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Messages - drmambo23

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16
Spellbook Design and Construction / Martial Mastery - Monk
« on: July 26, 2019, 08:53:57 AM »
[spellbook]
[spellbookheader]
[spellbookname]Martial Mastery[/spellbookname]

[mage]Academy Monk [/mage]

[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAMKA03]2 x Fist of Lightning[/mwcard]
[mwcard=MWAMKA01]2 x Dragon-Tail Sweep[/mwcard]
[mwcard=MWAMKA02]2 x Fist of Iron[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWADRJ01]1 x Alluring Orchid[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAMKC02]1 x Oboko, Sohei Master[/mwcard]
[mwcard=MWAMKC02]1 x Haruku, Shadow Assassin[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWAFME07]1 x Mind Seize[/mwcard]
[mwcard=MWAFME04]1 x Galvanize[/mwcard]
[mwcard=MWAMKE06]2 x Fortified Resolve[/mwcard]
[mwcard=MWAMKE03]1 x Miss[/mwcard]
[mwcard=MWAMKE01]1 x Chakra of Protection[/mwcard]
[mwcard=MWAMKE01]2 x Martial Mastery[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAMKQ03]2 x Devout Robes[/mwcard]
[mwcard=MWAMKQ02]1 x Dampening Cloak[/mwcard]
[mwcard=MWAMKQ02]1 x Illusory Leggings[/mwcard]
[mwcard=MWAMKQ01]1 x Bo staff[/mwcard]
[mwcard=MWAMKQ01]1 x Ring of Ki[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAPRI04]2 x Mend[/mwcard]
[mwcard=MWAPRI03]1 x Disperse[/mwcard]
[mwcard=MWAPRI02]1 x Cure[/mwcard]
[mwcard=MWA01I01]1 x Crumble[/mwcard]
[mwcard=MWAMKI04]1 x Meditation[/mwcard]
[/spells]
[cost]Total cost: 38 pts[/cost]
[/spellbook]

This is a fun Monk book that I have been working on, again this book is for casual play.
*I do play with Haruku, Shadow Assassin as written (he cannot be targeted while active)*

T1: 8 mana & 2Ki
ring of ki, meditate
end 4 mana

T2: 11 mana & 6 Ki
Oboko, Sohei Master
end 0 mana

T3: 6 mana and 9 Ki
(use ring of Ki for 2 extra Ki), Crumble or Disperse if there is decent target out, or face down fortified resolve on mage and reveal, fist of lightning (pay X ki to make the target inactive-- 9 ki is more than enough), Oboku punch enemy mage if possible.

from here play cheap equipment and attacks, mend oboku when needed and save up for the shadow assassin.  Mind seize, miss, martial mastery, bo staff, alluring orchid, and more all help keep your guys alive while being able to dish out damage. alluring orchid and miss are great for protecting oboko. even guarding with your mage while you have the staff is a good way to help him out and helps charge up fortified resolve at the same time!

Let me know what you guys think.

17
Spellbook Design and Construction / Re: Ehren's Crusade - Priestess
« on: July 23, 2019, 09:13:24 AM »
Yeah, I use ritual of kallek in my academy necro an warlord. I haven't considered it for this book but I will play around with the concept.

Yes, Ehren usually gets an attack spell thrown at him on T3 if I do not have initiative.  I usually will mend him immediately if that happens, but that is always a gamble. 

I do like the reveal magic idea! I'll see how to work that in.  It's a good spell in general for academy!

I forgot to note in the previous post that the tree, after it heals Ehren is super useful for keeping the sentry alive! and he sharpshooter if you get her out.

Thanks for the feedback!

