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Topics - SirJasonCrage

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1
Fan Fiction / Two Bags of Fortune
« on: April 15, 2019, 07:32:11 AM »
Explanation at the start:

Some few people in the Mage Wars discord have urged me to put a story into written form. While I usually write in German, I'm trying to write in English this time. Since quite a few mage wars players asked me for this and I'm taking some inspiration from players to create my characters, I would like to post the story here.

The story does not take place in the world of mage wars. If this disqualifies the story because a rule or two, I'll have to accept that. I would like this thread to be purely for the story. Please, if possible, make a new thread for your replies, advice or complaints about it.

2
So I played against Freeborn’s Forcemaster with my Warlock yesterday. It was a highly interesting match, for various reasons.

I was playing my “Lordlock” again that tries to lead two or three of the following big-bads into battle: Dark Pact Slayer, Dark Pact Slayer, Goran, Malacoda, Magma Golem.

 First turn, I opened with a step toward him and two mana flowers. He played a forge and an enchant and decided to stay in his corner. My second turn saw me equipping a hawkeye and placing a forward forge into his center tile. I wanted to start hardcasting the next turn.
He got Moonglow out of the forge, that turn, then Summoned a brute and enchanted it.

Change of plans, then. No creatures. Dark Pact pierce is useless against Brutes, as is the bloodthirst from Goran and a Bloodreaper. I’m not dumb enough to summon a Magma Golem or Malacoda against a force master. I summoned my second forge and tried to gear up for a) cheap curses with moloch and b) more dice on my fire attacks and rerolls for range. I gave myself regrowth and kept chains of Agony for final QC because it’s a pretty neat curse against zombies. He got a force-snake out and revealed redistributed power on his brute.

Next turn, he deployed a dispel-wand and immediately got rid of the Chains of Agony. Wary of a forcepush into a melee-buffed brute, I changed my forge-plan into some defense. Little did the brute care, because it rolled a six-crit attack, ignoring whatever armor I build up. That’s when I started retreating. I put enfeeble onto his mage, without revealing it and I threw an Agony onto the brute to save one of my forges. He attacked, it survived. Then he dispelled the agony. When he was in the left center-tile, together with my first forge and I was in C3, right next to my spawn corner and below my second forge, he halted his charge and refused to walk into my waiting crumble for two turns. I really wanted to get rid of his Wand.

After I shot an 8-dice Fireball into his brute, dealing 4 normal and 2 crit damage and then rerolled that into 7 normal damage (At least I got two burns), he exclaimed “ah, now I see why they’re broken” and proceeded to summon another one. That one also got some power redistributed from a force-snake, as well as the mage.
When his mage and one of the brutes finally destroyed my first forge, I had two leathers, a shadow cloak, and a vet belt. I also had both Warlock rings, precision gloves and Moloch. I felt battle-ready. One of the brutes obliged and walked into my zone.
To hit me with a roll that dealt 11 damage.
I had a guard ready and a firestream, leaving that brute with 8 dmg and 2 burns. I then walked into the right center zone to be with my remaining forge, as well as the forcemaster and the second brute, dissolving the wand.

The burns killed that first brute, now I had to face the second one, as well as a melee+5 Galvitar-Equipped Forcemaster. I’d saved some mana, so I equipped a demonhide armor, played a debilitate onto the forcemaster and, after getting tanglevined in QC, blasted the zone with a ring of fire. Tangle took 6 dmg and two burns,
Forcemaster took 4 dmg and two burns, brute took some normal damage and no burns. At least I rerolled that into a bit of critting. The forcemaster then proceeded to enchant me, instead of hitting me with a debilitated doublestrike into 4 armor and a vet belt, then hit me with the brute, bringing me up to around 21 damage. The demonhide did some work and put 2 more damage onto the brute.

The next turn, I finally activated my regrowth and teleported into my spawn corner, two tiles away from the enfeebled mage and the lumbering brute, thus dropping the tanglevine and guaranteeing that no melee would hit me that turn.

