151
General Discussion / FiF: Harshforge Plate
« on: May 05, 2014, 11:49:18 AM »Today's preview. Seems like a game changer
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
This is very simple build you two copies of whatever Warlord book you like. Take the second copy and replace the mage with an Earth Wizard, remove any mage only cards (9 potentials), fill in any additional spells you would like to add with the additional spellpoints and duke it out.Well, depending on how that situation actually went down, I don't think automatic loss would the be the outcome. You can purify off both ghoul rot and poison blood, and if you did them both together you'd actually be on top for actions. Run 2 if you're scared, they don't cost triple. You can counter enfeeble with cheetah speed, like you said. There's no hard counter to magebane but a sunfire amulet would probably work pretty well. I just don't see the Warlord automatically losing in that situation since purify exists. Even if you run 2 dispel in addition to the other counters, just in case, that's only 2 points over what others pay, hardly unrealistic access.In a vacuum most of this is true, but the rules and current card set currently favor other mages in such a manner that Warlord has very little chance to win in a tournament setting and even in casual play he is pretty had to win with. I think that FiF will help this a bit though.
Maybe you could clarify which cards you mean in the current card set and rules specifically favor mages who aren't the Warlord? I get that seeing the Warlord in a positive light isn't a popular stance in these forums, but after playing with and against the Warlord a lot, I find gross generalizations like this hard to believe.
Let us know who wins that battle. Not trying to be rude or mean, but if you need/want cold hard proof that is the best way I can think of the provide it to you.
Oh, sorry if I was unclear. I mean to say that I think (unlike some people that post on here) that the Warlord is entirely viable. That is, no other mage could play his book better and with practice, he can be just as viable as any other mage.
He is not unplayable but most players in my gaming group consider him outclassed without realistic access to enchantment removal, teleportation, and nullify.
Example: A warlock places a ghoul rot, poison blood, enfeeble, and magebane on your warlord. You lose. Triple arcane means that you do not have the tools to counter that kind of enchantment assault. Even if the warlord places a cheetah speed or regeneration or whatever the warlock can win in that exchange of enchantment removal and replacement.
QuoteYeah I don't think the Warlord is anywhere close to that, obviously.By this do you mean that: that the Warlord is able to beat the Earth Wizard that is running his book (bit better in reality), or you think the Warlord is not that bad as described?
Understand when we say broken, we are saying you can take any book you build for the Warlord play it, put all the cards back in the book, and then pull out the Warlord Mage and Mage Stat card and place the Wizards Mage and Mage Stat card in the same book, add in spells (as this is the power of the wizard) to fill in for the extra spellpoints that are available and play a better Warlord than the Warlord.....hence broken.
I never felt the 1st Warlord needed "fixing". Yes, he may be a little below the curve to other mages but I still enjoy playing him and his unique playstyle. He's not unplayable with no tools.
In game design you cant keep leep frogging weaker mages above stronger mages because that creates power creep. From the cards spoiled so far, I think the 1st Warlord will be pleased with the many new options in his arsenal, particularly the new altars and outposts. Do I see him moving to a top tier mage; certainly not but he seems more comparable and that is good design.
I play the Warlord now and am excited to continue doing so after FIF
Some of comparisons in this thread don't even make any sense. You play Togorah for his abilities. If you don't need his traits, you don't play him. Does that mean he's situational? Yes. Does that mean he's bad? No.
The discussion is over whether or not Togorah is worth spending 6 spellpoint to put into your book when it's highly situational at best, and there are other things you could put in instead that solve the same problems Togorah does except for less spellpoints and mana (and they likely also solve other problems as well).
Yeah i think just by looking at the spoiled cards for him so far, you can see that both warlords are getting a boost. I'm not a playtester (maybe someday hopefully), but I've been paying close attention to what's been revealed and I think this expansion will get him out of the 'lower tier' of mages.
All of the cards so far can be found here http://forum.arcanewonders.com/index.php?topic=13984.0
Let me preface this with the fact that I just became a play tester and haven't actually had a hand in FiF. Also, that information you talk about only us having is under an NDA so that makes it hard to answer you with any kind of details. However, I think everyone knows improving the warlord was a goal of this set, and just the cards previewed thus far should show that we have indeed made an effort at that. I think everyone will be pleased and I can't wait to get ahold of the expansion myself.
With all the low cost walls out/coming out I don't really see the issue...
They're gonna eat through walls very easy...
Yeah but a simple Fog/Dirt Wall will cost them 3 turns.