18
Spellbook Design and Construction / Ehren's Crusade - Priestess
« on: July 23, 2019, 08:18:13 AM »
[spellbook]
[spellbookheader]
[spellbookname]Ehren's Crusade[/spellbookname]
[mage]Academy Priestess[/mage]

[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAPRA01]3 x Dazzle[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWADRJ04]1 x Meredia's Shrine[/mwcard]
[mwcard=MWADRJ02]1 x Healing Tree[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAPRC09]1 x Temple Sharpshooter[/mwcard]
[mwcard=MWAPRC04]1 x Ehren, Enduring Paladin[/mwcard]
[mwcard=MWAPRC08]2 x Temple Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWAPRE03]1 x Circle of Protection[/mwcard]
[mwcard=MWA01E04]2 x Divine Reversal[/mwcard]
[mwcard=MWAPRE08]1 x Second Chance[/mwcard]
[mwcard=MWAMKE03]1 x Miss[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAMKQ06]1 x Golden Shield[/mwcard]
[mwcard=MWAPRQ02]1 x Faith Healer's Staff[/mwcard]
[mwcard=MWAPRQ01]2 x Asyran Robes[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MWA01I03]1 x Group Mend[/mwcard]
[mwcard=MWA01I01]2 x Crumble[/mwcard]
[mwcard=MWAPRI02]1 x Cure[/mwcard]
[mwcard=MWA01I02]2 x Disperse[/mwcard]
[mwcard=MWA01I04]3 x Mend[/mwcard]
[/spells]
[cost]Total cost: 40 pts[/cost]
[/spellbook]

The priestess is one of my favorite academy mages to play (that's saying a lot because I tend to only play dark school mages)! This book is a casual play book but is more of a thinker's book.

The idea of this book is to Get Ehren going asap and then support him, outlast your opponent, and take the win.

T1: 9 mana
Ehren and Meridia's Shrine
end 0 mana

T2: 7 mana
Healing Tree (heal Ehren), guard with mage, Ehren uses action to pray and heal 2
end 1 mana

T3: 8 mana
Temple Sentry, Dazzle enemy creature, (Ehren heals from the tree), Ehren swings for 5 dice and has a guard ready to take a hit for him.
end 1 mana

T4: 8 mana

From here support Ehren, play another sentry, divine reversal, mend, dazzle for a stagger on a minor creature, group mend, the list goes on.  Support and outlast!

Let me know what you guys think.

19
Spellbook Design and Construction / Re: Masochist - Warlock
« on: July 22, 2019, 11:05:44 AM »
Here is the book with the changes

[spellbook]
[spellbookheader]
[spellbookname]Masochist[/spellbookname]
[mage]Academy Warlock[/mage]

[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAWLA01]3 x Firestream[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAWLC02]1 x Combustion Demon[/mwcard]
[mwcard=MWAWLC07]1 x Mhegedden, Sealed Demon[/mwcard]
[mwcard=MWAWLC09]1 x Sanguine Hunter[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWANME06]1 x Unholy Reversal[/mwcard]
[mwcard=MWAMKE04]1 x Arcane ward[/mwcard]
[mwcard=MWAWLE03]2 x Demonic Link[/mwcard]
[mwcard=MWAWLE03]1 x Iguana Regrowth[/mwcard]
[mwcard=MWAWLE03]1 x Overgrowth[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWAWLE01]1 x Curse Item[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAWLQ04]1 x Eye of Bael[/mwcard]
[mwcard=MWAELQ04]1 x Wand of Ice and Fire[/mwcard]
[mwcard=MWAELQ04]1 x Demonhide Mask[/mwcard]
[mwcard=MWANMQ05]1 x Unholy Armor[/mwcard]
[mwcard=MWANMQ03]2 x Soulreaper[/mwcard]
[mwcard=MWADRQ05]1 x Rage Tonic[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAMKI03]1 x Distraction[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWA01I01]2 x Crumble[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[spellclass]Conjuration[/spellclass]
[/spells]
[cost]Total cost: 40 pts[/cost]
[/spellbook]

20
Spellbook Design and Construction / Re: Masochist - Warlock
« on: July 22, 2019, 10:05:52 AM »
That's a good call on combustion demon.  I have 4 demons in here because the original iteration of the book had the spell where you take 1 damage for every demon and they all get melee +1, unholy blood ritual?

