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Messages - Puddnhead

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16
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: July 29, 2019, 09:14:26 AM »
GENCON 2019 Arena Tournament Commences in Exactly 4 days!  Coshade's bringing the Trophies!  I'm excited to work with him and James.  Remember to swing by the Tournament hall on Thursday Night to get some last minute practice or rules clarifications!

17
Spellbook Design and Construction / Re: Priest - first draft
« on: July 29, 2019, 09:12:05 AM »
I have seen a Priest use Resplendent Bow to good effect.  With the Hawkeye and the the Light +1 ring (forget its name atm) you can get extra mileage out of Dazzle, Pillar of Light and Luminous Blast as well as the bow.  Might allow you to choose to keep your creatures alive too. None of that matters if you want to punch people in the face, though.

I like the Knight of Westlock idea, but I'm biased.  If only there was a (legal) level 3+ creature that did Light damage and wasn't ridiculously fragile!

I'd also give careful consideration to what DevilsVendetta is saying.  He's got a lot of Holy mage experience.

DaveW, you've inspired me to make a Priest.  I'm excited for your book!

18
Spellbook Design and Construction / Re: Priest - first draft
« on: July 28, 2019, 01:54:22 PM »
Light of dawn is fun, but fragile. You'll really need to be careful with them. If you wanted to do some supporting with Cassiel you could get some iguana regrowth and some divine reversal and some glancing blow for your clerics and hope to keep them alive to do the damage. One thing I have noticed is that malakai's basilica tends to just tell you opponent which creature to use last/first and doesn't necessarily add dice.

19
Spellbook Design and Construction / Re: Priest - first draft
« on: July 27, 2019, 07:19:31 PM »
If I'm reading Jacksmack properly, this is what I believe he's saying:
I'm guessing that the issue is the selection of Creatures you have chosen.  None of them are particularly long-lived or High Threat.  A book designed to pump out more creatures than you will probably succeed at winning the long game.

Likewise, a book that focuses on destroying your gear will have enough armor and healing/regenerate to out last the damage of your creatures.

I understand that as a Priest you do not wish to rely very heavily on Legendary creatures, but you might need something that hits slightly harder than a Light of Dawn as the backbone of your army.

In the end, I personally would say that if you don't try something new you won't shake the meta.  That said, you do want to be able to deal with some meta stuff. I like the Griffon vs Druids, but I do think you'll need a little extra punch against Gate Wizard.  Gremlins backed up by Jellies and Gargoyles might prove slightly overwhelming for you.

20
Spellbook Design and Construction / Re: Ehren's Crusade - Priestess
« on: July 23, 2019, 08:34:27 AM »
One thing to note in all of your books.  You do have Ritual of Kallek available to you now.  Might change some openings.  For Ehren I'd be most concerned about a Curse of Weakess, Theft of Life or Unholy Reversal on him.  Has anyone shot him with a spell on Turn 3 before you can get him powered up?  Might be worth a Reveal Magic to prevent the reversal or the theft until he's powered up....yet another situation in which Arcane Ward would be super helpful!  ;) 8)

21
Spellbook Design and Construction / Re: Masochist - Warlock
« on: July 22, 2019, 09:01:11 AM »
At first glance I'd say Demonhide Mask is worth it over Combustion Demon #2. Might also keep your SoulReaper #2 safe as well. Play it on Turn 4 and Firestream something.  Another option for your book is an Arcane Ward--so many uses!

22
Spellbook Design and Construction / Re: Frozen - Elementalist
« on: July 20, 2019, 11:10:38 PM »
Love that opening on elementalist! I also use it. Might be worth it to skip the deep freeze on the golem and see if they ignore it or try to kill it. Could get the elemental out faster.

23
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: July 19, 2019, 08:36:47 AM »
2 weeks to gencon 2019. super stoked.

...and the Trophies have arrived!  Hone your skills now, people, because there will be only one Champion of GenCon and you don't want to fail due to lack of practice.

24
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: July 12, 2019, 04:48:13 PM »
Reminder to all. If you are planning to attend GenCon 2019..Sign up for the Arena Tournament! If you can't possibly play in the tournament, please come look us up on Thursday night in the same location. We will be playing Mage Wars for a long time beginning at about 7:00pm local time.  Additionally, there will be opportunities all weekend long....you know where to find us!

Rumor also has it that Arcane Duels is taking on all comers at 2v2 Domination for the 2nd year running!  Beat us for some potential prizes...

