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Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: November 26, 2015, 05:27:26 PM »
Its magic man, its magic!
I guess the main point here is that the game is designed to minimise take backs/unwinds. Once something has happened, you can't reverse it. If the dice are rolled, you can't change your ability to reroll them - if you have the ability to reroll them, then when they're rolled you can. If the damage is allocated, you can't suddenly change your mind and reveal rhino hide to make it less (although in most games I'd probably let you as the line there seems pretty arbitrary, but its a house rule/gentleman's agreement).
Mage wars gets tense enough as it is with the revealing your plan to see if they can counter it, revealing stuff after I've landed a good hit would drive me nuts
I think the steps in rules v4 are pretty clear (and not that different to previous steps). Reveals applying to future steps, not previous steps seems a fair and consistent application. Its not as fickle as you seem to feel if you are clear about the attack resolution steps.
I guess the main point here is that the game is designed to minimise take backs/unwinds. Once something has happened, you can't reverse it. If the dice are rolled, you can't change your ability to reroll them - if you have the ability to reroll them, then when they're rolled you can. If the damage is allocated, you can't suddenly change your mind and reveal rhino hide to make it less (although in most games I'd probably let you as the line there seems pretty arbitrary, but its a house rule/gentleman's agreement).
Mage wars gets tense enough as it is with the revealing your plan to see if they can counter it, revealing stuff after I've landed a good hit would drive me nuts
I think the steps in rules v4 are pretty clear (and not that different to previous steps). Reveals applying to future steps, not previous steps seems a fair and consistent application. Its not as fickle as you seem to feel if you are clear about the attack resolution steps.