April 28, 2024, 02:02:41 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sdougla2

Pages: 1 ... 52 53 [54]
796
Rules Discussion / Re: Hindering, flying, and timing
« on: March 02, 2013, 05:16:20 PM »
Interesting. That's a bit sad for Necropian Vampiress, but it helps Blue Gremlins a bit.

797
An unchecked Gorgon Archer completely shuts down aggression, so my number one priority for beatdown and 1-2 big strategies is to eliminate enemy Gorgon Archers. I learned that from the other side of the equation, but seeing a Warlock with a Cripple condition and 4 Weak conditions instilled a healthy respect for the arcane creatures that inflict status conditions.

798
Spells / Re: Spells you would like to see
« on: March 02, 2013, 05:55:47 AM »
I'd like to see boots that give fast and a cloak that gives elusive.

799
Spellbook Design and Construction / Re: Fire Wizard
« on: March 01, 2013, 10:54:37 PM »
That makes sense Piousflea, although I don't like the arcane creatures (aside from maybe Huginn) for this build. My experience when I tried to make a blasting build without an economy focused opening was that I ran out of gas, and I just didn't have enough mana to do all of the things I needed to get done, so my experience parallels yours to some extent. I do have a melee option built into this build, so I'll have to experiment with doing that and/or playing Lord of Fire early. I can switch into blasting in the late game or at least after I have Lord of Fire out.

Losing a Fireball to a Block is pretty bad, so against face down enchantments I like to Fireblast and follow that up with Fireball. I only lose 2 dice of damage, it's 3 mana cheaper, and it's a much safer play against Block.

800
Spellbook Design and Construction / Re: Fire Wizard
« on: March 01, 2013, 09:21:37 PM »
You may be right that I should include at least some creature support. I'm adding Lord of Fire. Then I have the option of the slow build up I described above or playing Lord of Fire on turn 2 if I want to be aggressive.

Miss chances are certainly nice, but I think I prefer focusing on armor supplementing my Voltaric Shield. If I was going to focus on miss chances, I'd want to play a lightning Wizard, and add daze/stun chances to defenses.

I've modified the list a bit, and it should be more flexible and a bit stronger. Here's the modified list:

Creatures (13)

Huginn, Raven Familiar
Adramelech, Lord of Fire

Equipment (17)

Dragonscale Hauberk
Elemental Cloak
Leather Gloves
Leather Boots
Mage Wand x2
Elemental Wand x2
Regrowth Belt
Mage Staff
Moonglow Amulet
Fireshaper Ring

Conjurations (20)

Battleforge
Mana Crystal x3
Wall of Fire x4
Mordok’s Obelisk
Suppression Orb

Enchantments (20)

Bear Strength
Hawkeye
Mongoose Agility
Cheetah Speed
Nullify x3
Harmonize
Enfeeble x2

Incantations (31)

Teleport x3
Force Push x4
Dispel x3
Seeking Dispel x2
Dissolve x2
Explode x2
Sleep

Attacks (19)

Fireblast x6
Fireball x4
Ring of Fire
Firestorm

801
Spellbook Design and Construction / Re: Fire Wizard
« on: March 01, 2013, 08:39:27 PM »
I'm not sure about Arcane Ring in this build because I'm trying to build up my mana generation as fast as possible. I don't improve my channeling as quickly if I take an action to cast the ring, and I want to set myself up to be flexible in later turns.

The Harmonize is on the Battleforge, and I cast the Moonglow Amulet from the Battleforge, so I start round 3 with 13 channeling, 2 mana on my Battleforge, and 17 mana, if I did my math right.

Against a Lord of Fire and Warlock beatdown strategy I would then start using my shield every turn, play Dragonscale Hauberk and Elemental Cloak from my forge, and use Teleport, Cheetah Speed, Mongoose Agility, and Force Hold (should be replaced with Enfeeble, see below) to prevent you from getting many attacks in. I'd take some damage early, but you'll need to remove my Dragonscale Hauberk and Elemental Cloak if you hope to get much damage through with Lash of Hellfire and Lord of Fire, which buys me time to get things in place to kite you. I don't know how consistently it would work out in my favor, but I think I actually have some pretty good options against that type of opening. That opening is somewhat similar to one of my Warlock openings, so I can definitely see where you're coming from.

