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Messages - Terrazas

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31
I can't find anything on the forums.

32
Creative / Re: Large Hex Board
« on: August 07, 2014, 08:12:57 PM »
Yes they have using walls, traps and archers towers. Their idea was to basically defend and pump out a army of soldiers. We have also played where someone would run straight for the middle and place a gates to hell down. It made for a interesting game since people were moving around the edges.

33
Creative / Re: Large Hex Board
« on: August 02, 2014, 12:13:21 PM »
Walls- Intersecting zones block LoS, this is the only rule change that we have made to play on this board. With our play testing we have found that this works great for walls.

1v1- All you have to do is take out the outer ring and you have the right amount of space to play 1v1. Not to big and not to small. The few times where we have played one 1v1 on the board agro decks still have that rush element you get from the standard board which is what we wanted. The board we found also makes playing the warlord  more enjoyable since you have more room for conjurations. Most of our games have been mutliplayer, we have had a lot of play testing with 2v2, 1v1v1, and 1v1v1v1. On 1v1v1v1 we did make another rule change to increase spell points to 140 instead of the standard 120, reason being is because the game usually lasts awhile and we would end up exhausting our spell books.

Zones- Yes it did change the dynamic have 6 zones to pick from 4. You have more angles you have to worry about but you also can take advantage of them. I feel that it has honestly made the game more fun, we hardly play with the standard board anymore.

We are working on making a portable version out of vinyl or some type of fabric so you can roll it up and take it with you. The current board is made out if multiple poster boards glued together.

34
Creative / Large Hex Board
« on: June 15, 2014, 08:37:59 AM »
After many games of playing with this board my play group and I have decided that this is much better then the normal arena that comes with the magewars core game. Especially mutliplayer games wither it be 2v2, 1v1v1, 1v1v1v1.


http://i478.photobucket.com/albums/rr150/Terrazas656/DC9E4ADA-E4DF-4FA7-8149-50EDED6B2548.jpg

35
Alternative Play / Campaign
« on: April 13, 2014, 12:14:16 PM »
I've been trying to come up with a idea to start a campaign with 2 - 4 players. The idea that I have so far is that mages start of very weak and each round when the game is over they can spend points to increase health, mana, channeling spellbook points, ect. Also mages would start with no school of magic the idea is you build your mage from the ground up and choose what school of magic they would like to be a part of. So has anyone tried this or come up with a similar idea?

36
Spells / ERRATA cards
« on: April 05, 2014, 12:56:44 AM »
Are these cards ever going to be sent out with the new clarifications in a spell tome or expansion?

37
League / Tournament Play / San Antonio
« on: April 05, 2014, 12:39:14 AM »
Can we get a tournament down here? Me and my play group have been playing Mage Wars for about a year now and would really like to see a official tournament get started down here, or at least somewhere close to San Antonio.   

38
How does the necro fare in a 2v2?

Me and my play group are trying it tomorrow for the first time, any advice?

39
Player Feedback and Suggestions / Re: Epic attack spells
« on: December 04, 2013, 02:41:28 PM »
Tsunami- I was thinking arena attack, you would 4 dice 1-4 Push 5-10 Push and slam 11+ pushed two zones and slam a token.

Of course would not effect flying creatures.

Whenever I imagine epic attack spells I think of them as a double edge sword.

I was thinking of something like a force throw where you can throw a creature or mage in the opposite direction until it hits a wall with the passage block trait. But I can see that as a incantation rather then a attack spell.


40
Player Feedback and Suggestions / Re: Epic attack spells
« on: December 03, 2013, 07:06:56 PM »
All of those are really good ideas. I wonder what could be one for the force master?

41
Player Feedback and Suggestions / Epic attack spells
« on: December 03, 2013, 09:33:23 AM »
I have yet to see any but I do know they are out there, probably in some future expansion. I just wonder what they could be.

Here are some ideas that I have thought of.

Thunderstorm- the mage makes a storm that covers the entire arena and attacks everything. Conjurations can have effect die to see if they burn or not and cheaters stunned or dazed.

Lava- it gets thrown in a zone but instead of disappearing after the spell ends the zone then becomes filled lava for the rest of the game.

Tsunami- giant wave effects only creatures on the ground.


Any ideas? That's what I can think of at the moment.

42
General Discussion / Re: Anyone regularly on OCTGN?
« on: July 18, 2013, 06:30:14 PM »
I come on every once in awhile but if I knew what times you usually came on I could play a match against you

43
Alternative Play / 3 Player Game
« on: July 18, 2013, 06:25:11 PM »
So just got a idea how to play a three person match. Instead of mages taking damage the game is based of a point system. Everytime you damage another mage instead of that mage taking damage the mage that did the damage would get that many points. So you could say the first one to 60 wins. This way you don't have to worry about two mages fighting it out and the third one sitting back then coming in and killing the other two mages. We are also thinking of making the arena into a giant triangle.

44
Rules Discussion / Re: Goblin Builder
« on: July 04, 2013, 02:22:09 PM »
Ok thanks

45
Rules Discussion / Re: Goblin Builder
« on: July 04, 2013, 01:00:20 AM »
So then they can cast conjurations but the mana just comes from the Mages mana pool?

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