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Messages - Kharhaz

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31
And again, there's no spell with range 4 so it doesn't even matter if you can see from G into C.

I apologize, I should have used more sarcasm in my last post.

Listen man if you're gonna use logic like this then I don't know what to tell you. CLEARLY this card is a problem that needs to have errata immediately! The foundation of the game is in jeopardy! Can't you see it? I technically can see through the hill! O the possibilities; Just imagine how many 4 range cards you could make at home that could take advantage of this clear designer oversight! I suppose you're not experienced enough lol


XD

32
I'm not even sure that matters as that's 4 zones away and I don't believe there's a single card in the game with range 4.

ABC
DEF
GHI
JFK

That would be the full 12 zone arean. A steep hill on E does not block LoS from G into C, RAW.

33
If you played a bunch in the beginning then dropped out for 2-3 years and came back recently, I wouldnt consider you to be an experienced mage wars player. There have been a LOT of big changes to the game since then.

First, this is just wrong. Experience only measures how long you have been playing, and is not a measuring stick for skill. So lets stop pretending that putting in more games than someone else gives you a position of superiority, but if that's all you care about is the advice of an experience player let me weigh in.

The druid is currently broken. The only reason most players haven't noticed it yet is because our playerbase is so small and there's not enough highly skilled experienced druid players fighting often enough for everyone to have noticed yet. But in point of fact, the druids treebond only costs 9 mana and one quick cast action, yet usually takes on average 2 consecutive fireballs, or a galvitar doublestrike and a fireball the next round to kill. That's 16 mana and 2 converted quick actions or 19 mana and three converted quick actions compared to the druid only having to spend 9 mana and one converted quick action. Trying to kill the treebond puts you seriously behind on mana and actions, and if you're facing a competent druid player it is virtually impossible to kill the druid without killing the treebond, but if you do kill the treebond you're overcommitting yourself.

"Amazing. Every word of what you just said was wrong."

Druid is well designed. Mage Wars is a game of countering strategies as well as executing strategies. Druid requires you to play different and adapt to her setup and mid game. Is she impossible to defeat? Absolutely not. If you were playing a bastardization where there was no random rolls and everything was averaged out? Maybe but that's not what this game is.

BW warlord is good because of card support, but his abilities are next to useless and anvil throne makes him obsolete. It would be good idea to change his abilities to be more unique, so that once the other mages have more card support he won't end up falling behind them again.

If you get ~3+ vet tokens in a game then he is the optimal choice btw. That statement is also highly situational (design strategy, etc), but that seems to be the sweet spot. It comes down to opponenet play and the primary triggering mechanic of vet tokens outside the BW control. That does not make him obsolete, just means that he has fewer options for his ability to trigger. I wouldn't put him in the top 3, but he's not in the bottom 3 either.

34
ABC
DEF
GHI

not sure to understand the steep hill problem...
steep hill on E, i'm on H ---> I have LoS to GHI, to DEF, but no LoS ABC. right?

Yes but that is not the "problem"

Steep hill blocks line of sight that passes through "two sides of this zone"

So if you are on G you have LoS to GHI, E, and C. LoS is drawn from the center and does not pass through two sides of the zone with the hill, by a RAW stance. 

LoS corner cases, see what I did there, are not an issue for walls that block LoS since there is wording that covers how diaganolly tracing is handled (page 17 for those interested). Steep Hill is not a wall so those rules don't apply to it, at least not at the moment.

35
Mages / Re: MW Academy Druid and Elementalist announced
« on: July 24, 2018, 08:28:16 PM »
GenCon is a few days away; that's where all the news will come from, and if it doesn't, I will let y'all know what's going down personally.

36
Rules Discussion / Re: Alfiya
« on: July 22, 2018, 11:35:12 AM »
Exid is correct, that's not what is happening here. If Alfiya's ability was worded, "light attacks gain....." then the source of the 2 damage would be the attacks themselves, but that is not what is happening here.

Let me clear up her ability real quick for everyone.

For reference, "When an enemy creature recieves a Daze or Stun condition marker from a light attack, they also recieve 2 direct light damage."

@Beldin Your list is wrong in a few places.....

#1 Zone has nothing to do with it. As per the Banish FAQ, banished creatures are still in play. So if you banish her, the ability is still active. A cleric could even use their turn to pray, although the banish prevents her action marker from changing; it is still a legal action.

#3 Attack bar is irrelevant. Hypothetically a Satyr Gruff like ability that did either condition instead of stagger would still trigger the extra damage. Effects box and attack bar are irrelevant.

#5 If your reverse attack an enemy paladin's luminous blast and they give themselves a daze, they would also recieve the extra damage, source is irrelevant.

The only thing that matters for her ability to trigger is that an enemy creature, releative to Alfiya, recieves a light attack that results in a daze or stun. The additional 2 direct damage is applied to that creature from a global effect, like idol of pestilence, and as such does not have a source.

So in a game of domination, if that luminous blast dazes a orb guardian, it will still receive the 2 extra light damage as all of the qualifications have been meet: it  is an opponent that received one of the conditions from a light attack, make sense?

Also keep in mind that light pulls double duty in the system, it is a damage type AS WELL AS a subtype that appears on many cards. Either of them is enough to trigger the extra ability, although I don't think there is currently a card that deals a daze or stun and is a light subtype and not light damage type, but I figured I would mention it here for illustration purposes, and you never know what the future holds.

