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Messages - DarthDadaD20

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31
Spellbook Design and Construction / Re: Battleforge Druid
« on: December 31, 2013, 10:36:57 AM »
Another thing that I might add that I have in all of my druid builds (And as of now it is a promo...) is Ballista.

Ballista is great for protecting the druids set up zones, like the starting zone with her tree.

I often stand back and cast spells from afar using vines when I play the druid- and ballista allows me to do so- not many things want to get in range of it.

Ballista is nice also for conjurations like Wizards Tower- which, when placed correctly, will give my druid alot of problems. (Mostly due to my turtling with her, and setting up those zones that even geyser can start to take out.)

Just a thought.

32
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 09:01:55 AM »
Alright- Here is my solution.

Take a mage card

Put it in a "penny sleeve"

Draw over mage cards with marker.

You can also draw new cloths or accessories to really compliment you mage. Wish you mage had a new staff? Draw it. Want your Beastmaster to have a runny nose? Just take a green sharpie and make your wildest dreams come true.

That should make everybody happy. I've singlehandedly solved the issue- Your all welcome.

33
Rules Discussion / Re: Vine markers versus LOS
« on: December 30, 2013, 12:07:56 PM »
I hit post too early!  ;D

Was going for the whole vine explanation.  ::)

34
Rules Discussion / Re: Vine markers versus LOS
« on: December 30, 2013, 12:03:08 PM »
You can ignore LoS when placing vines so long as "the Druid may place a new Vine marker in her zone.
Or, she may instead place that marker in a zone, or adjacent to a zone, containing a Vine marker she controls

For casting creatures and conjurations with the Vine subtype- you need LoS to the vine marker you are targeting.

(Sorry for the edit- hit post to early!)

35
Spellbook Design and Construction / Re: Forcemaster 2-on-2 build
« on: December 30, 2013, 10:13:10 AM »
I could see the BM with his mass amount of buffs and the forcemaster with her offence working very well together.

Great game BTW- glad you shared it.

36
Spellbook Design and Construction / Re: Forcemaster 2-on-2 build
« on: December 30, 2013, 08:22:29 AM »
Ok- I've got to get this off of my chest- Due to your oping line- I read the whole post in the voice of Rod Serling as he narrated in the twilight zone.  Not even a joke....

Yeah- looks like a completely solid build to me. I dont think you could go wrong here.

Personally- I can imagine not using Thoughtspores in my FM builds- but thats just a personal thing....I love that card.

(Also- I am curious to see how your game went! ;D)

37
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 29, 2013, 12:56:16 PM »
Well I can see somebody didn't take the time to enjoy that video I posted.... :'(

38
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 29, 2013, 12:38:13 PM »
http://www.youtube.com/watch?v=FTLwiccIOxI

How about we all enjoy this song that makes me think of Shad0w.

39
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 27, 2013, 11:36:12 PM »
I have been weaving in and out of this thread- mostly due (to the inevitable) off topic discussion (And whatever you want to call it) but.....

Yeah- there are some great ideas- Mage Wars could be the first game to ever let the players have their own personal mage cards! (Looked over by judges obviously, so that nothing is Overly Offencive.

Saying that: Im fine with how it is. You can be unhappy, he can be unhappy, she can be unhappy.....He-She can be unhappy.......I dont care. Its just a card. I dont expect anyone to make everyone happy. And it would be impossible to do so. I wont even get into the semantics of what that would entail- but know I am thinking about it. (And I dont want to argue about it)

(I just keep posting since I like some of the ideas out of here)

40
Good point Aylin  ;D - I myself would run Wand of Healing, even with the chance of desolve.

41
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 27, 2013, 09:00:56 PM »
Truly, dark days are upon us.  :'(


42
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 27, 2013, 01:41:37 PM »
Yeah!  ;D Your welcome!

I really do hope that some simple aesthetic changes might help you in getting them to play: and even tell them that its something that AW is taking very seriously. Because they are. It has been talked about-trust me.

And I can understand their feelings, but I hope that 4-8 cards wouldn't stop them from playing an amazing game such as magewars.

You really could use just about anything to represent your mage. That could be part of the fun for them to get into it. Just tell them that their allowed to do so. (Which, technically they are for home games)

43
And your right- I have said many times (And its even been said Im worng...) but I think the meditation amulet was just a perfect fit for the necro- he doesn't need to use his full action with his spawn points, and yeah, I have seen his mana go off the board.

I think that with a little economy set up, and then just go directly for that necro is the best action.

I would say that the necro is in this special (As of now) niche, where he is VERY strong against certain mages and play styles and very weak against others. (Which every mage has a sort of "Counter mage")

Try a game with a wizard using a little mana economy set up with lots of attack spells and see how that works for you in fighting the necro. I have a 12 win streak of beating the necro with a wizard (This was in playtesting) but with little set up and constant attack spells, the necro should go down.

44
First I am going to saw that the necros base spell book is one of the most strait forward book to run- its (And this is a technical term) RARW ZOMBIES!!!

But seriously, I have noticed that the base necro book is a good one, and its hard to go wrong when playing it.

For the overall necro- Yes, he is powerful- but in my many, many matchups with him, I have found many tricks that shut him down.

First off- he is stretched thin for mana- those hoards dont cast themselves! Since the necro spends most of his mana (And actions) summoning and getting out his spawnpoints; in the early game, he is offten left unequiped, and even twords the late game, he is usually very unenchanted when compared to most mages. And this is not a side effect of play style, its something that comes from swarming with the necros medium costed creatures. (You can supper equip/enchant the necro just fine- but his swarms will suffer)

Another thing is that the necro can really easly be "The odd man out" or targeted easily. Its not hard to separate him from his creatures. And I would say that the best chance that a forcemaster would have it to push everything else away, and keep the necro held with something like force crush.

Cast tangle vine, teleport, force crush, ANYTHING to keep the necro away from his creatures. A necro with Alter of the Iron Guard and zombies poping up all around him is a VERY tough opponent indeed.

Another way that he is easily targeted is by a Wizard. IMO the wizard is the perfect Necro counter. He can just blast spells from afar and keep pressure on the necro- causing the necro to change his plans and really mess with his strategy. Wizards tower can even flank him, causing his zombies to slowly shamble in different directions, which makes them much easer to pick off.

And with the beastmaster- He can enchant his creatures; the necro cant. Buff a bear with Bear Strenth and lions savagery, eagle wings and maybe a defence and have it hover over the necro for the game, and even with skeletal archers and attack spells- you should have one dead necro on your hands.

TL;DR- the necros creatures are slow (Lumbering!) if they are resilient and he can be easily "Sniped" by mages with attck spells.

The necro focuses so much time and mana of getting those swarms; he often leaves himself unequipped and unenchanted.

The necro cannot enchant his undead creatures.

Really its hard to confront the necro head on- but with some range, and lots of tricks, he should be defeated with a little effort.

45
Player Feedback and Suggestions / Re: Mage specific dice?
« on: December 27, 2013, 12:26:34 PM »
*Necrobump

Yeah- I am really wanting nice dice- I would even like symbols on the blank sides (Like a skull for the necro)

If I had more then two sets.....I would attempt to modify them.

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