I spent a bit of damage to kill the brute, he spent some mana to de-curse himself with dispels and to try pulling me towards the brute. During all this time, one of the burns from the ring of fire stayed on him. The brute died and we found ourselves back in the forge zone, my demonhide dispelled and my movement somewhat restricted by a force crush. Since I didn’t really fancy getting hit by 9+4 dice, I’d spent my dispels on his bear strength and his Distributed power, and also gave him an Agony. He poisoned my blood and ate a flameblast in return, bringing him to around 15 dmg and a second burn.

Seeing as his melee attacks were rather useless, he summoned a stalker. Stalker got one attack in, got a friendly enchant and brought me to a dangerous point, since poisoned blood and force crush were ticking just as the burns on the forcemaster were. I decided to throw my other two flameblasts into his face, then gave him a ghoul rot and lesser teleported out of the zone in final QC, his ini. At this point, he had Ghoul rot, Moloch damage and two burns to fear in his upkeep, with only a regrowth to help him survive. He was at 29 dmg

In the end, after all automated dmg was applied, he had one hp remaining. My plan had been to use another lesser teleport in order to get out of range (forcecrush preventing a pull) and then just betting my luck on a fireball against his dodge.
Screw the plan though, I killed him with Moloch instead.

Well played, freeborn. That was an enjoyable match.

Things of note:
If all of your creatures either get countered by forcemaster or feel rather useless against brutes, you’re gonna scratch your head a bit when a forcemaster starts summoning brutes against you.

I usually name it a weakness for brutes that it’s hard to buff them. Distributed power kinda circumvents that. Then again, one of the big strengths of a brute is that he doesn’t really need buffs anyway. So while the book idea is an interesting one, I’m not quite sold on it being a smart one yet.

Personally, I’d have tried to use force pulling a bit earlier. In Freeborn’s defense, I usually expected a pull and positioned in ways where one pull would not be enough to get me into real danger. When I finally gave him a chance to pull me, it would have put him out of his forge range to do it and cost him an action because he was already enfeebled.

While his defense protected him from me even attempting a fireball, it didn’t help against my flameblasts. I had three of those, with 2 additional dice, 1 pierce and a reroll. He really needed an answer to that, but once he forcecrushed me, there wasn’t really any mana for a forcefield.

Generally the most fun thing about the match was the way he forced me to completely abandon the plan I had for my book and go back my curselock-roots. I wouldn't confidently say that I can beat that Forcemaster with my other books.

3
So I thought I might do another one of these.


Yesterday, I played my Johktari against Bolverk's Paladin. My book tries to get superior econ with Lair, Shard, harmonize flower and Enchanter's Ring and then attempts to counter whatever the opponent has been doing. It has two Wolverines, two Direwolves, four rats, two Thunderift Falcons and one Owl.

My opening is rather simple: Corner Lair (C4) with shard, then Harmonize Lair and a flower. T3 has 7 mana on lair, 10 mana on mage. In this match, I got a Wolverine out of the Lair and used Enchanter's ring and Hawkeye onto myself.

Bolverk started with forge(B1), Hand of Bim Shallah(A1), Malakai's Basilica(A2) and a Ballista(B3) in range to attack the lair. His forge started with Champion's Gloves into the Light +1 ring. He quickly advanced into Ballista zone and guarded there in T3. I myself went to A4 so that I could threaten Ballista or Malakai's if I used bow, while maybe diverting attention from the lair without leaving it unprotected.

T4 he made a mistake, as he admitted after the game. He summoned Ehren, forgetting that this would void his guard. He also used HoB to place armor onto his mage and not to begin healing Ehren. I had prepared Joined Strength and reclamation. His Ballista dealt 5 damage to lair. I then enchanted the Wolverine and sprinted into the ballista zone to attack Ehren with a wounded prey marker, bringing him to 9 damage. Wolverine also doublemoved into the zone. Bolverk dropped his second action, which I guess was supposed to be some healing for the doomed Ehren.

