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Messages - DarthDadaD20

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16
Rules Discussion / Re: Timing questions
« on: January 11, 2014, 11:52:53 PM »
Thanks for the reply everyone!
A special thanks to DarthDadaD20.

 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

17
Rules Discussion / Re: Timing questions
« on: January 11, 2014, 03:22:41 PM »
CHAPTER FOUR: THE GAME ROUND Pg. 11

You always choose the order in
which events that affect your
creatures and objects occur
during this phase. In the rare
case that a timing issue occurs,
the player with the initiative
decides the order.
Example: You control a Highland
Unicorn with the Regenerate 2 trait
that has a Burn marker on it. Since
the creature has a lot of damage on
it, the Burn effect could destroy
it. You can choose to resolve the
Regenerate trait first, before the
Burn effect.

18
General Discussion / Re: Not Impressed with Druid
« on: January 04, 2014, 08:06:25 PM »
Very true DarthDadaD20.

Advice for people who hate playing as Druid:
1) Don't forget about your training in water! Dissolve, Acid Ball, Surging Wave, and Renewing Rain are very helpful.
2) Don't take to long setting up. You want to be aggressive.
3) Conjurations are really your best friend. Tanglevine and Bloodspine Wall are great for containing threats and they really make the most of your vine markers.
4) If you don't use Barksin, Treebond early, and cast Leaf Ring on your mage then you won't be mana starved.
5) Mohktari's Branch is extremely valuable. Don't forget to use it.


Ok- Yeah- number 6 was a bit off- it happens, this is not a easy game  ;D .

But very nice summery there Mr.Saucy. All of it may be debatable, but if you are having problems with the druid- this is a great summery of things you should try. And with every mage- try and switch up play styles.

Example: back last year, I was never happy with the wizard...but I never tried to play him aggressively. Now I play the wizard very aggressively and love that mage.

19
General Discussion / Re: Not Impressed with Druid
« on: January 04, 2014, 08:10:53 AM »
This thread wasn't pointless at all.

You had a concern about a mage- and look at all the good that came out of it. Good strategy advice, druid play discussion.

This is a good thread- now the next person who feels underwhelmed with the druid will see this thread, look at it, and hopefully get some help. 

For my two cents- I remember when everyone I knew thought the druid was the most OP mage in the game, they hated my druid book, but then they started to figure out how to counter her amazing vine range, tricks and stopped worrying about her so much. The same happened back when the FM came out.     

20
Spells / Re: force push
« on: January 03, 2014, 08:46:24 AM »
Really. I guess that makes sense. I still thought that the rule would apply to force push- oh well.  ;D 

21
Spells / Re: force push
« on: January 03, 2014, 08:26:35 AM »
I dont know if I can live without them anymore, especially with the necromancer and his wall of bone.....the wall that just wont fall. (TM)

OH! And wait- there is this

Push is an effect caused by some spells and attacks that moves the target
into an adjacent zone. Unless the effect says otherwise, the Pushed creature
must move one zone away in the opposite direction from the source of the
Push.


So yeah- I dont think you can "Pull" a mage towards you.

Sorry, I meant to post this......and forgot since I wanted to give sIKE a hard time  ;D

I totally should of posted this- my bad.

22
Rules Discussion / Re: Questions about dancing scimitar and autonomous
« on: January 02, 2014, 03:40:52 PM »
Here is some rules- since I got beat to the answer!  ;D

Autonomous
This equipment is attached to a creature, and functions independently from that
creature. It does not take up an equipment location. It is unaffected by, and cannot
be modified by; traits, abilities, or conditions of the creature it is attached to.
However, it can be affected by other sources and objects.
If the equipment provides an attack, that attack may be used once per round,
as a free action, at the end of the creature’s Action Phase. If the attack is a melee
attack, it must follow the normal rules for guarding; however, it will not trigger a
counterstrike or damage barrier, and will not remove a guard marker from its target.
______________________________________________________________________

And yeah- Marked for Death says "Creatures"

23
Rules Discussion / Re: Necropian Vampiress and Tanglevine
« on: January 02, 2014, 09:38:38 AM »
You are  correct- the later would apply.

If you target and cast tanglevine while the Vampiress does not have flying- it is a legal target.

Then, vampiress would follow the normal rules for Restrained: Flying creatures lose, and cannot gain, the Flying trait for as long as they are Restrained.

