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Messages - Avarice

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1
Rules Discussion / Re: Regarding Adremelich touch...
« on: September 12, 2014, 01:14:38 PM »
Thank you Shadow. Hmm.. that's a good card.

2
Rules Discussion / Regarding Adremelich touch...
« on: September 12, 2014, 10:50:20 AM »
Card says caster may pay 1 mana to keep burn token on creature. Does this apply to multiple burns?

3
Strategy and Tactics / Re: zombies vs skellies
« on: August 24, 2014, 02:38:34 PM »
K.. thank u

4
Strategy and Tactics / Re: Arena Axioms 1: Opening Strategies REVISED
« on: August 23, 2014, 10:00:09 AM »
Good convo guys. Very informative! :-)

5
Strategy and Tactics / Re: zombies vs skellies
« on: August 23, 2014, 09:46:35 AM »
Ok. If my mage takes damage, do zombies get bloodthirsty?

6
Strategy and Tactics / Re: zombies vs skellies
« on: August 22, 2014, 07:58:47 PM »
Also, if I go skells and forge, what would first 3 rounds look like? Should I go graveyard and libros as well, or just book and save the rest of mana to gear up?

7
Strategy and Tactics / Re: zombies vs skellies
« on: August 22, 2014, 05:09:20 PM »
Thanks guys for the advice. I figure with skells I can put more pressure on him with death fangs and archers. Zombies are lumbering, so it will take a lil longer to get to me after I start hitting him. Blood thirsty works on mage tho no?

8
Strategy and Tactics / Re: zombies vs skellies
« on: August 22, 2014, 08:43:17 AM »
Maybe lof against another necro?

9
Strategy and Tactics / Re: zombies vs skellies
« on: August 22, 2014, 08:39:46 AM »
 Definitely favor aggression. I know the necro needs sine time to set up.

10
Strategy and Tactics / zombies vs skellies
« on: August 22, 2014, 06:44:23 AM »
Whats up all. Im seeking some advice on a spellbook. I'm playing necro vs another necro. Would it be wise to go skeletons or zombies? Should I do something crazy and go big flyers?

11
Spellbook Design and Construction / Re: Forcemaster...Could it works?
« on: August 21, 2014, 05:05:23 PM »
Yes zot. Surging wave on a wizard tower and gorgon is such a pain to deal with.

12
Spellbook Design and Construction / Re: Forcemaster...Could it works?
« on: August 21, 2014, 01:08:39 PM »
Also, something that I'm sure was covered in previous posts I'd like to add. Using disarm to pop nullifies are cheaper than seeking dispells. If you think he has hidden nullify on himself, use disarm on a lvl 1 piece of equipment (if he has).  Only costs you 1 mana. Best case you disarm his gloves, boots, etc, and know that it's another enchant hidden.

13
Spellbook Design and Construction / Re: Forcemaster...Could it works?
« on: August 21, 2014, 12:50:49 PM »
Nice book! However, I would try to free up some space for mordoks ovelisk. Mind control/obelisk one, if not the strongest pair of spells in the game. Also, battle fury on a thoughtspore is great. I may also try to squeeze in a falcon precision.  Helps a bunch. Steal equipment could be fun, but using your full round action NOT to hit the enemy mage is a mistake. You have the disarms to negate his armor, and a battleforge to spawn your own armor. I've used disarm on a thoughtspore and it worked well, as well as battlefury on a mage wand. You want to be doing damage to enemy mage every round past 3-4. Yoi are on the clock as a FM, and it is only a matter of time before you get overwhelmed by creatures. I think inv stalker is a good addition, except vs a wizard. It's jusy added pressure coming at enemy mage that can only be dealt with by an aoe spell. Which are a full action, and prevents him from running away from you.

14
I'm actually playing a mirror necro vs necro this weekend in campaign. I'm brainstorming a custom book built around rush...perhaps vamps or lof... decisions. ..

15
I have played vs idol/deathlock in my campaign as a FM. I had no problem taking a measly 1 damage per round while I ignored his creatures and went for his throat. Round 6 win. He hurts himself not being able to heal. He seems very strong mid to late game with zombies/skells. Just kill him before he gets going mid to late game.

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