Turn 4 he placed the challenge marker onto my wolverine, as well as the Malakai's Basilica marker. I summoned a Direwolf from the lair, he equipped himself with the lightsaber. My Mage killed Ehren with a spray of barbs and then guarded for the Wolverine. The Pally used a dazzle to deal 1 damage to the wolverine which I transferred with joined strength but still gave him a rage marker. The wolverine now attacked with 3 dice and inflicted a bleed. The Pally then dropped pillar and rolled 4 normal and 4 crit damage, dealing 5 do the wolverine.

Upkeep Pillar dealt one more damage to the wolverine. I summoned another Direwolf, he got breastplate out. A Luminous blast brought the wolverine to 10 dmg and a second rage marker. The Ballista brought my Lair to 10 damage. A Corrosive orchid robbed the Paladin of his gloves, the sword crumbled away. He moved out of the zone to kill the lair with a fire attackspell, my wolverine moved towards his temples. The Pally was now no longer in range of his forge.

The game, at this point, had beed decided. His last ballista shot went into the Wolverine, bringing it to 12 dmg. I kept disarming him and threw him to my wolves. A Luminous blast hit me for 10 damage and he brought me to 22 damage in total. In the last turn, I prepared a heal for 9 mana and a sprayed barbs to see what he would do with his QC. He used a teleport to get out of a stranglevine and out of reach away from two Direwolves, then I killed him with the barbs.

It had been a good match.


My take on the match:

It's a fairly basic strategy to generate better economy and then defend against any threat your opponent tries to inflict upon you, while generating more and more threat from said econ. The match simply came down to how Bolverk would deal with it. His book being new, he tried to combine some buildup with the temples, some action generation through forge and some threat with the ballista. The mistake with Ehren cost him dearly, and he just didn't find a way to recover.


Things of note:

Spray of barbs is dumb. Nature never had an attackspell and I'm not yet convinced that this needed to change. Such a good attack.
Ballista sucks. Yeah ok, not really. Ballista doesn't really threaten me though, if it has to kill the lair on its own. That's four turns where I basically don't need to fear it or handle it in any way, because a 5 dmg or a 11 dmg lair still do their job just as well as a full hp one.
Removal can be a dick. Using Champion's gauntlets just to protect that sword kinda tells me you don't have too many of those. Meanwhile I'm bringing four dissolves, two crumbles and three corrosive orchids.

He was somewhat unlucky with attacks onto the wolverine, but even if it had died to that last attack, the only damage it dealt afterwards was to kill the basilica and then position itself threateningly. Every action used onto it was a small victory for me. I actually think he had a real chance to win, even after Ehrens death, if he attacked my mage with melee and then used two pillar attacks onto me instead of the big badger.

Then again, hindsight ist 20/20 and the whole game would have had different priorities from then on.

GG
WP (except for the Ehren turn :P )

4
So, that battle you heard about, the one that took place yesterday... Yes. That was me and LuckiestLuke, taking the arena by storm.

The book I chose was a Malakai Priest whose primary idea is to summon a Bridge Troll and use the Crown of Protection to turn that Bridge troll into a WAR TROLL.
As side-options he packs a whole bunch of Attackspells, a forge and some equip, as well as four temples (HoB, Malakai's, Meravan's and a Lasertower). His creatures are Samandriel, Metatron, Troll, Ehren, two Redhelms and three Initiates of the Dawnbreaker, just because I love those little guys. No Cassiel.

So Luke opened with a Flower and Mhegedden, into another Flower and Gerard Madranger.
I opened with Ehren and a Forge, into Troll, Crown and a stack of armor on the troll.

At that point, both of us got terrified of the other's lategame. I imagined him swimming in gold and mana by the time my army got anywhere near ready to deploy and from what I've gathered, he thought that by the time his buildup reached its break-even-point, my troll would reach the break?-never!-point.