24
Spells / Re: force push
« on: January 02, 2014, 01:19:15 AM »
Poor sIKE- Did someone forget to pack their Eagle claw boots?  ;D :P ;D

25
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 05:14:02 PM »
I got a kick out of the Beastmaster!  ;D

26
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 02:52:31 PM »
Ok- I started by saying I wasn't going to comment on the topic at hand....but seeing as this is the only thread with a pulse ATM...

( This is more about the art as a whole- Yes, I can agree that some more Mage cards could be produced with females in full armor but I guarantee you that a female paladin would be, since, that makes sense. A priestess, not so much, your views on religion might be a little narrow if you believe so.)



"Are people going to be pissed off that Alt Wizard doesn't happen to be sexy?"

No. I would hope not. But....if there is a "Seductress" Or more likely- a "sorcereres" or enchantress- I would be a little mad if she didn't have any sex appeal (Not that sex appeal cant mean different things to different people, but to me, its the standard fair). 

To be honest- Im not happy when Harpies dont have breast exposed. Is it because I want to see a monsters breast- no. Its because its what I have become accustomed to- you dont want to see a green smurf do you???
 
Im going to end this by saying- Wouldn't it be fair to everyone if we had both? Both the 80s generic pulp fantasy art that I grew up on and more realistic representation of both sexes? That seems to be the most fair to me.

And Mage Wars already dose this- and that is why I personally dont see a problem.

Most games I play dont even try. They just dont.

And we're not just talking about me wanting to see boobies here, your talking about nostalgia, and to some degree, my culture.





If you want better depiction of women in fantasy games.....well.....here it is. Courtesy of Mage Wars.

27
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 12:53:32 PM »
Ya- Sarcasm doesn't translate all to well in the written state.

Neither does the phrase "You say potato, I say potato."  ;D

28
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 11:37:42 AM »
That should make everybody happy. I've singlehandedly solved the issue- Your all welcome.

It doesn't solve the issue as it doesn't change how AW presents female mages or creatures.

Using markers or Photoshop (depending on the skill of the person using it) won't allow the artwork to look natural with the rest of the set. It'll stick out like a sore thumb.
I think that we should have all women dressed in Burka's and the men dressed in heavy armor with closed helmets. This way no one will know what or who anyone is. Are they good looking or ugly? Tall or Short? Thin or Fat? This would solve the problem with the human (or not so human) form. We just don't want to look at it, as it is bad and detracts from a game about maiming and killing others.

TBH- this touches on what is the actual issue here of what is culturally acceptable and personally tasteful. This issue is far less about anybody being in the right or in the wrong- its far more about what people perceive (in their own veiw) to be right or wrong. (Now I am commenting something relating to the issue on the thread......oh God.)

29
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 11:34:55 AM »
That should make everybody happy. I've singlehandedly solved the issue- Your all welcome.

It doesn't solve the issue as it doesn't change how AW presents female mages or creatures.

Using markers or Photoshop (depending on the skill of the person using it) won't allow the artwork to look natural with the rest of the set. It'll stick out like a sore thumb.

Are you sure? I think that I may have.  ::) (It was a joke...I was being sarcastic, while at the same time trying to keep the mood light. Sarcasim- its a thing!  ;D) (Thats my slogan for sarcasm- its not directed at whoever I quoted)

30
Player Feedback and Suggestions / Re: Alternative female mage art?
« on: December 31, 2013, 11:03:57 AM »
I love the penny sleeve idea. It really does solve the concerns voiced by some of the players. But I'm not so how do I put this. I have the worst drawling skills ever. If someone could pre print these sleeves for me I would gladly pay for your time. It might convince my sister to allow my nieces to play with the priestess. Maybe some for the angels and other scantily clad artwork.(I have no problem with scantily clad men or women)
I really think that op kits could include ALTERNATE MAGE CARDS not specifically mage related perse but a generalized male dwarf mage clad in neutral armor. So if wanted he could be a priest or a warlock. Just a compleatly blank mage with no ability card. This would encourage more organized play and also not deduct from the spell tomes and expansions card pack counts. Then people could use a great looking mage earned by playing op kits.(sorry people who don't have access to op kits organized play or able to go to conventions.) Also could be made into a 10 card "booster" pack adding new mages without changing the meta maybe with some enhanced art mages in it.

You could just print out your own pictures or use photo shop- cut out the card- and stick it in said sleeve. I understand that people want AW to make alternate cards- but in some situations where if the art is a problem, that can be done.

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