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Topics - Coshade

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16
Hello!

Our next Dev Diary stream will be Thursday 6/25 at 8:30 PM Central Time. As always thank you everyone for getting us games and important feedback. We are going to be bringing a lot of the balance concerns more in line with both Monk and Elementalist. We'll also be starting up the next part of the card creation voting! Overall this set is starting to shape up nicely! Check out our stream on the link below, or if you miss it we will post the Youtube VOD later on this thread.

Link to stream --> https://www.twitch.tv/coshade1

17
General Discussion / Create a Card - Together!
« on: June 19, 2020, 01:31:16 AM »
Hello!
I just wanted to thank everyone for all of the feedback for this first public play testing. So we have two pieces of art that have no cards created for it yet. We know what it looks like, but I was hoping we could all vote every week to slowly decide as a group what this card will look like. So for the first week here are the images and here are the poll questions!

Card 1
https://ibb.co/hsbqphx

Card 2
https://ibb.co/71LWdgP

18
Hey guys!

We are going to be streaming Friday 6/19 for an update to all of the play testing cards! We have had a lot of feedback and games reported and have made some minor adjustments to some cards, and also added in additional options for players to test out. Join us at the link below, and we will have it for Youtube for anyone that misses it. And be on the lookout for two surveys on some new cards that we will be making with all of you this summer.

Link to stream --> https://www.twitch.tv/coshade1

19
General Discussion / Arcane Duels - Announcement Stream Event!
« on: June 11, 2020, 10:17:07 PM »
Hey Everyone!

Just wanted to give an announcement about the Arcane Duels team doing a stream this Saturday 6/13 at 8:30 CT. We don’t want to give away too much here, but this is going to be a fun summer event that anyone can participate in! Tune in at the link below

Link to stream---> https://www.twitch.tv/coshade1

20
Events / Mod Wars - An Arcane Duels Modded Mage Wars Tournament
« on: April 19, 2020, 11:07:02 PM »
Mod Wars
Mod Wars Structure and Outline
  • Mod Wars will be played in a round-robin fashion with each competitor playing each other once. If enough competitors for 2 groups, then each competitor will play only those in their group
  • Once group play has finished, there is a 4 person, single elimination play-off to determine the Champion of the Mod
  • To begin, Arcane Duels is accepting 8-16 entrants. The number of entrants that have signed up by 25 April 2020 will influence how we set up the tournament.
  • In order to enter, you must commit to playing one mage wars game per week. That equates to 7 games in 7 weeks. If that commitment is too much, please do not enter.
  • If you would like to enter the tournament, email arcaneduels@gmail.com with your name on OCTGN. The target start date is April 26
  • The weekly schedule will be as follows:

    On Sunday the matchups for the new week will be announced. Only the competitor matchup will be announced. If all players finish their game at an earlier date we will announce the next round of matches ASAP with the original schedule still in place.

    Competitors have from the matchup announcement on Sunday until 2359 Central US time Saturday to get their matches played and the results emailed to arcaneduels@gmail.com.
    *You can email just the result in a text format,video recorded by you (you'll need dropbox or gdrive for that), or the OCTGN inherent replay files for possible later casting.