37
Rules Discussion / Re: Alfiya
« on: July 19, 2018, 04:21:36 PM »
Nobody is correct.

They just receive as an effect that has no source.

It is not added as part of the attack that caused the condition, and it does not come from Alfiya.

38
General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 07:04:12 PM »
Yes. I mean if you consider Barnes & Noble, Books a Million actual bookstores.


and more importantly from a retail standpoint,

Target
https://www.target.com/p/sheriff-of-nottingham-board-game/-/A-26391267

and

Walmart
https://www.walmart.com/ip/Arcane-Wonders-Sheriff-of-Nottingham-Board-Game/44724135

39
General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 07:00:44 PM »
Keep in mind that when I say "Mage Wars", I mean by Arena & Academy; so, I do strongly believe that Mage Wars is the most successful Arcane Wonders product to date.

Arcane Wonders is not "fine", they're struggling to get back on their feet.

You can have that belief but it is wrong, for the record.

Also, The RWBY Combat Ready kickstarter raised roughly $800K; AW is doing just fine.

40
To add further confusion to this muddy rules knot:

"Doublestrike
This attack makes a second attack against the same target as part of the same attack action. The additional attack occurs during the Additional Strikes Step."

On a strick RAW, I am not 100% that double strike can even trigger more than once in a single attack action. The wording is clearly a "second" and not "additional" or some other word to indicate it can trigger more than once per attack action, which all of these combo still count as that same attack sequence......

My previous post is assuming that you can use it multiple times, which I don't think you can now.....




41
When in doubt you have to go with the golden rule,

"What's printed on the card overrides the rules"

Frenzy applies to your next attack, which is essentially one roll of the dice, and then is destroyed "after that attack". You cannot extend the duration into another attack. Starting another attack happens after the first which is when the card destroys itself.

Battle fury adds one extra attack ACTION, at the end of your attack current attack ACTION, but it still counts as the same action. It's a new action and all traits that last for one action are removed before you get to the new action.

The sweeping trait in academy works as intended, im not sure why Zuberi is insistant that it wouldn't work as written........ from the academy codex:

"Sweeping
This attack has a wide sweeping arc. After completing its first attack, a Sweeping attack may make a second attack against a different target. The second attack begins with a new Declare Attack Step. The second attack cannot be made against the same target as the first attack."

Battle fury with doublestrike (or a sweeping quick melee attack) would apply it's ability to each of the attacks, since as we have seen the doublestrike trait applies only in the additional attack step.

So a Berserker in a zone with a creature that has a bleed conditon and is under the effects of  a sweeping strike, can make a total of 4 attacks (2 primary target, 2 secondary)

It can also make a total of 4 attacks with a battle fury and a creature with a bleed condition in it's zone. (2 first attack, 2 second attack)

And a total of 6 with both traits, as long as the Beserkers ability is still active

42
Doublestrike (Attack Trait)
This attack makes a second attack against the same target as part of
the same attack action. The additional attack occurs during the
Additional Strikes Step.


Doublestrike must be used in the additional attack sequence.
Sweeping and Battle fury are seperate attack sequences that happen at the end of the original attack sequence.


Badger Frenzy says, "the next attack" and "that attack gains doublestrike". So you can only ever get one attack from BF, yes they're in the same action but it's a seperate attack that is in addition to the first sequence.

Sweeping and Battlefury let you make another attack, as part of the same attack action.

43
So a creature with both the double and sweeping traits on an attack (regardless how it happens for clarity)


You go through the steps as per normal. When you get to additional strikes you can use doublestrike.

at the end of the attack you use your sweeping attack sequence to make an attack at a different creature, since it is still part of the same sequence you do not get another doublestrike.

Adding battle fury on top is easy, but its not worded that way. Battle fury will add to the end of the sequence, with a brand new attack sequence (as per the card text), but it is still considered part of the original attack.

You can reveal reveal badger frenzy after the original attack sequence, during the battle fury or sweeping sequences, and make use of the additional attack at the end of either of those, but its always in the Same original "attack" so you only get the traits effect once.

Make sense?



44
How does” sweeping strike” interact with a quick action melee double strike ? (You must p
(Either badger frenzy minor animal creature or the bloodthirsty shark.)

Do you get 2 attacks on target A and 4 attacks on target B?
Or
2 attacks on target A and 2 attacks on target?
Or
Something else I can’t figure out.

Some traits, such as Triplestrike, allow the attacker to make
additional attacks against the same target. Once the first
strike is finished, you get to make these additional strikes.

Each additional strike is resolved, one at a time, following
these 4 steps: Roll to Miss, Avoid Attack, Roll Dice, Damage
and Effects.

Note: All of these strikes are still part of the same attack
action, and the defender will still only get one damage
barrier attack and one counterstrike!

After the final strike is resolved, proceed to Step 8.

So the attack has both the sweeping and doublestrike traits; you resolve each additional attack one at a time at a legal target for that additional attack.

45
Rules Discussion / Re: Siphon Energy
« on: May 31, 2018, 05:21:47 PM »
2. I think "you" is the controler.
if another mage removes a counter, nothing happens.

Equipment generally follows those guidelines.

RAW? Yes I believe you are correct.


Intent? probably suppose to gain a mana whenever a token is removed regardless as of cause; I, however, like the idea of stripping the token and not giving them the mana. YMMV

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