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Messages - echephron

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31
Player Feedback and Suggestions / Re: About Holy Attack Spells...
« on: October 16, 2015, 03:03:28 PM »
light attacks dealing critical damage is an interesting concept. It might make Sunfire burst too good...
I still don't like holy spells making burns when burn markers have the flame type. there was a thread on that.

32
Player Feedback and Suggestions / Re: NEW MAGE IDEA: Blood Mage
« on: October 02, 2015, 04:52:09 PM »
In the future, I'd put creations(spells, mages, ect) in the Arcane Wonders Forum » Mage Wars » Creative » Custom Cards section. They have a bunch of new spells and mages over there.

http://forum.arcanewonders.com/index.php?board=24.0

33
Rules Discussion / Re: Stranglevine
« on: October 01, 2015, 02:11:27 AM »
I don't think we'll actually see any of these suggested errata though, nor do I think they are necessary. I do however think that we need clarification in the Rules and Codex Supplement, both to correct any misunderstandings and to explain how exactly to deal with a variable within a trait.
Still doesn't explain how the Vine is getting "bigger" (Life Gain) and therefore more damage each round, in the event of a Deathlock situation. Innate Life would resolve that issue of course.
+1 Zuberi. Sike is arguing a theme problem but, at the end of the day, theme problems don't get errata. People also argue that innate life would be more straightforward, but again, this type of problem historically doesn't get errata.  What is best for a spell and what is best for mage wars are different priorities. I could say more, but I'd rather not start myself or others ranting.

34
Events / Re: OCTGN Tournament: Thunderdome II
« on: September 29, 2015, 09:42:30 PM »
thunderdome not happen tonight?

35
Alternative Play / Re: Balanced full game arena format that's shorter?
« on: September 28, 2015, 08:06:12 PM »
I like it. If you are picky, I see problems. For example, you cant run away from a wizards tower. doublewalling your opponent off is much easier too.

36
Rules Discussion / Re: Stranglevine
« on: September 28, 2015, 12:18:49 PM »

Looking at this [mwcard=DNJ10]card[/mwcard], I wonder how it works thematically. Do the Crush Tokens represent the Vine growing larger, engulfing and squeezing the target with more vines? This is why the damage increases each round and why the vine grows 2 life every round? If it is getting "bigger" then it is much better represented with Innate Life much like Growth Markers do.
yup

This spell was before my playtester time, so this was my opinion when it came out:
Thematically, they should have been growth markers with innate life. I'm guessing the +3innate life was too good for them so they dropped it to +2life.
I'm also not keen on the upkeep+x for needless complexity. too late to do anythign about it other than rules supplements sadly

37
Rules Discussion / Re: Stranglevine
« on: September 28, 2015, 11:35:28 AM »
yup, the spell is worded poorly. I've brought it up before repeatedly...somewhere on this forum. There is another thread on this since the tournament, so i wouldn't have started a new thread.
It also doesn't gain life if it has Finite Life, right? When the finite life goes away, does it then have life equal to 2x? What's the word Gain doing in there, exactly?
The rules as intended:
vine gains exactly 2 life every upkeep. deathlock can prevent it from gaining 2 life that specific upkeep.

I'm surprised its not in the rules supplement. I checked jsut now.

38
General Discussion / Re: Community Card Construction - Level
« on: September 27, 2015, 02:06:42 PM »
we could price it as a level3 but build it as a level4, since no one gets it for 3sp.

39
General Discussion / Re: Community Card Construction: Concept Decision
« on: September 26, 2015, 12:58:05 AM »
So what is a nightmare creature?

1)It could be a creature made out of shadows which have been made tangible. humanoid, quadraped, could-shaped, whatever.

2)It could be a creature made nightmarish. A corrupted animal. like a wolf with eyes and mouths everywhere.

3) The embodiment of peoples nightmares

4) a human who uses nightmares as a weapon or is made of nightmares?

5)the nightmare horse

40
Spellbook Design and Construction / Re: Druid spellbook help
« on: September 23, 2015, 08:53:16 PM »
4. Tataree as much as I love this creature, is fairly useless for what you pay to have it. One push into a wall or unavoidable attack and its really dead. A curse AC warlock will happily ghoul rot it and get the card back in 2 turns. I've played it so many times only to wish I had 3 more SP worth of enchantment. Tataree equals 3 acid Balls! I'd much rather have that, or one lvl one and a harmonize, which does most of the butterflys job, but better.
tataree is 1sp, not 3. were you speaking of fellella?

41
General Discussion / Re: Community Card Construction: Concept Decision
« on: September 23, 2015, 12:53:01 PM »
Same here. I really like the poll method to bring the community creature alive.

This is the nightmare I like to see: https://www.google.se/search?q=nightmare&client=ms-android-google&prmd=ivn&source=lnms&tbm=isch&sa=X&ved=0CAcQ_AUoAWoVChMIu9qJ8tWNyAIVSZMsCh0RVgj7&biw=360&bih=511#tbm=isch&q=nightmare+fantasy+art&imgrc=WWWsj-Q1R_VXKM%3A
I hope you mean the thing in the background rather than the gunslinger.
I like it. some black-colored creature with eyes and mouths everywhere.

42
Spells / Re: Alter of Carnage
« on: September 20, 2015, 05:40:21 PM »
All this has been said before, but ill say it again. I had a goblin swarm book a while back. I tried to use this, but it was always meh.

went something like this:
turn1 barracks outpost
turn2 goblinGrunt soldierRing goblinGrunt
turn3 goblin lifetree
turn4 goblin carnage
by now, about 3 goblins are dead, but you can scale up to orc butchers

all the set up for multiple creatures(requiring multiple outposts) means you wont be using it till turn3 at the earliest.

I dont find it to be a distraction. by the time i get it up, they are well on their way to killing my mage or all my creatures. they arent gonna stop that to kill it. It would be way better to just kill the barracks anyway, since carnage only puts mana on it(usually).

43
General Discussion / Re: Community Card Contstruction
« on: September 20, 2015, 03:14:33 PM »
So it attacks mana channeling objects and drains the mana for its own spells? I like that idea a lot.

I like the mechanic (and presumably the creature) but thats not a creature concept, its an ability concept.

we still need a creature type(brain, psyoculous, spirit, soldier, ect.)

44
General Discussion / Re: Community Card Contstruction
« on: September 18, 2015, 06:58:43 PM »
nay to brain jar and forceblades. yay to incorporeals, psyoculi, and horror creatures.

45
Spellbook Design and Construction / Re: Druid spellbook help
« on: September 17, 2015, 07:50:33 PM »
When i go druid and fellella, I always treebond a mohtari midgame. I could try to dig up that book if you like. Vinetree may not get enough mana to be useful?

fellella(+her enchants) +vinetree(+its spells)+tataree+2 mana flower is too much initial mana. Especially if you throw in an enchantable creature like galador.

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