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Messages - dyobs69

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Rules Discussion / Charge +X
« on: January 19, 2013, 06:10:53 AM »
Does the Charge +X trait  stack? its not specified in codex section of the rulebook that it doesn't stack but I just want to make sure

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Rules Discussion / Re: Condition Removals
« on: January 13, 2013, 02:22:30 PM »
And by the way sir, lets say I didnt roll a "0" for a burn token I have for my creature, how will the burn damage apply? will it depend on the attack die rolled 1 or 2 damage? or is it always 1 damage whether I roll a 1 or 2?

3
General Questions / Re: Burn Question: How does Flame +/- X interact
« on: January 12, 2013, 12:42:34 PM »
How do we determine the burn damage? a roll of 1 = 1damage / a roll of 2 = 2 damage?

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Rules Discussion / Re: Condition Removals
« on: January 11, 2013, 12:19:05 AM »
Multiple cripple/burn tokens on a creature requires an escape roll for each of them, is that right?

Daze token on Hydra, do I have to roll a 7+ for each strike?

5
Rules Discussion / Re: Chains of Agony and Fire Trap
« on: December 29, 2012, 07:47:55 PM »
since this concerns traps & triggered effects, what about teleport trap, lets say I have a full action & moved to an adjacent zone with a teleport trap & got ported away, can I still use my quick action to move to an adjacent zone or use my quick action to cast a spell?

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Rules Discussion / Re: Fear and Defense
« on: December 12, 2012, 09:38:24 PM »
How about if my Cervere, The forest Shadow is enchanted with Cobra reflexes and Force Sword, will I be able to make a Defense roll 3x per round on a melee attack?

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Rules Discussion / Re: Attacking friendly creatures
« on: December 05, 2012, 12:28:06 AM »
So my own mage can also be a legal target for my own spells, for example: my mage has burn tokens and I decided to cast a Geyser and target my own mage to remove the burn tokens

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Rules Discussion / Re: Condition Removals
« on: December 04, 2012, 09:35:58 PM »
Oh! that's a good one, never thought of that  :lol:

thanks a lot

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Strategy and Tactics / Re: What to Do Against Arcane Enchantments
« on: December 04, 2012, 09:20:12 PM »
I love the reverse magic part, the look on your opponent's face will be priceless when that happens. Although, when revealing reverse magic, can the controller choose to just let the spell be destroyed instead of playing the Rhino Hide onto the enemy mage? just a thought...

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Rules Discussion / Re: Condition Removals
« on: December 04, 2012, 09:07:02 PM »
Thank for the quick reply

So the burn status only gets removed by rolling a "0" and the removal cost of 2 mana on the burn token as of now can only paid by a priest using their restore skill

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Rules Discussion / Re: Condition Removals
« on: December 04, 2012, 08:50:14 PM »
If I understand this correctly, I can not just pay the removal cost of a condition unless I use purify incantation(on poison conditions) or follow the removal costs conditions on the token, how about burn effect? on a roll of "0" remove burn status, do I still have to pay 2 mana after rolling a "0"? or can I just pay 2 mana to remove burn instead of rolling 1 attack die?
Same goes for Daze and Stun,although these conditions are removed after acting, what are the removal costs for? (except for priests who has built in skill)
 
I've read the removal costs in the rulebook, I just wanted to make sure my friends and I are doing the right stuff when we're playing.

Thanks in advance

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Rules Discussion / Teleport LOS
« on: November 28, 2012, 10:58:38 PM »
Teleport text: Target creature is Teleported to the target zone. X = 3 mana per zone moved away from its current zone. You must pay at least 3 mana even if the target is teleported to the same zone. This does not count as a move action for the creature.

Question about LOS 0-2 Creature & Zone

1. taget creature - upto 2 zones from the caster's current position, am I correct on this?

2. target zone - upto 2 zones from the target creature's current zone OR upto 2 zones from the caster's current position?

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