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Messages - DaveW

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46
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: September 03, 2019, 08:26:37 PM »
me too dave. hope you can make it. I am planning on going, and will see if anyone else will head over as well.

Gale is having one of her knees replaced early in the year, and I have to do two financial closes in January... one early, and then one starting the 20th or so because we are changing our close process... it isn't likely....

47
Events / Winter War 47 (Jan 24-26, 2020)
« on: September 03, 2019, 10:41:21 AM »
I'm not sure that I'm going to be able to go this year, but still am curious whether the IL crew or others will be running games.

48
there has been nothing official about further arena sets.

Yes, well, I've given up hope on future Arena expansions. I'll also never play Domination or Academy again, so....

Not only that, but I'm doubtful that Academy will have much more that could be used in area, now that I have seen some of the stuff that came out in Monk. The Monk, to me, is weird and has really odd spells. I hope they do stop trying to replicate martial abilities... even if you try to explain it as mana is really ki instead. Those few spells from that produce that I have seen really give me less of a feel that this game is staying on point in terms of genre, and more about finding excuses for validating strange tactics and simulating something less "fantastic."

49
I have all my Academy and Arena cards mixed together. Just the prospect of having to sort them out would be seriously depressing. Then it would get worse once I got to realize how much money I spent in getting Academy cards to use with my Arena set (especially lately, knowing that there won't be any more Arena cards coming out)... I'd never use them again as I absolutely despise Academy play.

50
Ban all academy cards from tournaments and you have a fixed card pool and the end of variety.

51
Do you see the picture i'm trying to make?

No. My brain can only take so much.

52
Just a note, sharkey's book was a ritual book and it did take first.

Oh, that's right... the Necro that Tim was talking about. Sorry!

For some reason, I had in mind that the two Siren's were the Ritual books. Now that I look at it... it was the Necro and the Druid.

53
General Discussion / Re: Necromancer Spoiler Review!
« on: August 24, 2019, 08:45:51 PM »
Soul Harvest vs Beastmaster Pets = Nasty

(or if there is ever a minor creature blood reaper)

Or Priest's Holy Avenger

54
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: August 24, 2019, 08:18:25 PM »
I currently have a class on Saturday morning... I am going to try to make it (really, this time) in the afternoon... maybe 1:30 to 2'ish... would like to get in a couple of games.

55
Other possible solutions
 I wonder maybe another solution would be start 9 channeling mages with more mana turn 1.  Say 5-6 more mana than 10 channeling mages.  This would give a little bonus to aggressive mages but also not hurt 10 channeling mages long game.

this is an interesting idea

Agreed... some extra mana for nine channeling mages would be interesting to try. More than about five and then there is no real disadvantage to having the lower channeling mage. It also provides more options for the early game... I would love to try a Battle Forge / Lair (near center) opening for the Beastmaster, for one example.

On the "death" of rush books... I would say that an intelligent plan with a well-crafted spell book can support a rush, or at least have an option to rush... the second-place Warlord (of all things) book is one that I would consider a good rush book... and there were two Kallek books in the tournament (neither of which took first). It all depends on what you put in your book, and how the opponent opens to defend against various possible rush strategies... you can't ignore the possible turn two thorn push, the Divine Intervention of a Vampiress on turn three, or a wand with Hurl Meteroite at range three on turn two, just for a few examples. The reason I enjoy the game is because there are so many options.

No, I don't play on OCTGN... but have had good books played against me by good players, and feel that those two factors are much more of an impact on the outcome of a game than the inclusion of Kallek. Maybe it is too efficient? I don't know... but even as is, there is a way to play against it still.

56
Would someone please tell me the details on Fizzle? Where did that one come from, Siren?

57
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: August 14, 2019, 09:23:28 PM »
This is a lot of languishing.

58
Spellbook Design and Construction / Re: Priest - first draft
« on: August 10, 2019, 11:38:04 AM »
I posted my revised book in the first message of this thread for your amusement / comment.

Just an example of how I can start:

Battle Forge ( 8 ) and Ring (3) come out first round (Forge in my starting corner), and I move one [ideally moving second to see where the enemy will end up]... and see if the enemy wants to close to kill the Forge [end 8 mana, plus 9, plus one on Forge (17+1) for next turn].

On turn two, I can equip a Breastplate (6-1) from the Forge and prepare a Staff and an Enchantment (most likely either Rhino Hide or Bear Strength).

If I can melee attack in round 2, I cast the Staff (9, leaves three mana) and beat on the enemy Mage with 5 dice and a good chance of Daze (possible Stun!), having two Armor on and enough leftover Mana to be able to add a burn and even to go on guard at the end of the turn if desired. (I think probably guarding turn two is a waste... but it's nice to have the option at least.) [I probably end with two mana, so have 11+1 mana to use next turn this way]

If I can't attack, I cast the Staff as above, but also Enchant myself (hidden) and move to the near center, revealing the enchantment after Planning in turn 3. [I end with one mana, but spend three early next turn to reveal. [7+1 mana to use next turn this way]

If the opponent doesn't try to hit the Forge early, I am then in a decent position to consolidate and equip for a few turns, likely bringing out the Hand on turn three or four, and a creature on turn four or five.

REVISION:

I suppose that I could even Bear Strength turn one instead of the Ring... adding a die to the attack on turn two if it happens... which just prevents the guarding possibility on turn two, and save the ring for the second turn option instead of attacking (instead of BS/RH then). I kind of like having the Ring on though... more flexible.

59
Spellbook Design and Construction / Re: Priest - first draft
« on: August 08, 2019, 04:51:52 PM »
   dave and I got to play recently and we will see what changes he will make to improve his priest build.

I've made changes already... have a little better book, I think. Our games with it the other day helped me "see the light." I've got a way to handle archers now, for example.

I am thinking about that Mana Crystal now, though. There are several things waiting for inclusion still, so maybe I'll see how pulling that out works.

60
Events / Re: GENCON 2019 ARENA TOURNAMENT!
« on: August 03, 2019, 03:26:33 PM »
So.... how did it go?

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