Mod WarsMod Wars Structure and Outline- Mod Wars will be played in a round-robin fashion with each competitor playing each other once. If enough competitors for 2 groups, then each competitor will play only those in their group
- Once group play has finished, there is a 4 person, single elimination play-off to determine the Champion of the Mod
- To begin, Arcane Duels is accepting 8-16 entrants. The number of entrants that have signed up by 25 April 2020 will influence how we set up the tournament.
- In order to enter, you must commit to playing one mage wars game per week. That equates to 7 games in 7 weeks. If that commitment is too much, please do not enter.
- If you would like to enter the tournament, email arcaneduels@gmail.com with your name on OCTGN. The target start date is April 26
- The weekly schedule will be as follows:
On Sunday the matchups for the new week will be announced. Only the competitor matchup will be announced. If all players finish their game at an earlier date we will announce the next round of matches ASAP with the original schedule still in place.
Competitors have from the matchup announcement on Sunday until 2359 Central US time Saturday to get their matches played and the results emailed to arcaneduels@gmail.com.
*You can email just the result in a text format,video recorded by you (you'll need dropbox or gdrive for that), or the OCTGN inherent replay files for possible later casting.
Ideally, there will be a featured match up each week. If you can send replay files please feel free to for future casting. We do not guarantee your match will be casted, but will try out best!
Rules- If one party has been unresponsive in scheduling a match, they will forfeit the match and be given a loss
- If attempts have been made by both parties to schedule a match and it just doesn't line up by the end of the week, let Arcane Duels know and we will try to help on a case by case basis (typically by having the match scheduled for the following week with those competitors being required to play 2 matches during the next week)
- If neither player has attempted to schedule, both will be given a loss
- The first unresponsive week will incur a warning. The second will incur a drop and the competitor will not be allowed to participate in the next season (should we have one).
- If required, a judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning. If it continues that player will be disqualified.
- If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player
- All cards released on OCTGN are legal to use. All promotional cards available on OCTGN are also legal.
- Players will build a spellbook with the standard amount of spellbook points and restrictions. They may change mages or books between games if they wish.
- Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version
Restrictions And/Or Clarifications- ALL MAGES WILL CHANNEL 10.
- The Druid's Treebond will not confer channeling + 1, only Armor +1, Innate Life +4 and Lifebond +2
- All spawn points that can cast creature spells have -1 armor from what is printed on their card (please place a corrosive marker on the card when it is cast to keep automation).
- Ethereal trait rework- When attacking incorporeal objects with an ethereal attack, damage is only dealt on 1’s as with a non-ethereal attack. However, the attacker is allowed to reroll all 0’s and 2’s once.
- Piercing +X trait rework - This attack subtracts X from the target’s armor when determining the amount of damage dealt. It cannot reduce the target’s armor below 0. Also when attacking an object with the Resilient trait, Piercing may reroll X number of non-critical dice one time.
- Mage Wand now has the Epic Trait
- Ritual of Kallek - Only a Mage can cast this spell. The casting mage loses 2 life, then gain 3 mana. You can only cast this spell once per round.
- Veteran’s Belt - Warlord Only
- Arcane Zap - Now costs 3 mana. Everything else is the same.
- All cards replace the Legendary trait with the Unique trait
- Harmonize now has the “song” Subtype
- You are only allowed to play with the Green Action Markers if you choose a Nature trained Mage
PREVIOUS RULES FROM TOURNAMENTS THAT WILL BE KEPT:- Disciple of Radiance Text Change
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone - Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step - Steep Hill
Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone. - Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait. - Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules). - Symbiotic Orb
Symbiotic orb triggers during the Avoid Attack Step - Burns
Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2. - Dig in and Press the Attack only apply to the zone they are in
Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects. - Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures. When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health. Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard. - The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost
Other infoIf you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.
Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.
Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.
LogisticsALL coordination will be done through email. The reason signups require email is so Arcane Duels can easily track match up coordination (everyone should CC arcaneduels@gmail.com when figuring out when you can play your match). This helps us see if someone has been unresponsive and can take appropriate action
The above reason is why you must email arcaneduels@gmail.com to sign up. If there are issues with that, let us know through some other means and we'll try to accomodate.