Against your Priestess opening I'm somewhat less sure. I could build up armor, which would drastically reduce the damage your Royal Archers will do, but won't have much impact on Brogan. I would need to focus on attacking your Priestess while playing keep away with Brogan. This build has tools to do that, but I'm less sure how to deal with a stream of big creatures than I am how to deal with a bunch of small creatures. In retrospect, Enfeeble is much better for this build than Force Hold. They both prevent melee creatures from closing with me effectively, but Force Hold has an upkeep. If you don't have ranged support, I can probably kite you pretty effectively, but with ranged attackers backing up powerful melee attackers chasing me around, I'm less sure. Another possibility is to use Wall of Fire to control spacing. If I block line of sight to your Archers, things become more manageable.

I tend to focus on low creature count builds. The Wizard can set up a powerful slow army, but this build is supposed to focus blasting things rather than using the slow arcane creatures. I tried to get a blasting Wizard to work without the buildup time, but I didn't have enough mana to do everything I needed to do. Activating Voltaric Shield most turns eats up a lot of mana over the course of a game.

802
Spellbook Design and Construction / Fire Wizard
« on: March 01, 2013, 07:11:12 PM »
I just started putting together a fire Wizard build that focuses on direct attacks. Here's the list I've come up with so far, although my physical version is slightly different since I don't have enough Fireblasts yet.

Creatures (3)

Huginn

Equipment (19)

Dragonscale Hauberk
Elemental Cloak
Leather Gloves
Leather Boots
Suppression Cloak
Mage Wand x2
Elemental Wand x2
Regrowth Belt
Mage Staff
Moonglow Amulet
Fireshaper Ring

Conjurations (23)

Battleforge
Mana Crystal x4
Wall of Fire x3
Mordok’s Obelisk
Suppression Orb
Tanglevine x2

Enchantments (18)

Bear Strength
Hawkeye
Mongoose Agility
Cheetah Speed
Nullify x3
Harmonize
Force Hold
Poison Blood

Incantations (34)

Teleport x3
Force Push x5
Dispel x3
Seeking Dispel x2
Purge Magic
Dissolve x2
Explode x3

Attacks (23)

Fireblast x6
Fireball x4
Hurl Boulder
Ring of Fire
Firestorm

I'm not sure that the melee plan is a good idea for this type of build, but it offers some flexibility, so I haven't removed it yet. Similarly, I'm not sure of the best way to take advantage of Huginn for this type of list. I don't have the mana generation to take advantage of his spellcasting as well as Battleforge and all of my mage's actions on the same turn, but dropping him after I've played most of my equipment could continue my action advantage. If I suspect my opponent will make an equipment or 1-2 big play he might be a worthwhile alternative to Battleforge. Any thoughts on Huginn in this type of build?

My planned opening is Battleforge -> Harmonize -> Moonglow Amulet -> Mana Crystal -> Mana Crystal. At that point I have enough mana generation (15 including my forge) to build up while attacking and activating my shield regularly. I'd like to come up with an opening where I use Huginn instead of Battleforge, but I'm not sure if the control advantage would be worth the lack of buildup. Battleforge should be the better opening against swarms, since my mana denial will limit his usefulness somewhat, and his control advantage is most effective against powerful individual creatures anyway.

I can use Force Push against people that try to daze/stun lock me. Tossing someone through a Wall of Fire doesn't count as an attack, and seems like a reasonable alternative.

Against swarms I can use mana denial and zone attacks. Against melee and 1-2 big creatures I can kite, and my Voltaric Shield will help in those kinds of damage races. Mana Denial shouldn't be a big deal, since I don't really use creatures and I can kite Mana Leeches.

Thoughts? Suggestions? I appreciate any feedback.

803
This is an extremely well articulated and thoughtful write up. It gave me more insight into the strategy of the Warlock and Beastmaster than everything else I've read on the forums put together so far.

Pages: 1 ... 52 53 [54]