cards. For me, planning is the greatest display of skill in the game. Letting people swap their cards destroys this.

How is there more strategy when it takes little skill to pick cards after knowing what your opponent will do? If someone plays a hidden enchantment on me, and I assume it to be poisoned blood, I just switch to seeking dispel. There is no skill there.

39
Events / Re: The Arcane Duels League
« on: April 24, 2019, 01:27:14 PM »
I can give this a go if there is still room.

Can the same mage be played multiple times?

Yes, no limit.

40
Events / Re: The Arcane Duels League
« on: April 22, 2019, 10:33:55 PM »
I would like to join as well, but will be busy through the 10th of May (tech weekends and such). After that, I will be totally free during the summer excluding one week in Paris.

41
Spellbook Design and Construction / Re: The Brutemaster
« on: April 18, 2019, 12:48:30 PM »
Quote
Meditation amulet seems to go against what the build is designed to do.

For one sbp it could be situationally useful
I really do not see it ever doing anything.

You will always be the aggressor and I doubt have the actions to use it.

42
Spellbook Design and Construction / Re: The Brutemaster
« on: April 18, 2019, 09:00:48 AM »
Re: Mana Shortage

Consider Psi Orb along with Moonglow Amulet or Mediation Amulet.

Re: Lack of Closing Attack Spell

Consider another Force Hammer and swapping out of school spells for similar in school Attack spells from the Mind school. Especially if you plan to use Attack spells with your Thoughtspores. It seems you need to manage your mana in bursts for maximum effective so having a way to save mana for a few turns and then unleash a focused combination of attacks on specific targets would make the most sense.
Meditation amulet seems to go against what the build is designed to do.

43
Spellbook Design and Construction / Re: The Brutemaster
« on: April 17, 2019, 07:24:05 AM »
[spellbook]
[spellbookheader]
[spellbookname]the brutemaster[/spellbookname]
[mage]A Forcemaster Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Forcemaster Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=FWE04]1 x Force Crush[/mwcard]
[mwcard=MW1E34]2 x Reverse Attack[/mwcard]
[mwcard=MWA01E02]3 x Arcane Ward[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=FWE07]1 x Mind Control[/mwcard]
[mwcard=LG01E05]1 x Summoning Circle[/mwcard]
[mwcard=MWAFME07]1 x Mind Seize[/mwcard]
[mwcard=MW1E19]1 x Ghoul Rot[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MWBG1E02]1 x Plagued[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAFMQ06]2 x Symbiotic Orb[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=MWAFMQ03]1 x Illusory Leggings[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWAFMA02]2 x Telekinetic Bolt[/mwcard]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=LG01J04]3 x Mind's Eye[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[mwcard=FWC16]2 x Thoughtspore[/mwcard]
[mwcard=FWC08]1 x Invisible Stalker[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=FWI17]1 x Force Push[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I26]1 x Sleep[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=FWI09]1 x Steal Equipment[/mwcard]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=FWI16]1 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

latest version of the book, which just experienced it's very first win :)!

considering dropping marked for death and a few others to add a fireball or two, this book is lacking in finishers which has made things a little difficult.

the book also tends to suffer from a mana shortage, especially ones some of the upkeep cost are being paid out. not sure if that's something to look into addressing or accepting as an inherent weakness.
Will comment more later.

1. Would cut marked for death for another rust; you are low on ways to deal with armor anyway and I find it a more generally useful card.
2. Plagued: This card is too expensive for me. For four spell book points, you might get a few points of damage (for one round only).
3. I miss ways of protecting the thoughtspores (glancing blow, lesser invisibility, brace yourself, etc).
4. I don't see any armor in this book. Relying on defenses is not enough, and even if you can kill them relatively quickly, playing without armor is too risky.

These are the initial impressions.

44
Strategy and Tactics / Druid: Focus the Plants or the Tree
« on: March 29, 2019, 01:36:51 PM »
Been a while since I started a topic, but here goes.

So when confronted with strategies against a Druid, I think of two camps: kill the plants and kill the tree.

Here are some advantages and disadvantages of both strategies:

Kill the Tree

1. Advantages
    The tree is (in almost all games) the druid's source of strength. Take it out and you remove her ability to spawn all useful sorts of things.
2. Disadvantages
    There are many ways of protecting the tree (grass, dense fog, tanglevine on the opponent mage, etc). In addition, taking out the tree can be very action and mana intensive (double fireball is almost twice the mana cost of the tree itself and doesn't even ensure a kill).

Kill the Plants
1. Advantages
  • A druid without her plants is not much. Focusing down the lashers while minimizing damage taken can ensure that your strong creatures (you should always have creature support vs a druid) remove everything the druid puts down and eventually out dice her. This strategy is also safer than going for the tree; you will still have to be very efficient in your focusing, but it certainly is more efficient than focusing the tree (unless you do so exceedingly well).
2. Disadvantages
    A lot of people try this strategy without properly maintaining dice amounts. Generally you want two-four five dice creatures, and you need to make sure that you strike when you can (essentially) ensure a plant kill. If you don't get one when you expect to, it can totally throw the game in the druid's favor. So: make sure you run at least two attack spells, and prepare for when the druid drops her defensive measures (tanglevine, surging wave, dense fog, etc) and work around them.

    All thoughts are welcome down below.

45
General Discussion / Re: Hired Bodygurd
« on: March 28, 2019, 12:51:40 AM »
That was included in the original post.

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