I am also debating on swapping one regrowth for an overgrowth for my mage. Use the 1 regrowth for mheg and the overgrowth for me to get more dice on soulreaper and recover a little from the mheg life loss.

If I cut a demon then reprisal doesn't seem worth it, really.  I could use that sbp for arcane ward.

Thanks for the feedback!

21
Spellbook Design and Construction / Re: Masochist - Warlock
« on: July 21, 2019, 07:59:53 PM »
If anyone has any ideas to include the mask, let me know what you would swap. The adding 1 damage to my mage to reroll soulreaper would be worth it, just have to find sbps and actions to get it set up

22
Spellbook Design and Construction / Re: Frozen - Elementalist
« on: July 21, 2019, 05:54:53 PM »
That's a good point.  I will try that in my next few games!

23
Spellbook Design and Construction / Masochist - Warlock
« on: July 21, 2019, 05:54:30 PM »
[spellbook]
[spellbookheader]
[spellbookname]Masochist[/spellbookname]
[mage]Academy Warlock[/mage]

[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAWLA01]3 x Firestream[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAWLC02]2 x Combustion Demon[/mwcard]
[mwcard=MWAWLC07]1 x Mhegedden, Sealed Demon[/mwcard]
[mwcard=MWAWLC09]1 x Sanguine Hunter[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWANME06]1 x Unholy Reversal[/mwcard]
[mwcard=MWAMKE04]1 x Reprisal[/mwcard]
[mwcard=MWAWLE03]2 x Demonic Link[/mwcard]
[mwcard=MWAWLE03]2 x Iguana Regrowth[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWAWLE01]1 x Curse Item[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAWLQ04]1 x Eye of Bael[/mwcard]
[mwcard=MWAELQ04]1 x Wand of Ice and Fire[/mwcard]
[mwcard=MWANMQ05]1 x Unholy Armor[/mwcard]
[mwcard=MWANMQ03]2 x Soulreaper[/mwcard]
[mwcard=MWADRQ05]1 x Rage Tonic[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAMKI03]1 x Distraction[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWA01I01]2 x Crumble[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[spellclass]Conjuration[/spellclass]
[/spells]
[cost]Total cost: 40 pts[/cost]
[/spellbook]


This book isn't terribly successful, I am about 50/50 on my win/loss currently, but it is a lot of fun to play! One of my favorite academy books to play!

The main goal of the book is to push the limits of how much damage you can take, or life you can lose, so you can win the game.

T1: 7 mana
Mhegedden
end 1 mana

T2: 8 mana
face down iguana regrowth on mage, sanguine hunter (put the damage on warlock)
end 3 mana

T3: 10 mana
combustion demon (put burn on an enemy creature), eye of bael, attack with hunter (hopefully gain a mana)
end 2 mana if hunter didnt gain mana, 3 if it did

T4: 9-10 mana

from there you just have to fee out the game. You can unholy armor T4 for 2 mana, and demonic link on mheg, disperse or crumble and unholy armor, etc. Unholy armor and rage tonic is another good option.

By T5 I would qc soul reaper and attack.

I want to make room for sweeping strike but not sure what to cut. 

I would only reveal iguana regrowth if both soulreapers are taken out.  One regrowth is for my mage, the other is for mheg.

I have the wand in here because it is a shield so I can have it out with soulreaper. swing in with soulreaper, heal and then add a burn to keep up the pressure on the enemy.

I had, in a previous version, volcano and extinguish for my mage but the payoff want worth it. Yes, zone attack but I want to keep my creatures as healthy as possible and I can already stack the burns with combustion demon, the wand, and firestreams. 

Let me know what you guys think.

