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31
Spellbook Design and Construction / Re: Total WARlock
« on: March 01, 2017, 06:51:43 PM »
Well borg, I had a nice lengthy rebuttal for you, but apparently the webpage times out ... forcing me to log back in. 

You guessed it *poof* my reply is gone. I'm going to take a break and restart.

Does anyone know of a way to avoid this?

32
Spellbook Design and Construction / Re: Total WARlock
« on: March 01, 2017, 06:52:07 AM »
My initial observations:

14 sbp in just 4 holy cards. That feels like a lot to me. 5 on sunfire amulet alone. You only have two living creatures (3 if you count your mage)- is Hand of Bimshalla worth the cost? I don't know, maybe it is! I've never seen that particular card in any dark mage spellbook. Might wind up working great. Only 1 trick to prevent healing? I'd say add an additional Poison blood or maybe a Deathlock?

17 sbp for holy in this book.  I find that it's better to have to the tool you need than an in school alternative.  Hand of Bimshalla doesn't come out very often but is a very versatile card.  I have it in here to enhance the other passive healing spells in this book.  Deathlock would be a death wish in this book.  I would be stopping my own healing.  With dark pact and mheggeden, the warlock would lose 10 total life.  Putting a deathlock out would  put me at a pretty big disadvantage. I normally only need 1 poisoned blood which is cast towards the end of the match.

R2 you want to cast and deploy 2 enchanters rings. There is something wrong. What is your real idea here?

I like the idea to gi slaughtering with mhgeddon  at your side and use sunfire amulet to work against those -6 life. I have some thoughts for you:

Why is Zombie brute in the book? Yes he is tough, but doesn't fit as good as for example a blood demon.

Why mage staff instead of leash? It's the in school super weapon. Or maybe sectarus. That would help get curses on the enemy.

I'm not sold on enchanters ring. Maybe you don't have the time to enchant so much. What about serseryx as acition support? Or sectarus as mentioned.

Maybe switch a minor heal to vampirism. Healing without further action.

And i guess you need a second dragonscale. You only have one chest armor.

And a second poisoned blood would also help a lot.

Maybe arcane ward could help to secure the important enchantments

These are all things that would fit to my style of play and how I read the book. So maybe you have some different plans that I simply don't see.

The enchanters ring works as a cheap crystal.  It helps with the mana  economy to ensure I can cast the spell I need when I need it. I have 7 enchants that it can benefit from it. More if I go the enchantment transfusion rout.

Brute is an early body guard.  He's cheap but has staying power.  He also throws for 6 dice against living damaged creatures.  He's a boss in the dark school.

Mage staff is cheaper than the lash and does what I need it to do.  The etheral helps this book more than burns. Sbp are the same.

I find that having more than 1 action generator puts you over committed in your strategy.  I run the Battleforge and it's normally enough.

I don't like vampirism for its cost and the need to damage living creatures only.  Heal will make sure I remove the damage when I need to. 

A second dragonscale would be more useful if I didn't have other means for armor. 

As pointed out earlier, poisoned blood is only cast when I am finishing the game.  No need for a second.

None of the enchantments are super important.  I've tried to cram as many options as possible is this book. The idea is to give your opponent something different to deal with each time one is cast.



I would Mhegedden, Sealed Demon turn 1 honestly for his low mana cost then crystal turn 2.  Unless that 1 mana is vital to your open.

I like the grey wraith he fill a very nice niche against mages without ethereal damage.

Your enchantments seem a bit to thin for my taste though.  Your wanting the game to be over very quick with this build it feels.  There is almost no duplication in the build.

Going to sound odd but Sleep seems like it would be a really good addition to this book.

Skeletal Knight over the Dark Pact Slayer?  You can heal and he has a dodge with 5 attack dice.

If I start the way with sealed demon (sorry getting tired of going back to find out if I'm spelling mheggeden right) I'm unable to move.  I would have to play both sealed demon and the brute in my starting zone. I want to move at least one before I start casting creatures.

Grey wraith is awesome for all dark mages.

I don't want to double up on enchantments.  I would rather give the opponent something new to deal with. The idea is to try and throw them off their game.  This is definitely an over quick build.  Somewhere between round 8-10.  Sometimes round 7.

Sleep would be absolutely great.  Sadly I'm not sure what to remove for it.  I'm up for suggestions on how to get it in this book.

Dark pact simply works better for the warlock because of the blood reaper ability. 