    Ideally, there will be a featured match up each week. If you can send replay files please feel free to for future casting.  We do not guarantee your match will be casted, but will try out best!
Rules
  • If one party has been unresponsive in scheduling a match, they will forfeit the match and be given a loss
  • If attempts have been made by both parties to schedule a match and it just doesn't line up by the end of the week, let Arcane Duels know and we will try to help on a case by case basis (typically by having the match scheduled for the following week with those competitors being required to play 2 matches during the next week)
  • If neither player has attempted to schedule, both will be given a loss
  • The first unresponsive week will incur a warning. The second will incur a drop and the competitor will not be allowed to participate in the next season (should we have one).
  • If required, a judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning. If it continues that player will be disqualified.
  • If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player
  • All cards released on OCTGN are legal to use. All promotional cards available on OCTGN are also legal.
  • Players will build a spellbook with the standard amount of spellbook points and restrictions. They may change mages or books between games if they wish.
  • Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version
Restrictions And/Or Clarifications
  • ALL MAGES WILL CHANNEL 10.
  • The Druid's Treebond will not confer channeling + 1, only Armor +1, Innate Life +4 and Lifebond +2
  • All spawn points that can cast creature spells have -1 armor from what is printed on their card (please place a corrosive marker on the card when it is cast to keep automation).
  • Ethereal trait rework- When attacking incorporeal objects with an ethereal attack, damage is only dealt on 1’s as with a non-ethereal attack. However, the attacker is allowed to reroll all 0’s and 2’s once.
  • Piercing +X trait rework - This attack subtracts X from the target’s armor when determining the amount of damage dealt. It cannot reduce the target’s armor below 0. Also when attacking an object with the Resilient trait, Piercing may reroll X number of non-critical dice one time.
  • Mage Wand now has the Epic Trait
  • Ritual of Kallek - Only a Mage can cast this spell. The casting mage loses 2 life, then gain 3 mana. You can only cast this spell once per round.
  • Veteran’s Belt - Warlord Only
  • Arcane Zap - Now costs 3 mana. Everything else is the same.
  • All cards replace the Legendary trait with the Unique trait
  • Harmonize now has the “song” Subtype
  • You are only allowed to play with the Green Action Markers if you choose a Nature trained Mage
PREVIOUS RULES FROM TOURNAMENTS THAT WILL BE KEPT:
  • Disciple of Radiance Text Change
    Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
  • Casting a Spell - Change to the end of the Pay Costs Step
    Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
    New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
    Everything else remains unchanged about the step
  • Steep Hill
    Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.
  • Force Pull
    Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
  • Trample
    - If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
    - Elusive Creatures can ignore guards when making a Trample Attack
    - Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
  • Symbiotic Orb
    Symbiotic orb triggers during the Avoid Attack Step
  • Burns
    Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2.
  • Dig in and Press the Attack only apply to the zone they are in
    Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects.
  • Swarm (Please remember all non-mage objects are also spells)
    Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
  • The Embalmed
    When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost
Other info
If you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.
Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.
Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

Logistics
ALL coordination will be done through email. The reason signups require email is so Arcane Duels can easily track match up coordination (everyone should CC arcaneduels@gmail.com when figuring out when you can play your match). This helps us see if someone has been unresponsive and can take appropriate action
The above reason is why you must email arcaneduels@gmail.com to sign up. If there are issues with that, let us know through some other means and we'll try to accomodate.
 


21
General Discussion / Live at Zots!
« on: July 13, 2019, 10:28:00 AM »
Hey Guys!

We have a live stream with games from tons of players this weekend! Check out the stream link below. We should be playing all day and all night <3

Link to stream --> https://www.twitch.tv/arcaneduels

22
General Discussion / Necromancer Spoiler Review!
« on: April 10, 2019, 07:03:59 PM »
Hey guys!

We are reviewing the Necromancer Academy cards!

Link to stream ---> https://www.twitch.tv/arcaneduels

23
General Discussion / ADMW Monk Academy Preview!
« on: March 25, 2019, 07:09:08 PM »
Full preview of Monk Academy cards!

---> https://www.twitch.tv/arcaneduels

24
Events / ADMW 2-2 Mage Wars Tournament
« on: January 22, 2019, 02:15:36 PM »
ADMW Open 2 - 2


Standards
  • The tournament will be played in one stage. Each week you will be assigned a new matchup in your bracket. You will have two weeks to complete each matchup. Extensions will only be granted on a case by case basis.
  • A tie break looks at the match record between tied participants. For example, if Katherine and Dave are tied based on statistics but Katherine won when they played during the tournament, Katherine wins the tie break. When more than 2 participants are tied, they're ranked by the number of wins each one had against the others.
  • All cards from Academy Forcemaster and Warlord and all sets prior are legal to use. All promotional cards available on OCTGN are also legal.
  • Players will build a spellbook with the standard amount of spellbook points and restrictions.
    Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version

Restrictions And/Or Clarifications

  • Disciple of Radiance Text Change
    Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
  • Casting a Spell - Change to the end of the Pay Costs Step
    Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
    New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
    Everything else remains unchanged about the step
  • Steep Hill
    Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.
  • Force Pull
    Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
  • Trample
    - If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
    - Elusive Creatures can ignore guards when making a Trample Attack
    - Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).

