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« on: January 05, 2015, 10:48:56 PM »
Any card to give the Bloodthirsty trait to a mage would need to also have an Upkeep +X feature, so that the controller can choose to stop paying the upkeep whenever it gets out of hand or is getting him in a position where his inability to control actions is being too disruptive. Otherwise its just suicide, as the opponent can simply keep you from ever being able to cast spells or move on your main phase for the rest of the game.
The thing about a vampiric weapon is that its simply impractical... the Vampirism enchantment already covers this extremely well. There is little reason to use a weapon with Vampirc+Drawback when you can benefit from a weapon of your choice AND Vampiric via the enchantment instead. Vampirism gives very easy access to the trait regardless of weapon at reasonable spellpoint and mana cost (and discountable with enchanters ring). Even non-dark mages can make good use of it.
Also, having the healing source of Vampirism on the weapon is kind of putting all your eggs in one basket. A single dissolve knocks out your weapon and your healing engine in one action. With the enchantment and weapon as separate pieces, the opponent has to spend resources disabling 2 different things.
So, its hard to make a practical weapon with Vampiric due to the sheer utility of the enchantment version and the ability to benefit from things other more rounded weapons grant (pierce, burn chances, reach, ethereal, curse-casting-familiar, etc) with no major drawbacks.