I want to thank everyone who has commented so far.  My hope is that I was able to better explain the design choices I made. Most of my response are short, I apologize, but I wanted to respond before I headed to work.

It's a very solid book and has won many games.  Give it a swing if you're skeptical.  If you do, keep in mind that this book can continually build up.  You won't get stuck by not having a card to play.  There are always options.  Also, make sure you play something from you battleforge every round.  If the battleforge gets taken out, just play the more expensive pieces (not every round).



33
Spellbook Design and Construction / Total WARlock
« on: February 28, 2017, 10:22:07 PM »
[spellbook]
[spellbookheader]
[spellbookname]Total Warlock[/spellbookname]
[mage]A Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MWAWLA01]2 x Firestream[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAWLC07]1 x Mhegedden, Sealed Demon[/mwcard]
[mwcard=DNC04]1 x Grey Wraith[/mwcard]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[mwcard=MW1C03]1 x Dark Pact Slayer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MW1E04]1 x Chains of Agony[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MWAWLE03]1 x Demonic Link[/mwcard]
[mwcard=LG01E04]1 x Demonic Bloodlust[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=MW1Q28]1 x Ring of Curses[/mwcard]
[mwcard=MW1Q18]1 x Mage Staff[/mwcard]
[mwcard=LG01Q06]1 x Vorpal Blade[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MWAWLQ03]1 x Demonhide Mask[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I23]1 x Rouse the Beast[/mwcard]
[mwcard=MWAWLI05]1 x Unholy Blood Ritual[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MW1I08]1 x Drain Life[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


r1 move one and cast mana crystal in starting zone, cast battleforge
r2 deploy enchanters ring, cast enchanters ring, enchant with nullify
r3 deploy sunfire amulet, cast mheggedden, enchant mheggeden with demonic link


Lately, I've been getting to r2 and have been needing to switch my r3


Take a look, it's in the book, Total WARlock.

34
Strategy and Tactics / Re: 1 Dispel and Dissolve
« on: January 22, 2017, 11:55:33 AM »
Jimillia can without trying beat any mage other than my Straywood. I'll get occasional wins with my Warlock or Warlord but I've never even scratched her with Holy. I've beaten her with a Wizard a few times but she's crushed me there too.

Main book against main it's going to be a toss up. If I lead with Cervere or my falcons I'm going to lose. She can just counter that almost by muscle memory now. If I lead with a big heavy hitter and get in her face fast I can keep her on the defense long enough to win it. Longer the match goes, more it favors her.

Happy birthday!

35
I thought Combustion Demon would be worth it, if you run a Wildfire Imp Swarm?

Get into your opponent square and summon a Combustion Demon then Teleport with the Wildfire Imps.
Or use Flame Girl ability.

Ignite might be better and i know Pentagrams pretty bad, but still i could see its uses.
You get a Burn token on something and a creature. Seems like it might be worth it in some Fire builds.

Since when is pentagram bad? People just play it wrong. You're supposed to cast it right before you attack and then keep attacking enemy to keep the pressure on them and off of your pentagram. Pentagram pays itself back in about 5 rounds or so but only if you're attacking.

Pentagram has been "bad" for as long as I can remember. 

First, it's expensive to cast.  Second, it relies on attacking, which you might not always be able to do. Third, Demons feel like they cost more for doing less than other creature builds. Lastly, it's 10 incorporeal. So, about 2 ethereal attacks making it very weak.

If you're a warlock and you're *not* attacking and damaging anything at all you're probably not playing the warlock right. Warlock likes to curse things and attack things. That's what the warlock is designed to do. And there are ways to make sure your attacks are actually going through. Opponent has defenses? Use unavoidable attacks, or falcon precision. Armor? Acid and piercing. Guards? Tanglevine, shrink, surging wave, mongoose agility etc. Healing? Finite life. So you see, a spawnpoint that relies on attacking enemies isn't really much of a restriction for a warlock since the warlock would be doing that anyways whether they had a pentagram or not.


Sent from my iPhone using Tapatalk

Funny that you decided the warlock should play a certain way then listed out of school spells to support that idea. In the end, needing to attack IS a restriction. I have yet to see a Pentagram strategy that actually works.

36
I thought Combustion Demon would be worth it, if you run a Wildfire Imp Swarm?

Get into your opponent square and summon a Combustion Demon then Teleport with the Wildfire Imps.
Or use Flame Girl ability.

Ignite might be better and i know Pentagrams pretty bad, but still i could see its uses.
You get a Burn token on something and a creature. Seems like it might be worth it in some Fire builds.