24
Spellbook Design and Construction / Frozen - Elementalist
« on: July 20, 2019, 11:05:27 AM »
[spellbook]
[spellbookheader]
[spellbookname]Frozen[/spellbookname]
[mage]An Academy Elementalist Spellbook[/mage]

[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWAEA04]1 x Twister[/mwcard]
[mwcard=MWAELA03]1 x Gale Burst[/mwcard]
[mwcard=MWAELA01]2 x Beam of Frost[/mwcard]
[mwcard=MWAELA02]1 x Cone of Frost[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWAELJ05]1 x Mana Shard[/mwcard]
[mwcard=MWAELJ04]2 x Ice Spikes[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAELC03]1 x Frost Elemental[/mwcard]
[mwcard=MWAELC05]2 x Ice Golem[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E07]1 x Gator Toughness[/mwcard]
[mwcard=MWAELE02]2 x Frost Trap[/mwcard]
[mwcard=MWAELE01]3 x Deep Freeze[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAELQ01]2 x Amulet of Attunement[/mwcard]
[mwcard=MWAELQ03]2 x Elemental Staff[/mwcard]
[mwcard=MWAELQ04]2 x Wand of Ice and Fire[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAELI03]1 x Rapid Dismantle[/mwcard]
[mwcard=MWAELI04]1 x Upheaval[/mwcard]
[mwcard=MWA01I02]1 x Disperse[/mwcard]
[mwcard=MWAWDI05]1 x Sweeping Strike[/mwcard]
[/spells]
[cost]Total cost: 43 pts[/cost]
[/spellbook]

This book was made for casual play, no tournament or competitive play in mind though it can be turned into one. I'll let you guys have fun experimenting and playing the book with that direction in mind.

T1: 7 mana
amulet of attunement (activate any glyph), use the amulet to deactivate glyph to gain 2 mana, mana shard (activate earth glyph)
end 0 mana

T2: 8 mana
ice golem (activate air and water glyph), use amulet to deactivate water glyph to gain 2 mana, deep freeze face down on golem
end 0 mana

T3: 8 mana
reveal deep freeze, attack with golem (pay 1 mana to use earth glyph and give golem 2 armor), use amulet to deactivate air glyph for 2 mana, ice spikes (air and water glyph already active so nothing..could use air when golem attacks for guaranteed freeze or water to heal 2 damage if I took any...or just save the mana for the next round.
end 1 mana if I didn't use a glyph, 0 if I did use the second one


This is generally how I play with the book.  Save mana when you can to get the elemental out. the amulet helps with this so much (which is why I have 2). the wand is in here to stack freeze markers and it helps bank mana if I am only using that and possibly punching or guarding with my main action. 

The water glyph and ironvine help mitigate damage to keep my mage alive.

The general idea, though, is to use freeze conditions to DOT enemy creatures and eventually the enemy mage.

I had extinguish in here at one point but I can get so many freeze conditions out with attack spells, creatures, and the wands that I didn't need them.  If I am burned then the wand can offset that with freeze conditions and then I will heal with the water glyph.  I also debated the acid ooze but DOT from freeze makes armor irrelevant. 

Sweeping strike on an ice golem is bananas!

Gator toughness is for my mage, obviously.

Twister is here in case an enemy swarm gets out of hand, and I can activate an air glyph so that my mage or a creature can get +4 on an effect.

The staff is here because  mana for infinite defense is really good.  Yes, I have to pay 1 mana, but I have the shard to offset that, the amulet to off set that, and I will always have a glyph active.   I can have the staff and the wand out at the same time too! add a freeze with the wand, shoot an attack spell (we'll just say 5 mana beam of frost) to active a glyph(s), use the amulet to gain 2 mana, and use the staff to dodge attacks (hopefully). That 1 turn cost 6 mana, I got potentially 3 freeze counters on, dodged an attack, and hopefully I will have a creature to swing in for more freeze counters.  Yes, there is set up but that is a crazy turn!

What happens if I go up against an elementalist using frost creatures? shoot the mage and hope you kill them before they kill you.

Let me know what you guys think. I am eager to get some feedback on this.