Both of us quickly moved into our respective center tile, at which point he had added a Panzerguard to his Army and placed a forge, while I'd equipped a healing ring and a regrowth belt to myself, as well as a Life Link to Ehren (which synergizes nicely with the healing ring.)

He boldly placed a ballista, moving the Panzerguard in there to panzerguard it, thus forcing me to either endure his range attacks or move into the tile with him.
I chose the latter option, even though he outnumbered me 4 to 3, at that point. I somewhat regretted the decision after he revealed a banner of command on the damnable dwarf.

Alas, most of the match played in that zone. We were in range of both Forges, with his ballista unable to shoot anything but my forge. Participants in the battle at this time were Orc, Gerard, Panzerguard and Mhegedden on one side, against a 3-armor-Troll and a Lifelinked Ehren.

My first focus was to kill Gerard. I achieved that by having someone attack the Panzerguard to get rid of the guarding, then blasting the pirate luminously for 7 dice and a burn. Luke equipped a healing wand and tried to keep him alive, while also trying to kill one of my creatures. The troll was the first to get 5 damage due to some guarding, so he focused that one.
We agreed after the game that his focus on the troll with "free" regen, instead of Ehren, whose damage at least would get transferred to the mage, was one of the deciding factors of this match.

To make this long story a wee bit shorter:
I killed Gerard. Just before he died, Luke used his gold to get a Knight of Westlock out, much to my annoyance. I managed to get three burns onto Mhegedden, all of which stayed until his fiery demise. Mhegedden drew at least one heal action from the healing wand, as well as two lesser heals. All hail Malakai.
Luke equipped an elemental wand with a surging wave, because that's actually a very smart thing to do and he's a smart guy. He never did roll a push though, so that's kinda bad luck for him. He almost got the troll, because I felt save and didn't heal it or put a restore on. A swift Dazzle for a stagger and a horrible roll on his part with a thrown rock for 4 blanks saved the troll and sealed the deal.

His Mhegedden had burned, my troll had been healed to full. My Ehren was at 0 damage, his Panzerguard and the KoW about to die. At this point, he switched over to focusing my 14-ish damage mage who only had one armor (and aegis), while I still hadn't bothered attacking his mage.
Attacking mages isn't my style. I'm a conqueror, not an assassin. I also like control more than chance.

His efforts were commendable, but they just ran onto a wall of healing, undoing every bit of progress he made. That pretty much sums up the match and my book. With the troll on 3 reg and Ehren on up to 4 heal per turn, I undo my enemy's progress.

Having spent his attack spells and being informed that my heal spells were still in good supply, Luke surrendered the match. I was at 17 dmg and him at single-digit, but the game was clearly in my favor, seeing as both my creatures had endured through that whole match, while he stood alone, his army vanquished by the justice of Malakai's light.


Noteworthy:

That was my first match with this book. At multiple points during the game, I'd wanted to summon a Redhelm Avenger, but never quite got around to do it. It's an 11 mana investment costing me a full action (and probably my QC too, with those mana costs)

The match, for me, was basic as hell. I didn't do much more than spam attack spells, attacks/guards and heal a lot. Both books were, of course, geared around battle, so neither of us tried to evade it. I could have chosen to draw him out, spread his forces while I destroy his forge and flowers. His ballista, after all, wouldn't prove much of an annoyance against the massive sustain I had in my squad. We both somehow silently agreed to a brawl though.
I am somewhat surprised to see that I came out on top. He outnumbered me through most of the battle. As for the guarding-game, he had an interceptor as well as an elusive hard-hitting demon monster. All I had was two tanky bois and a mage that served as artillery-support.

Healing ring and life link is fun and with Ehren you never feel like you "waste" the healing spell on someone who never had much damage.

Burns can actually kill. Mhegedden took at least 12 damage from burns alone, forcing his mage to spend more and more actions/mana on healing.

