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Messages - Moonglow

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16
Alternative Play / Re: Mashing Arena and Academy
« on: March 30, 2016, 04:15:10 AM »
Ive used a set of 10cm x 10 cm cards as a portable board, just lay them out... then I got Domination and it was like boom.  They're still big and I worry about damaging them, but they're a lot more portable than the original board, even the roll up version.

17
General Discussion / Re: Academy spoiler Disciple of Radiance
« on: March 17, 2016, 03:45:27 AM »
It does have extra cool points though.  I was just trying to look at ways you could trigger the radiance pit more than twice (with your own cast options).  Healing charm is one of the few ways to stack up some healing spells to allow a mass hit with the radiance pit. 

It might be a little intensive to setup, but does seem to have some nice bluff aspects - as long as you've some face down cards and a mage action left you've got one or more direct damage possibility from each disciple that has to be considered.  On its own one direct damage isn't that big a deal, but a few and potentially a stack isn't anything to sneeze at.  The potential for 2 mage actions and two face down healing charms is up to 24 direct damage (with six disciples in a zone).  If I don't get the play I've still got the healing charms to support my creatures.

18
General Discussion / Re: Academy spoiler Disciple of Radiance
« on: March 16, 2016, 12:31:40 PM »
hmm but you could stack up a few healing charms around the arena and activate the radiance pit from anywhere with a burst reveal?

19
Off topic / Re: top 10 lists
« on: March 02, 2016, 11:59:00 AM »
Have you seen the dude's cards of the month as well? They're pretty good for a number of reasons.

20
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: March 01, 2016, 11:49:31 AM »
If it helps I think we'd worked out the question and we're just waiting to hear back from Brian and Laddin.

21
Rules Discussion / Re: Akiros Favor VS Temple of the Dawnbreaker
« on: February 29, 2016, 02:07:38 AM »
Really really promise?

22
Alternative Play / Re: The MW Arena to Academy Conversion Project
« on: February 17, 2016, 10:58:00 PM »
There is another thread where someone is engaged in a similar project, might benefit from some comparisons or joining up?

23
Rules Discussion / Re: enchantment transfusion
« on: February 09, 2016, 04:09:07 AM »
Enchantment transfusion is an awesome card.  Check out Borg's discussion of his strategy in this post:  http://forum.arcanewonders.com/index.php?topic=15871.0

He starts midway down with a comparison of two books, his has 5 ET's in it and its a really strong strategy to build around.


24
Strategy and Tactics / Re: Tempo for making swarm work?
« on: February 05, 2016, 03:35:29 AM »
Thanks Dude, interesting thoughts - I haven't had a chance to try them but it does sort of give me the sense of making the swarm work, rather than thinking specifically around straywood. 

I think I looked at the straywood aviary as being something that would be like a whirlwind of birds tearing down the enemy and while I think it could be in theory, getting the balance between establishing the board presence smaller swarm creatures need and trying to pump out the birds never quite fell right. 

One approach I might try is a swarm as a build deck rather than aggro, building the board more while looking like I'm going to play aggro badly :)

25
Strategy and Tactics / Re: Tempo for making swarm work?
« on: January 29, 2016, 04:36:58 PM »
Have you tried it with cubs or hounds?

Cubs from academy? what are hounds? or you just generally mean foxes and canines?

26
Strategy and Tactics / Re: Tempo for making swarm work?
« on: January 28, 2016, 11:59:59 AM »
Thanks for all the great replies, interesting thoughts and I do think I was probably trying to make something work against the winds of the prevailing meta.

Coshade - I was trying to implement a particular book/strategy rather than developing one.  I was just struggling to get the balance of creatures/pressure vs strengthening and sustaining them through totems, lifetree,spring etc.

Its probably one of the key tenets of the game really and mostly I think I can see the balance fairly well, but not with an aggro swarm.  I either give the enemy too much time while I pre bufff, or go out in a blaze of glory with a swarm that's too easily burned to the ground.

27
General Discussion / Re: Warlock Academy Reveal: Demonhide Mask
« on: January 28, 2016, 01:38:07 AM »
:) fair enough. Good reminder on the academy vs arena point too, keep forgetting that :0

28
General Discussion / Re: Warlock Academy Reveal: Demonhide Mask
« on: January 26, 2016, 04:47:10 AM »
It does seem cool, but looking at the card database (so possibly missing some newer sets?), of the 4 current helm/head slots, 2 are already warlock only.  It doesn't feel this helps diversity of spell book development, rather just makes 2 of the other cards mostly redundant?  I guess I don't really like/understand the mage specific spells anyway.  They already have a cost for non specific school mages using them, why not let them be used?  Most of the coolest cards seem to be mage specific.  I guess in time as the card pool grows it wont matter, but atm it feels like a canalization of choice rather than a growing of diversity.

29
Strategy and Tactics / Tempo for making swarm work?
« on: January 26, 2016, 04:33:16 AM »
I've been trying a couple of the white spires books amongst others to try an explore some winning concepts (rather than just battle of attrition). 

I got a version of Westlock angels working really nicely, I guess the main concept was pretty obvious.  The group I was playing with were well impressed with the mana economy and the clever use of enchantment transfusion (I maxed it out).

The one I've been really struggling with, however, is the straywood beastmaster - http://forum.arcanewonders.com/index.php?topic=14540.0

This really bums me out, as its got the best play description of all of them. 

The trouble is I really struggle with the tempo and placement of the main support conjurations.  My efforts to date have maintained the main strategy of rushing to centre, casting Lair and popping out Falcons as fast as possible.  So far, however, a wizard with akiro's hammer or wizards tower has torn apart my falcons and/or lair before I've gotten much pressure on them. 

Rajan's Fury and Etherian lifetree both increase pressure and sustainability of my attack, but it feels hard to time them right - too soon and I'm not getting the falcons onto the enemy mage, too late and everythings dead :/  Again, renewing spring should be the source of healing, but its another mage action to cast it and with a falcon dying almost every round, not getting more out takes the pressure off and leaves me more vulnerable.

Any advice?



30
General Discussion / Re: Best spell book builder
« on: January 26, 2016, 04:14:32 AM »
Does feel a shame that the three main supported formats/tools aren't easily interchangable and compatible - like there shouldn't be a 'best' in the ideal world.  I know you can import between,but I haven't found it to be reliable, so might be doing something wrong.

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