25
General Discussion / Re: Mage Wars: Misc Stuff
« on: May 12, 2019, 03:55:47 PM »
nothing wrong with making it a house rule for kitchen table mage wars, which is what you are doing. if it works for you and adds a different component to the game that you like, go for it!  :D

26
General Discussion / Re: Mage Wars: Misc Stuff
« on: May 02, 2019, 06:56:27 AM »
I agree that it takes strategy away. But i really like this idea! It changes the game to a RTS style.
And it would help with shortening the game length

27
Spellbook Design and Construction / Re: Skeleton Swarm
« on: February 18, 2019, 05:26:32 PM »
Good call on blightheart and overextend. I missed that. I will then take out overextend for deathlock...i cant believe i forgot that one :/
I thpught about acolyte but i am still not sold on it. I'll ponder on it more and get back to you

28
Spellbook Design and Construction / Skeleton Swarm
« on: February 17, 2019, 03:38:26 PM »
[spellbook]
[spellbookheader]
[spellbookname]Skellyz[/spellbookname]

[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MWBG1A04]1 x Sandstorm[/mwcard]
[mwcard=FWA01]1 x Arc Lightning[/mwcard]
[mwcard=MWAELA03]1 x Gale Burst[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MWADRJ01]2 x Alluring Orchid[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC15]3 x Skeletal Minion[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=DNC07]1 x Mort[/mwcard]
[mwcard=DNC19]1 x Venomous Zombie[/mwcard]
[mwcard=PSC03]2 x Blightheart[/mwcard]
[mwcard=DNC24]1 x Zombie Minion[/mwcard]
[mwcard=]1 x Skeletal Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWAWLE01]1 x Curse Item[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=PSE10]1 x Lullaby[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWAFME06]1 x Mass Cowardice[/mwcard]
[mwcard=DNE03]1 x Stumble[/mwcard]
[mwcard=MWSTX2FFE05]1 x Fumble[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MWAFME04]1 x Galvanize[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x Death Ring[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=PSI06]1 x Overextend[/mwcard]
[mwcard=MWAWDI05]1 x Sweeping Strike[/mwcard]
[mwcard=PSI01]1 x Dissolve[/mwcard]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=FWI11]1 x Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=DNI05]1 x Unholy Resurgence[/mwcard]
[mwcard=DNI03]3 x Reassemble[/mwcard]
[mwcard=MWAWDI02]1 x Focused Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

So the original idea behind this book was to use blightheart and capitalize on his ability with alluring orchids. I didnt have any other basis for making the book, other than that. 
Some ideas that I have for the cards chosen are:

*mass cowardice - blightheart may be able to get the jump on a creature in his zone if they dont run, if they do they are hindered and he can chase them down and still get the bonus effect
*stumble - i love this card anyways but having an automatic swing and a miss so blightheart can get his bonus is nice!
*fumble - if they try to run then stop them in their tracks, get the bonus effect after they act
*lullaby, chant of rage, and song of love - all songs dedicated to the opponent having to attack or move where I want them.  Lullaby is more of a "I hope they miss or lose their action" so I can then swing in.
*Alluring orchid - minor creatures automatically lose their action against blightheart and he gets his bonus
*tanglevine - a staple for all necromancers but if they waste an action getting out then blightheart can move in.
*overextend - wait until an enemy has activated, use blightheart then overextend, then galvanize next turn - this one is really only ideal for killing a big buddy or trying to get the death blow on the mage.
*gale burst will knock out a minor creature that is near me so blightheart can finish it off. - I am pretty sure this will also be helpful against a swarm creature, if I move in and gale burst before they move and attack me.

I think that is it for blightheart strategy.  Everything else is pretty standard necro.  I like to bank mana for a turn or two between turns 3-5 so I will use both seeking dispels on one turn if I can.

All of the commands work on all of the skeletons.

Idol of pestilence is a necro staple card!

My zone attack of choice was sandstorm, because of the 0-2 range.  I can still use that and be obscured at the same time with my cloak.