This is where the matchup was glaringly in his favor. He had forge, two flowers, discount cape and a forge, while I had nothing but my forge (which, in turn, eats even more mana). One of the reasons why I'm willing to go for this build and also a main reason why it worked in this match is Dazzle. That little wonder of a spell. I got four of them in my book and I think I spent them all.

I actually never use Blind on time. I'm always like "well, I'll kill the creature anyway..."
I'll have to say though, it's a whole mixed bag that spell. You don't get to use it for the next attack of the creature, since it only activates after successfully dealt damage. Most of the time I'd preferred to try for a Stagger or a daze for immediate protection instead of using blind for a lasting impact.
The other issue is who to use it on. The panzerguard was sure to get its attacks out because I had to get around the guard and wasn't willing to use attackspells to do that. Mhegedden dealt the most damage but I was hellbent on killing him anyway. The mage also serves as a nice target, but he's worse than creatures because he can just go like "lol, ok, I use other spells then. You do you, buddy."
In the end, I only threatened to use it after I'd killed all his creatures, to deny him the mage kill. I actually just healed instead, because I wanted to use the healing ring more.
I really want to use that card, but I never quite think the situation warrants it...

Anywhoo.
GG. WP.
Enjoyable match, and bloody till the last minute.

5
So after that quick beat-down match we immediately staged a rematch. I told him to take a good book, because I was using my favorite.
So the basic idea behind my book is to teach me how to use creatures. I'm too dumb for that, playing mainly solo mages and getting slapped whenever I try to do buddies or swarms. If it's at least with my best mage, I thought to myself, I might just get the gist of the basic playstyle. It has Mhegedden, an Afflicted Demon, a Grey Wraith, Drokarr, Goran, a Lava Golem and a Fire Elemental. (No, I do not expect to ever summon all of these. I think of this as a versatile toolbox)

So I start with move down and Doubleflower (B2 and C1). He opens with move up, to build Lair (B3) and harmonize it.
My usual T2 would be Mhegedden into forge, but with such dedication to the spawnpoint, I switch to Mhegedden and an Idol of Pestilence into the deliberately left empty A1. He opens with a Wychwood Hound (WWH) from Lair, then moving into Lair zone to get a beast ring and summon another WWH.

Lair summoned another WWH. I conjured a forge into my Zone (B1) and placed Chains of agony onto one of the hounds. One hound moved into B2 to guard, the other followed him to attack flower for 4 dmg. Beastmaster followed, enchanted me and summoned another WWH.

His lair summoned a Thunderift falcon. I considered preparing my Grey Wraith and prepared the Afflicted Demon instead. My forge equipped some cheap leather onto me. I let him move in and use his actions to attack me, then summoned the Afflicted Bloodreaper and used Death Link on one of the WWH.

For a while, the match turned into a brawl in that zone, with me trying to kill his creatures with Mhegedden, a bloodthirsting Afflicted and a Hellfire Lash, while trying to tank up and protect my 29 hp ass through Regrowth, Bloodreaper-Attacks and hopefully more Death Links. Joke's on me though, he never summoned anything big enough to warrant Death link, nor left me without Pblood for any extended amount of time.
He, on the other hand, used Pbloods, Rusts and his creatures, in conjunction with his own melee Attacks to damage me, while armoring up against the attacks from my Afflicted Bloodreaper. When he had 2 Weaks on him, he ceased the attempts to melee me.

The game ended with a masterstroke from Aridigasfan. He had previously moved up into A1, then A2 to get rid of the 7 dice Afflicted Reaper-Attacks, since bloodthirst pretty much nailed that Demon into the Battle Zone. I was at a dangerously low point, he was in Semi-Danger with 3 armor at that point and mid-twenties of damage on him. I was still in B1, the battlefield of that match.

I had a Dispel wand and just equipped a dark cloak. Everything I did after Deploy was stupid and useless though, or rather, brilliantly countered by my opponent. His lair had finally summoned Slavörg, so Instead of using Ghoul Rot onto the enemy Mage, I used Death Link on the Kitty, then moved down to C1 and removed Pblood. After that, I had rust, a corrode, Hauberk, one Leather part and Regrowth on me.

