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Messages - zot

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61
Events / Re: mage wars weekend indy
« on: November 15, 2019, 01:36:24 PM »
mw weekend is here!  stanyer due to arrive soon, followed by others...


62
Events / Re: mage wars weekend indy
« on: November 08, 2019, 10:48:53 PM »
1 week until mw weekend here in indy. pm me for details if you don't already have them. getting super stoked for folks to get here and have a great time.


63
General Discussion / Re: Wounded Prey CoK rulebook
« on: November 07, 2019, 05:51:09 PM »
ultimately it was decided that allowing melee buffs on multistrikes was too powerful.

64
Events / mage wars weekend indy
« on: November 01, 2019, 04:24:34 PM »
only a couple weeks until mw indy. 11/15-17. let me know if you are able to make it. I can provide details for new folks. we have many who are planning on making it. tournament on 11/16 Saturday. super stoked and can't wait. see you soon


65
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: November 01, 2019, 04:22:33 PM »
thanks victore. I am planning on making it and looking forward to the competition. farkas1 is going down, and stanyer is too.

66
Mages / Re: flipping the channeling paradigm
« on: October 25, 2019, 11:40:34 PM »
and this is why I proposed a more simple approach at initial balance with the flip of the channeling for the top mages and raising the lowest mages up. just to see if that was enough to get some data. sure will take a while. I also agree with davew where the wizard having less channeling is not thematic. but just for testing is all I suggested.

67
Events / Re: The Arcane Duels League Season 2
« on: October 15, 2019, 04:40:55 PM »
good luck everyone.

68
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 11, 2019, 11:04:44 AM »
about 1 month to the next mw weekend. getting super stoked for folks to get here.

69
Mages / Re: flipping the channeling paradigm
« on: October 06, 2019, 06:37:02 PM »
challenge accepted!   :D


70
Mages / Re: flipping the channeling paradigm
« on: October 06, 2019, 02:33:49 PM »
note this was just a suggested format for some playtesting to see if the top mages getting lowered channeling and raising the channel on the others would even the field some or not. not proposing long term changes to the mages, just seeing if in practice this makes games more competitive overall or not no matter what the matchup is.

like mentioned, the high channel combined with great abilities matters. I think that if those top mages had their channel cut from round 1, they suffer enough that games are closer. it could be that the ranking does not change much, but it could. just as an example, with 19 starting mana necro cannot do book/ring. and wizard creatures are pretty expensive for the high level ones. but having less mana may mean that he is forced to use more smaller creatures.

just would like to see if anyone would be interested in playing some games over time to see if the power balance flattens out or not. I believe that the current strong mages may not have been balanced enough from the beginning. so this is a curiousity thing for me.


71
Mages / flipping the channeling paradigm
« on: October 01, 2019, 09:50:49 PM »
most people generally agree there are certain mages that are top tier compared to other mages. there is disagreement on who is strongest among those top mages, but the list overall is consistent enough. I think it is more than simply a mage that has 10 channel is by definition stronger than all others. some are strong because of their stat card abilities and/or training and the 10 channel is just a huge bonus.

below is the list that are mostly considered to be strong compared to the remaining mages. of course there are considerations such as timed events, or unlimited time, but these are mostly the best mages.

in no particular order:
wizard, necro, priestess, and druid

I propose some testing for inverting the environment. what if the paladin, straywood bm, and the above mages channel 9 (druid perhaps 8 ) instead and all other mages were set to channel 10? would people's opinions about who is stronger change significantly? no question the above mages have strong abilities. would reducing their base channeling balance them out enough with the increase on the rest of the mages help level the competition to be a lot closer than it currently is?

just something to induce some deep discussion (rather than have this devolve into a tier rant of any kind) and provoke some thoughtful comparisons. would this channel change make most of the mages more competitive ly even overall, rather than simply saying all mages channel 10? raising the channel bar for everyone to be equal  such as the next admw event does not change the strong abilities of the top mages. so rather than raising everyone up, consider having them essentially swap places channelwise. does that help the lower strength mages get enough of a competitive boost - generally?

it seems interesting to me. and I know how much the mage channels influences the decision people make when deciding on which mage to play in a serious competition.








72
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: September 30, 2019, 11:46:22 PM »
great. I am looking to reclaim my title for this event.

73
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: September 30, 2019, 09:19:58 PM »
just for the tournament.

74
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: September 29, 2019, 11:28:49 AM »
only six weeks or so until the next mw weekend here in indy. if you have not yet informed me if you are planning on making it, please contact me and let me know and I will get you further details.

tournament on Saturday (11/16)  to be held. prizes will be available too. thanks arcane wonders. we will be using gencon tournament rules plus a couple of additions that the arcane duels team uses for their online events listed below.


• Disciple of Radiance Text Change:
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone

• Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step

• Steep Hill
Steep hill will block Line of Sight if you cast a spell and it goes through two diagonal sections of the zone.

• Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.

• Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).

• Symbiotic Orb
Symbiotic orb triggers during the Avoid Attack Step

• Burns
Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2.

additionally:
if after an effect assigns burns or freezes to a target, before resolving damage, if the condition's opposite (freeze and burn oppose each other) exists on the target, remove one of each until only one condition remains on the target. then proceed with final resolution normally.

• Dig in and Press the Attack only apply to the zone they are in

• Object Enchantments, equipment, creatures, and conjurations are spells which represents objects in the game, remaining in play after they are cast. The Mage is also considered an object. Incantation and attack spells do not become objects.

• Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.

• The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost

• ritual of kallek
this spell will be a full cast spell.

• pillar of righteous flame
will no longer attack enemy creatures that enter its zone.


   the last 2 items are for data gathering to see if they help balance a few spells. for instance regarding ritual; all other mana gain spells are full actions. consider crumble, remove curse, disperse, and meditation amulet. ritual will join these as a full cast spell. also, for pillar, it would be good to see if removing the enter zone attack portion of the spell helps balance this powerful spell.

  looking forward to seeing everyone soon.





75
Events / Re: The Arcane Duels League Season 2
« on: September 29, 2019, 11:11:00 AM »
looking forward to some great matches soon.

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