March 04, 2024, 02:44:46 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Moonglow

Pages: 1 2 [3] 4 5 ... 30
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: January 21, 2016, 05:01:19 PM »

With everything else going on with AW, Bryan and I haven't been able to talk about it yet. I have not forgotten this.

You promise?


General Discussion / Re: Academy Priestess Reveal - Temple Sentry
« on: January 21, 2016, 03:03:06 AM »
Reveal #6!

No body knows where he came from, but his enemies would never forget him.

Is this guy crazy or what!? No, really, let us know.

Dont want to sound unappreciative as I enjoy your discussion on these cards, but can you post a image of the card with these posts? even if its a day or two after the post.  Its kinda a pain to always have to go back to youtube to refer/look at the card text in relation to any discussion.

Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: January 21, 2016, 03:01:10 AM »
With everything else going on with AW, Bryan and I haven't been able to talk about it yet. I have not forgotten this.

You promise?

General Discussion / Re: Academy Priestess Reveal - Cure
« on: January 14, 2016, 12:34:30 PM »
Must say I like and agree with their point around liking the lot of small, clever tricksy spells in mage wars.  It feels more like its a game of wits than overwhelming power advantage.

Alternative Play / Re: Extreme houseruling
« on: January 08, 2016, 05:56:16 PM »
ummm we know... that's why we're talking about house ruling it to be more useful.... basically its a chase around the board to get the enemy to spank your monkey so its easier to just not use it and cast something else.

From Codex:

“Rage +X (Object Trait)
When wounded, this creature becomes extremely vicious and aggressive. Each time it is attacked and damaged by an enemy creature, place a Rage token on it. It cannot have more than X Rage tokens on it. It gains the Melee +1 trait for each Rage token on it. Each time it heals or regenerates, remove 1 Rage token. If it has no damage on it, remove all Rage tokens.“

Also from Codex:
“Enemy (Game Term)
An enemy object is one which is currently controlled by your

The interesting word is enemy. Each time it is attacked and damaged by an enemy creature... So friendly creatures doesn't count. The mage out this group of Monkeys cannot hit themselves. I guess DoT attached or effected by friendly will also not work I guess. Seems like you have to wait till somebody hits the gorilla three times.   :(

Alternative Play / Re: Extreme houseruling
« on: January 07, 2016, 11:38:10 AM »
Sorry, I couldn't help it - do you mean spank your monkey?!! ;)

So, how do you see this happening?  :P

Turn 1: 19 Ring of beasts + [mwcard=MW1C25]Mountain Gorilla[/mwcard] 2
Turn 2: 11 Enchantment + run&beat you gorilla    9
Turn 3: 18 Gorilla + enchant. + beat gorilla with other gorilla 1

So, basically, you spend 3 turns summoning them, and in the meanwhile you beat them up. sounds like a plan!  8)

oh, and you only have 1 gorilla in the core set.

Maybe you could add 2 rage tokens each time you receive damage and remove 1 token each time you heal? (without being able to add tokens due to friendly damage)

Alternative Play / Re: Extreme houseruling
« on: January 07, 2016, 02:14:28 AM »
I dunknow, tis the 'by the enemy' part I think that makes Rage a difficult effect to make work - now beating up on your own team of gorilla's to enrage them before unleashing a swarm of 7 dice monsters on my foe... that sounds like fun (they could even beat themselves up!).

Cool idea for a houserule!

How about, The gorrilla gains only rage tokens when attacked by an effect controlled by the enemy (making rage worse) BUT, it will not be removed when healed.

--> guard with it a few times to draw fire, heal it afterwards.

What do you think?

General Discussion / Re: Regarding an Approved Card List for Academy
« on: January 06, 2016, 11:49:52 AM »
1 mana might be worth slightly more in academy due to the lower channeling rate? Timberwolf does look naturally stronger, but if you're trying a swarm or want a few creatures out, 4 mana over 4 rounds isn't insignificant and when there isn't as much damage being thrown around, the boar isn't a total lightweight.

General Discussion / Re: Regarding an Approved Card List for Academy
« on: January 05, 2016, 11:57:34 AM »
I am currently in the process of updating the list I made (I am at the letter D). After 8 games of Academy, we figured some cards that were yellow are clearly red now and some green are yellow, while some yellow are green.

With this perspective, looking at your 8 principles, would you edit/change any? or are they all good with the devil in the detail?

Rules Discussion / Re: Doublestrike / Sweeping and Piercing
« on: January 04, 2016, 10:35:09 PM »
There's a cool table somewhere that's nice and clear about what effects apply to what dice and for how long.  Can't remember where it is, Kilamanjaro expansion rules sheet perhaps?

Rules Discussion / Re: Poisoned Blood and Barksin
« on: January 03, 2016, 07:43:05 PM »
If you mean this one,

I don't think its been resolved yet has it?  Just coming back from  holidays and trying to catch up on the great mage wars debates of 2015 :)

aha I get it. thanks Exid.

So the only enchantment in my list that will really be affected is Adra. touch? You can't reveal after rolling the burn?

As Exid recently pointed out in another thread.  Enchantments can not affect an event that occured before it was revealed.

General Discussion / Re: arena cards in academy
« on: January 03, 2016, 07:25:44 PM »
There are some other threads discussing it and someone had a good stab at a protocol/checklist for cards that would probably work ok in Academy.

To save you the trouble....

I do think the idea could do with more development.  I appreciate the desire for separation, but I'd rather a bigger more flexible card pool and think many Arena cards would work fine.

Website Support and Feedback / New forum sections for academy?
« on: December 28, 2015, 07:55:30 PM »
Is it worth thinking about setting up different forum areas for academy strategy/announcement threads separate from the main arena section?  I imagine the rule discussions are pertinent to both, but it already feels like there are a number of threads appearing that look wrong until you realise the question only makes sense under academy.  Or perhaps I'm just curmudgeonly and am too lazy to read about something I'm not playing :)

Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: December 05, 2015, 10:49:31 PM »
The idea of steps in this form of linear flow implies one is complete before the next starts.  The dice roll step needs to be complete before the damage can be applied. 

For that reason, to me, and  yes I get the other rationale, but I prefer that the dice rolling re-rolling and anything else that can be done to change the value of the dice is done in the dice roll step.  That makes it nice and clear to trigger the apply damage step... and anything that is going to moderate that step, needs to be in play prior....

I get and feel that other interpretation is fairer (pr better) for AF as a card.  But creates more potential for confusion in the rules overall.... at least I think I think that, I'm not reading through the 8 pages to check ;)

General Discussion / Re: Mind Spawnpoint
« on: December 03, 2015, 12:18:10 PM »
As for the Invisible Stalker, well I can understand your opinion. And I'm going to leave it there. I just wanted to be sure you were giving yourself the best chance for success.

I'm keen not to write him off just yet, so I'll keep at it, but it does feel an umm more challenging road. 

Pages: 1 2 [3] 4 5 ... 30