Lightning bolt is in for a finishing blow on a creature or the mage and because of the daze and stun chance.

Arc lightning is there because it is unavoidable and the daze and stun chance.

Sweeping strike and battle fury are there for any creature but ideally blightheart or venemous zombie

I dig curse item because of the range and the DOT. I can still hit the enemy with it while being obscured.

I think that is about it for my deck analysis.  I look forward to playing some games when I can and tweaking this book.
Thanks for checking it out.




29
Spellbook Design and Construction / Re: Unholy Orc
« on: February 12, 2019, 06:54:09 AM »
[spellbook]
[spellbookheader]
[spellbookname]Unholy Orc v2[/spellbookname]

[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=FWA03]1 x Hail of Stones[/mwcard]
[mwcard=MWBG1A04]2 x Sandstorm[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MWSTX2FFW01]1 x Wall of Earth[/mwcard]
[mwcard=MWAELJ05]1 x Mana Shard[/mwcard]
[mwcard=MWSTX2FFJ04]1 x Armory[/mwcard]
[mwcard=LG01J02]1 x Ballista[/mwcard]
[mwcard=FWJ03]1 x Barracks[/mwcard]
[mwcard=FWJ04]2 x Garrison Post[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=DNC14]2 x Skeletal Knight[/mwcard]
[mwcard=DNC07]1 x Mort[/mwcard]
[mwcard=DNC15]2 x Skeletal Minion[/mwcard]
[mwcard=MW1C32]2 x Skeletal Sentry[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWAWDE05]1 x Press the Attack[/mwcard]
[mwcard=MWAWDE06]2 x Promotion[/mwcard]
[mwcard=MWAWDE02]1 x Dig In[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAWDQ02]1 x Ivarium Halberd[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ04]1 x General's Signet Ring[/mwcard]
[mwcard=FWQ05]1 x Helm of Command[/mwcard]
[mwcard=MWAWDQ05]1 x Strategist's Helm[/mwcard]
[mwcard=MWAWDQ01]1 x Commander's Cape[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=FWI11]1 x Dispel[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MWAELI04]1 x Upheaval[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]1 x Minor Heal[/mwcard]
[mwcard=DNI05]1 x Unholy Resurgence[/mwcard]
[mwcard=DNI03]2 x Reassemble[/mwcard]
[mwcard=PSI06]1 x Overextend[/mwcard]
[mwcard=MWAWDI05]2 x Sweeping Strike[/mwcard]
[mwcard=MWAWDI03]1 x Gear Up[/mwcard]
[mwcard=MWSTX2FFI04]1 x Flank Attack[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=MWAWDI02]1 x Focused Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

This is the update I have from feedback you guys have given.  I will elaborate on the changes when I can; I dont have time atm, got to head to work now

30
Spellbook Design and Construction / Re: Unholy Orc
« on: February 11, 2019, 02:05:03 PM »
Guess my math was off on the senrty. Thanks.

Halberd and remove curse are good options, i'll work them in somehow.

Armory is not essential and is a lot of mana, i get that. But buffing undead is way more difficult than buffing the living. No rhino hide, gator toughness, brace yourself, etc. If i can get an arena wide buff for 10 mana, i will take it. Just my preference.

I had gurmash but he brings too much unneeded attention and dies too fast. And wasting actions is not how i see it. Spend one qc so a soldier can hit 2 or 3 targets with one action seems pretty rad. 9 mana for a knight to roll 15 dice or 4 mana for a sentry to roll 8 dice. Not too shabby. And that is with no buffs on them or discounts on my commands.

I view overextend as a rouse the beast for skeletons. I summon it and it wouldnt act for a turn anyways, just overextend amd get the hit off then. Its more to finish off a creature, not juat use it to use it kind of thing.

Healing and armor, i do lack. An intercepter would be nice and armor would be good. I had armor in at one point but sbps had to be cut for the creatures :/ lol

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