Aridigasfan had completely read me, moving a Lynx (with 2 damage from idol) to attack my Afflicted demon (brought that one to 7 damage) and, via bloodthirst, Nail it to that zone. As his QC, he followed that up with a Deathlock into A3. Mhegedden, with him in A2 had the options of attacking him or the Deathlock. I chose the mage and brought him up to 28. He then moved down into B2. My Afflicted Demon slaughtered the Lynx, for all the good that did me.

The final turn was a good old round of Rock Paper Scissors. I had no armor, 5 hp left and no way to get that Deathlock lifted. His Initiative.
I had no Push, no Tangle. I could Enfeeble him, but if he only goes for a boulder, he will move and then throw it. I had to assume that he would play around enfeeble. I decided to look at his Lair, then decide whether to Equip a fire Ring from Forge and throw a lucky Fireball (against 3 armor and 7 remaining hp) or use my QC to dispel Rust and then... hope to survive his one shot, enfeeble him afterwards and walk away to kill him during the next turn.

My hopes were thwarted. His lair did nothing. I dispelled Rust, he moved and used his 9 mana to throw an Acid ball for no damage and two corrodes, as well as a Geyser, that brought me to 1 hp remaining.
With a Deathlock on the board.
And my own Idol of Pestilence.

Out of options, because I couldn't afford my fireball any more, I simply walked into his zone and Attacked with Lash. It dealt 4 damage and gave him 2 burns. He then killed me with a Lynx.



Noteworthy:
Idol of Pestilence has nice synergy with Bloodthirst but I still think, in hindsight, the Grey Wraith would have been better to defend me, while also immune to Idol.
I'm too scared to bet my life on a Fireball.
Early pressure always fucks me. My opener with doubleflower into Forge/Idol and Mhegedden basically leaves me helpless. Even more than helpless if it's Idol.
Maybe I should have Skipped Mhegedden and Teleported a Lava Golem into the Lair zone instead. I did that once and found it hilarious.
Aridigasfan played the match pretty much flawlessly.
Death Link is dumb against swarmy little critters. Especially when there's focus on my mage. Of course I'll eat Pbloods.
I'm a bit bummed out because I consider that my most favorable matchup.
Losing this one was much more enjoyable than winning the one before it with Pillar.

6
So we played Johktari against Adramelech. I was like "so how fast of a rush are you going to pull on me?" and then just walked straight into him with a double flower opening. Not one of my smartest notions. My Johktari tries to go forge instead of Lair, saving mana for her strong creatures: Two direwolves, a Wolverine, Kralathor, Izimbila. The forge holds two bows, two spears, a wand of each kind and lots of cheap leather armor.

Anywhoo, this is how it went:

I opened with doublemove doubleflower, into forge direwolf T2. That leaves me at 0 mana, almost as if I'd calculated it all out :O
Aridigas opened with a doublemove and forge, then a flower and an enchant, as well as fire ring out of the forge.

For the next turn, I had gloves of precision on forge, which would leave me with 9 mana for either a force hammer onto mage or a Pillar of whythefuckdidtheyreleasethis.
His forge opened with a Lash and I immediately knew that Pillar would win me the game. I did not QC and as my first action my mage walked into his zone and slapped him for 3 dice, forcing him to stay in the zone to attack me or leave it to attack the wolf. He stayed and whipped me, then used another enchant for me. My wolf moved in and bloodthirstily took a bite out of him.
Then I deployed pillar. I feelt so cheap.

The rest of the match is rather easy to tell, we tried to armor up, counter each other's armor and beat each other down. In the end, we were both almost dead when I had Ini and just barely hit that force hammer for 2 normal, 4 crit and a slam. He was at 29 dmg before that. The slam would not have saved me, because he had prepared an Explode. Clever guy.