Rules
If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player

A judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning then if it continues that player will be disqualified.

The Upkeep and Planning phases will be timed. You are allowed 5 minutes (300 seconds) at the start of the planning phase using the in game timer. Judges will regulate the timer - If there is no judge you can agree to not time the match

During both the first and last quick cast and the main action phase - Players will be limited to 1 minute to decide each action. Executing an action will not be timed. Judges will regulate the timer - If there is no judge you can agree to not time the match.

If you receive a Bye it will be considered a win.

There will be no spellbook submissions.

Competitors will be randomized at the beginning of the tournament to determine which group they are in. You will not know who your opponent will be until the tournament officially begins!


Other info


If you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.

Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.

Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

List of Judges

Coshade - Arcaneduels@gmail.com
Puddnhead - PM on AW Forums -> http://forum.arcanewonders.com/index.php?action=profile;u=6421 or Arcaneduels@gmail.com

Previous ADMW Champions
ADMW Open - Mystery
ADMW Winter Special - Jacksmack
Good luck to everyone in the tournament.



Here are some VODS of tournament games played!

Shoopufff (Johktari Beastmaster) vs Jbuzzsaw76 (Straywood Beastmaster) ---> https://youtu.be/EuTjrQxANuQ

Sergeant_Ketchup (Forcemaster) VS SharkBait (Adramelech Warlock) ---> https://youtu.be/yh9AjM-84yU

25
General Discussion / Mage Wars: Druid Live Stream Review!
« on: October 11, 2018, 12:04:44 PM »
Hey Guys!

So Puddnhead and I will be doing a livestream This Tuesday (Oct. 16th) at 8 PM Central! If you want to join us you can ask all sorts of questions, give us your new combos, and hang out with us as we discuss the new cards impact on the game. We'll be covering all things Druid!

Link to Youtube Stream ---> https://gaming.youtube.com/c/ArcaneDuelsOfficial/live
Link to Twitch ---> https://www.twitch.tv/arcaneduels

26
General Discussion / Arcane Duels: Druid and Elementalist Spoiler Video!
« on: October 04, 2018, 05:45:53 PM »
Hey guys!

Just wanted to show off our new spoiler video for Druid Academy! We are hoping to do a full review of every card late October, early November. For now if you havent seen some of the awesome cards from this set, check out the link below!

Link to video ----> https://www.youtube.com/watch?v=qkvpQYdQAUI

27
Strategy and Tactics / MOVED: Enjoying a Stream-lined Druid
« on: March 21, 2018, 10:52:07 AM »
This topic has been moved to Spellbook Design and Construction.

http://forum.arcanewonders.com/index.php?board=20.0

28
Mage Wars Academy / Academy Tournament This Weekend
« on: January 10, 2018, 03:12:50 PM »
Hey guys,

I've been thinking of running a small Academy Tournament on OCTGN this weekend. The interface isn't exactly setup on OCTGN, but a lot of us has made it work. I would love to get 4-8 people and just play a bunch of games in a round robin. If there is a good draw I'd love to do a monthly thing for funsies.

I was thinking Sunday 1/14 starting around 11:00 AM Chicago Time. And let's just run all the games that day! If you can only make part of it then that should be ok. Looking for a super casual thing. I want to play in it too!