Since when is pentagram bad? People just play it wrong. You're supposed to cast it right before you attack and then keep attacking enemy to keep the pressure on them and off of your pentagram. Pentagram pays itself back in about 5 rounds or so but only if you're attacking.

Pentagram has been "bad" for as long as I can remember. 

First, it's expensive to cast.  Second, it relies on attacking, which you might not always be able to do. Third, Demons feel like they cost more for doing less than other creature builds. Lastly, it's 10 incorporeal. So, about 2 ethereal attacks making it very weak.


37
Events / Re: ADMW Winter Special - OCTGN Tournament
« on: November 15, 2016, 06:47:54 AM »
Hello Coshade,

How many decks would you need for the tourament?
I'm going to be starting from scratch this year (An unfortunate accident with my harddrive dying), so I would like a ballpark guess on how many decks I should make.

Thanks
Werekingdom

I had the same happen to me.

PSA: Back up your books on a flash drive!

38
Rules Discussion / Re: Afflicted Demon & Rise Again
« on: November 10, 2016, 03:03:09 PM »
I'm making the assumption that demonic link would work after the afflicted demon has been brought back. Please, correct me if I'm wrong. 

39
General Discussion / Re: Mages election
« on: November 08, 2016, 04:14:12 PM »
Anvil Throne Warlord will make Etheria great again!

#MEGA

40
Off topic / Re: Opting out of Tapatalk's default sig
« on: August 13, 2016, 08:44:50 AM »
I knew I wouldn't be able to find the method until I asked about it.

The answer, at least on Android, is that the upper right menu icon is context specific, and doesn't always display the "settings" option.

1. Using the app nav bar, go to your list of forums.

2. Select the menu icon (three stacked dots in upper right corner).

3. Chose settings

4. About half way down there's a signature setting, which can be customized or disabled.

Good find

41
Off topic / Re: Opting out of Tapatalk's default sig
« on: August 13, 2016, 08:43:29 AM »
From what I've read, it doesn't seem possible. There are a few external forum posts about it. To me, it seems like its their way of branding. Not something I would promote.

42
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 29, 2016, 12:26:55 PM »
I know ;) would have doubted these words a couple of months ago but the wizard changes revived my confidence that they are not afraid to adress problems.

Im not sayin it is over the top or something. I just think it should cost a bit more mana to reveal and be level 2 mind.

Agreed. Blur makes cloak of shadows obsolete. -2 to light isn't worth the 4 extra mana.

43
Resources and Downloads / Re: Wizard and Wizard's Tower Errata
« on: July 06, 2016, 08:57:42 AM »
Agree!

Since this is the first major errata I've experienced since starting this game I have to ask, will AW publish updated cards for sale so those of us with OCD can have accurate cards reflecting these changes?

The next time either the Core Set or Conquest of Kumanjaro is reprinted that set will reflect these changes. As for single replacement cards, right now for us to print a single card is infeasible. That said, I'm working on the card files themselves so that we can have them posted on the website here, so you can print out your own updated version. I was actually speaking to another AW employee yesterday about the possibility of printing single cards for something like this. But at the moment no we do not have anything like that.

Couldn't the errata be added to future sets as well?  It'd be a shame to have to buy another expansion or core for mage cards. 

44
Mages / Re: Is the arena wizard still OP?
« on: June 20, 2016, 05:05:18 PM »
I think the best option is to errata the least amount of cards possible and the best way to do that to me is to errata the Wizard's card itself. The wands are too prevalent to have to re-issue those. What makes the most sense to me is one, to errata the tower so changing the spell costs an action & mana, add a triple cost opposite elemental school, and possibly triple cost all out of school equipment. It stops I think the bulk of the issues.

I can't see the wizard getting an errata.  The game has been out since 2012 with those abilities and there have been a number of printings since then.  it feels like an "in too deep" situation. 


45
Events / Re: Origins 2016?
« on: June 14, 2016, 02:47:20 PM »
We've started a Whatsapp list for pickup games at Origins (of Arena), if you're interested PM me and I can add you to the list.

What is whatsapp?


Sent from my iPhone using Tapatalk

http://lmgtfy.com/?q=WhatsApp+

Instead of working on such "funny" response, you could spend that time on actual answer.


Nah that's a good enough answer. For anyone else who wants to know, whatsapp is a phone/texting app that uses internet connection and works on a computer as well as a phone.

Sorry you didn't find it funny boo.

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