25
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: July 10, 2019, 10:41:16 PM »
11? Rock on, dude!  So glad you're getting a good crowd each time. Sorry to miss this go around.  Looking forward to seeing everyone at GENCON 2019!

26
Rules Discussion / Re: Wall(s) and Steep Hill
« on: June 18, 2019, 11:19:54 AM »
I concur with Dave.  That's how I would rule it as Steep Hill specifically says it only blocks line of sight traveling through sides of its zone.  (We have ruled that if you were to try and see from zone 7 to zone 3 it would also be blocked).

27
Events / Origins 2019 Mage Wars meet-up
« on: June 13, 2019, 07:03:47 AM »
Greetings all!
You are cordially invited to Columbus, Ohio and the Origins Game Fair. Puddnhead and Sharkbait will be hanging out in game hall C beginning at 7pm on Friday and Saturday nights to play some Mage Wars! If we get enough people, I'm happy to see if we can get a mini-tournament going with some prize support.

28
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: June 05, 2019, 08:41:38 AM »
How long is each match?

AHA! I knew I forgot something! Fixed!

29
Events / GENCON 2019 ARENA TOURNAMENT!
« on: June 04, 2019, 10:15:19 PM »
Greetings all!  Herein you will find all of the details for GENCON 2019 ARENA

Judges
Head Judge and “Dictator-for-Life”: Scott “Puddnhead” Penney
“First Tiger” and Assistant to the Head Judge: Justin “Coshade” Lowe
Hailing from Charlotte to join the Judge roster: James McGuire

Format and Scoring

All released sets up through Necromancer Academy are LEGAL.
No Promos Allowed
No Proxies Allowed

You can sign up HERE: https://www.gencon.com/events/155736

The tournament will be played in five rounds of Swiss beginning at 10:00 AM on Friday, August 2nd, in the Game Hall (see your event ticket for details). Each round will be 80 minutes long. After five rounds of Swiss the top 4 best point totals will advance to the finals. Finals beginning at 1:00 PM the following day, Saturday, August 3rd.

Points will be awarded as follows:
Win (Mage Kill) = 3 points
Loss (You died) = 0 points
Tie (No Mage Kill) = 2, 1 or 0 points.

Explanation: In the event that the game goes to time, there will be exactly one additional round and then if no mage has been killed the judges will determine whether the game will be a tie at 1 point each player or if someone had a clear upper hand and will be awarded 2 points (giving 0 to the other player).

Criteria by which judges will decide:
1)   Current Board State
2)   Remaining effective spells in Spellbook.
3)   Advisement of players’ own estimation regarding their Win-Strategy viability.

Rationale: GenCon is a place where many people of a variety of different skill levels and familiarity with Mage Wars collect to compete. We wish to provide the most equitable experience for all while recognizing that those who have trained should end up in a superior rank.  Therefore, we are choosing a “referee” style of judging which allows for a small amount of subjectivity in order that a newer player or someone unfamiliar with their book that is given to long planning phases, excessive rules clarifications or questions does not jeopardize a veteran player’s chances to advance.  We also wish to eliminate a “planning to tie” mentality during book construction. We wish to encourage all players to strive towards the game’s win condition of killing the enemy mage.
These kinds of rules are necessary in a timed tournament environment that is open to all who wish to participate. We sincerely hope to have to make these judgement calls sparingly but need to cover the possibility.

Errata and Clarifications

•   Disciple of Radiance Text Change
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
•   Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step
•   Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
•   Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
•   Dig in and Press the Attack only apply to the zone they are in
•   Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures. When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health. Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
•   The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost.

What to bring
Please have ready:
1) Your TICKET
2) Your spellbook
3) A printed copy of your book list that is arranged in the exact same way as your spellbook.
4) Mage specific tokens
5) Dice
6) Please come 15 min early for the tournament to register your book if you don't attend the unofficial practice session* the night before.

*There will be an unofficial "practice session" the night before.  Basically, feel free to come and play some Mage Wars in the Game Hall beginning at 7:00PM on August 1st.  We are happy to check-in your tournament book there as well so you can sleep in a little on Tournament Day.

30
Events / Re: The Arcane Duels League
« on: June 03, 2019, 08:22:41 AM »
Farkas's Stray wood Beastmaster vs Werekingdom's Forcemaster.

Played 12-27-19.
Forcemaster won with liberal use of the force sword.

How do we know the result of a game that will be played in over 6 months!  Astounding!  ::)

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