29
Events / ADMW Open 2 - An Open Online Mage Wars Tournament
« on: December 31, 2017, 11:47:24 AM »
ADMW Open 2


Standards
  • The tournament will be played in two stages. The first stage will be a round robin. There will be 20 (changed from 16) total players separated into 4 groups. The top two players in each group will advance to the second stage. Each week you will be assigned a new matchup in your bracket. You will have two weeks to complete each matchup. Extensions will only be granted on a case by case basis. The tournament will begin April 15th, 2018. Once all games have been played we will advance to the next stage.
  • A tie break looks at the match record between tied participants. For example, if Katherine and Dave are tied based on statistics but Katherine won when they played during the tournament, Katherine wins the tie break. When more than 2 participants are tied, they're ranked by the number of wins each one had against the others.
    The second stage will be a double elimination tournament. The date to begin will be determined after the first stage is completed.
  • Winners bracket finalist has to be defeated twice by the losers bracket finaliast in the Grand Finals.
    All cards from Academy Forcemaster and Warlord and all sets prior are legal to use. All promotional cards available on OCTGN are also legal.
  • Players will build a spellbook with the standard amount of spellbook points and restrictions.
    Any promotional cards that have been officially released in a set will be considered to read as the official released in a set version

Restrictions And/Or Clarifications

  • Disciple of Radiance Text Change
    Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
  • Casting a Spell - Change to the end of the Pay Costs Step
    Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
    New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
    Everything else remains unchanged about the step
  • Steep Hill
    Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.
  • Force Pull
    Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
  • Trample
    - If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
    - Elusive Creatures can ignore guards when making a Trample Attack
    - Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).

Rules
If a player gets disconnected and dropped during a tournament match it will be considered a loss for that player

A judge makes the final call on a rule. Any argumentative discussion that takes an excessive amount of time will receive a warning then if it continues that player will be disqualified.

The Upkeep and Planning phases will be timed. You are allowed 5 minutes (300 seconds) at the start of the planning phase using the in game timer. Judges will regulate the timer - If there is no judge you can agree to not time the match

During both the first and last quick cast and the main action phase - Players will be limited to 1 minute to decide each action. Executing an action will not be timed. Judges will regulate the timer - If there is no judge you can agree to not time the match.

Only games from the second stage are required for judges. You and your opponent may both agree to play a game without a judge. If one player wishes to have a judge then the game must be put on hold until a time can be arranged for all parties involved. After the game both players must submit the results.

If you receive a Bye it will be considered a win. In that case you must choose a mage to be marked as a played mage.

Become a Participant

To enter this tournament please email your user name to Arcaneduels@gmail.com

--------------------------------------------------------------------------------------------------------------------------------
   Things to Include in the Application Email
The name you want to go by for the entire tournament
Your contact information (please read below)
If you have a challonge account, your challonge name
--------------------------------------------------------------------------------------------------------------------------------

You must be submit contact information to participate. This will most likely be your Arcane Wonders forum name. This will be public so if you do not want an email out there, please do not submit it!

I highly recommend getting a Challonge account. It will make it easier to update your standings, but also keep your record throughout other OCTGN tournaments. Link to Challonge → http://challonge.com/

There are only 16 slots available so sign up today! Any player can sign up for the tournament after the slots are full and be on a standby list.

There will be no spellbook submissions. You can choose to use one mage twice, and all other mages once. You do not have to make mage choices known before the match. For example if you played the Druid twice, then the Wizard round 3 - you will not be allowed to play the Wizard or Druid for the rest of the tournament.

Competitors will be randomized at the beginning of the tournament to determine which group they are in. You will not know who your opponent will be until the tournament officially begins!


Other info


If you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.

Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.

Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

List of Judges

Coshade - Arcaneduels@gmail.com
Puddnhead - PM on AW Forums -> http://forum.arcanewonders.com/index.php?action=profile;u=6421 or Arcaneduels@gmail.com

Previous ADMW Champions
ADMW Open - Mystery
ADMW Winter Special - Jacksmack
Good luck to everyone in the tournament.

30
General Discussion / Casual Mage Wars Hangout - Taking Requests!
« on: December 02, 2017, 05:11:36 PM »
Hey guys!

We've got around 10 players here all playing some Mage Wars. If there are any mage matchups you guys want to see feel free to comment below

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