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Messages - Locusshifter

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31
Custom Cards / Re: War Spells (Part 2)
« on: February 05, 2013, 04:22:12 PM »
I love the idea of the trap. There could be a whole mage based on spells like those; that'd be fun, at least for the player running that mage ;)

32
World and Lore / Re: Spell Schools
« on: February 05, 2013, 04:20:45 PM »
I wouldn't want to see a new school too soon. Currently I feel like it would only serve to thin out the upcoming offerings. If they do introduce a new school I'm hoping it will be a larger expansion that puts it on par with the other schools immediately in terms of volume and variety.

33
General Discussion / Re: Long Turns and Game Length Limitations
« on: February 05, 2013, 04:18:45 PM »
Quote from: "Thessial" post=7114
The tie breaker (in current format) goes to the mage who has been dealt the least amount of damage. This means that if I do 20 points of damage to the priestess over the course of a game and she heals 11 of it and in turn does 18 damage to me, I win the tie having done more damage to her during the game than she did to me.

Healing is not a factor in tie-breakers.


I love that. I would think that elminates turtling for a time-based win via healing.

34
General Discussion / Re: My Spell Books look terrible
« on: February 05, 2013, 04:05:10 PM »
Quote from: "DarthDadaD20" post=7094
Quote from: "Locusshifter" post=7077
Quote from: "DarthDadaD20" post=7063
Thats with any binder like this...I have ultrapro/MtG/monster ones, They all at some point go in reverse. I just made a habit of slightly pushing the card up with my thumb nail from the bottom of the card. For some reason, they are all like this from all manufactures.


The monster ones aren't, not at least the ones I have. Each page is double sided and loads from the side.

mine dont! that sounds cool! Mine are pretty old. Are yours newer?


Mine are about a month old.



Man I love these things. They've actually got enough room to hold two mages worth of spells.

Edit:

Well I guess I suck at embedding images, but there's the link nevertheless.

35
General Discussion / Re: Long Turns and Game Length Limitations
« on: February 04, 2013, 04:07:24 PM »
Quote from: "Bjorne" post=7058
We time the planning phase like this: as soon as one player is done, he/she turns a 30s hourglass, and that is how long time the other player has left to decide.


That's similar to how tournament Robo Rally is handled. What's worse is that if you run out of time your cards are drawn randomly from your hand. I know the latter couldn't be done here, but it's amusing nonetheless; unless it happens to you  :P

36
General Discussion / Re: Game length
« on: February 04, 2013, 04:03:42 PM »
I think playing with or against the priestess might be the biggest variable. I think her healing could stretch a game if she was allowed to.

37
Player Feedback and Suggestions / Re: Spell-like protectors
« on: February 04, 2013, 04:00:59 PM »
Quote from: "Gewar" post=6975
Coloured card sleeves are usefull in MW to see owner of given card.
I would like to see protectors designed for MW for more thematic value. Of course, you can make art simmilar to spell book covers, but I have different idea.

Most time you will see revers of the card is when you have prepared spells or hidden enchantments. It would be thematic, if those cards would look like magic power. You could make specific artwork for each mage or school. In example:
Priestess/Paladin/Holly - Light aura
Necromancer/Warlock/Dark - some purple clouds
Beastmaster/Druid/Nature - spring greek fairy dust/whirling leaves
Wizzard/Arcane - blue/purple magic sparkling dust
Forcemaster/Mind - some mind lightnings
Illussionist/Mind - no idea
Sorcerer - no idea
Warlord/War - forge sparks or some blood rain/cloud
Air - little whirlwind
Fire - whirling flames (subtele - so they wouldn't look like finnished spell)
Water/Earth - no idea

They could be packed 80 in package - so there should be enough for every page in spellbook.


80 is a pretty non-standard pack as sleeves go, so I wonder how practical or cost impacting going to a manufacturer for a different distribution would be. Besides, 100 would likely be better as you'll split sleeves sooner or later and need replacements. At that rate, then, we're back to the more common packs of 50.

38
Player Feedback and Suggestions / Re: Expansions
« on: February 04, 2013, 03:57:45 PM »
Quote from: "SeanDeCoy" post=2203
There was actually a time when we thought of doing puzzle cut pieces for the arena so they could be made in any shape or size. The only problem was cards kept snagging where the zones interlocked, we hated that aspect of it.


When it comes to tiled layouts, paper maps, and the rest that make moving chits and cards around harder I've found the only solution to be a poster frame or a piece of plexi. I would still love to see some vinyl mats but they're not cheap either.

39
Spells / Re: Forcemaster vs Warlord ****SPOILERS****
« on: February 04, 2013, 03:52:41 PM »
Quote from: "patrickconnor" post=7025
Check in often to see some of the new spells from the upcoming Forcemaster vs Warlord expansion...


If this is the thread you'll be posting to, could you pin it please?  :)

40
General Discussion / Re: My Spell Books look terrible
« on: February 04, 2013, 03:51:31 PM »
Quote from: "gbatt" post=6988
one of the books is really bent so that the back and front cover are really skewed and don’t line up.


Both of my books were like this. I found once you had a spell book full of cards that this problem solved itself. I couldn't answer why.

41
General Discussion / Re: My Spell Books look terrible
« on: February 04, 2013, 03:50:22 PM »
Quote from: "DarthDadaD20" post=7063
Thats with any binder like this...I have ultrapro/MtG/monster ones, They all at some point go in reverse. I just made a habit of slightly pushing the card up with my thumb nail from the bottom of the card. For some reason, they are all like this from all manufactures.


The monster ones aren't, not at least the ones I have. Each page is double sided and loads from the side.

42
General Discussion / Re: Game length
« on: February 01, 2013, 09:48:46 AM »
My first few games have averaged a couple of hours each, and they've involved new players, so I certainly expect 90 minutes; unless a pitched battle occurs then it will either be a bit longer or MUCH shorter lol

43
Quote from: "DarthDadaD20" post=6968
Novice spells never cost extra even if its not a school the mage is trained in....I get 120 for all.


Yep, there are 3 novice spells. I missed one in my first count before a re-build.

44
General Discussion / Re: Removing effects
« on: January 31, 2013, 01:32:07 PM »
Quote from: "jcox2820" post=6950
Thanks, that makes sense. I never really looked at too many healing-oriented cards in general, which sounds like it would have answered my question.


Well, as others have said, there appears to be more coming, especially in the way of multitaskers, that would probably have gotten your attention any way. Since there is so little right now it's no surprise that you missed it. :)

45
General Discussion / Re: 4 player expansion
« on: January 31, 2013, 11:48:08 AM »
Quote from: "residualshade" post=6935
Quote from: "Thessial" post=6860
The Sell Sheet is still accurate in terms on product contents.

The Forcemaster Vs. Warlord expansion will contain:
216 Spell Cards
2 Custom Spellbooks
2 Mage Cards
2 Mage Ability Cards
Die-cut markers (These are the health and mana marker variety.)
Rules

Action Markers (packaged separately) are heading out to distributors today.

Hope this gives you some clarity.

John


this setup really bothers me. you should strive for consistency in your products. if you plan to include 2 spell books and markers in every expansion i am quickly going to have to start throwing things away from my new purchases. i realize your still small and new so your trying to meet multiple needs but with a game like this your products really need to be focused. Players are less likely to make purchases when a products price gets ramped up by items they don't need.


Books like those RETAIL for $5. I guarantee it's not going to be all that much cheaper without them. I also believe most players would rather have them rather than exclude them.

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