Noteworthy about this match:
Nothing much.
Pillar OP. That's basically it.
If he leaves my zone I equip a bow and spam attackspells while he has a useless Whip and gets chased by a Direwolf. He also risks getting pushed back all the time.
If he stays in the zone, he can hope to kill me faster, but takes damage from Pillar every turn. If he goes for the dark cloak, he can't get armor.

I did not enjoy that victory.

7
LuckiestLuke played an experimental Titanodon-focused Dwarf Warlord book and I fought against it with a newly built Straywood, focused on using the emerald elk staff in one hand and the healy scepter staff that you can hit people with in the other hand to keep your creatures alive.

I opened with doubleflower into joined strength pet direwolf.
He opened with flower+doublemove into Titanodon and another flower.

I immediately used a nullify on the grey fatty, guarded with my big dog and equiped the faith healer's staff.
He walked one step, burned an enchant on my nully and placed a Ballista. Titanodon followed him, we were now one zone apart.

He opened next turn with his Ini, walking a step away from me and into his ballista zone, then enchanting the elephant again. Ballista hit my Direwolf for 5 and I kept joined strength face-down to bluff some more and because I was bad at math and thought I needed the mana. I then put the Titanodon to sleep with a sleepyflower and doublemoved into the Ballista zone, together with my trusty dog.

From then on, I tried to fortify my hold on the Ballista zone with a Vine Snapper, an acid plant and a snake, while he woke his Titanodon, pushed me out for a crossbow bolt and some Titanodon kicks and moved out for some safety and to plant a forge.

My wolf mauled his Titanodon to death and then died shortly after that, my Snek chased the dwarf and gave him tons of weaks. My Snapper died, too. We reached a point where he had some equip, 20 damage on him and I had about 4 dmg on me with nothing but the sparkly healy staff in my hands. I summoned a Crocodile Pet and placed an acid flower into his forge zone, he summoned an iron golem and hit me in the face with a few rocks, boulders and a Pillar of burning rage. I still didn't put on any armor, fool that I am. All I used for defense was a cobra reflex onto my Mage. Some teleports made sure I ate 8 dice from Pillar per turn.

The game ended with his golem Battlefurying me up to 33 dmg, which my Pet Crocodile and my sleepy mist plant and my Acid ball responden to by hitting him up to 33 dmg. The then bouldered me to bits.

The end.


Noteworthy:
Dice were pretty high that match, for both of us. Even if I'd revealed Joined strength earlier and even if my Healy staff of hitting things had rolled better heals on the Direwolf, the killing blow brought it to 18 dmg. That's rather dead, even for a Pet.

The Titanodon-Focus costs a lot of actions, but I feel I used less actions to get rid of it than he used on getting it to work. Ballista and forge still gave him an action advantage. My book tries to explicitly win without forge though, since Elk stave and Faith healer's already eat mana.

While I did lose on a hair's breadth, I most importantly lost because I thought Cobra reflexes could replace Armor and got Mage-Sniped. He won because Forge is rather good at supplying necessary stuff like an armor and a teleport wand and a regrowth belt.

I still liked my approach of securing zones with plants, be they creatures or conjurations. I tried something similar with Johktari a while ago and I can't quite say who's wearing it better yet.


What do you think about the match? Did I even describe it enough for you to have anything to think about?
What do you think about the format? I know I skipped some stuff in the middle, but I don't think I could go through a whole match with detailed action-for-action protocols... Much less if I'm only bored at work and working from memory like I'm doing right now :D

Lastly, for the mods: Did I post this in the right place? Feel free to move the thread if I didn't.

8
Spellbook Design and Construction / THE Book.
« on: July 02, 2018, 01:56:30 PM »
Big Edit: If you're making one of these, just add a mage and a mage stats card. If you save the book with an empty "mage" slot, it's gonna move the pot down, which causes all sorts of trouble.

Hi guys.

I just made a book and saved it. It's the book I'm gonna load from now on, to make new Mages. It has everything a mage might want and maybe some stuff that some won't want. Still gonna be less of a hassle to remove some of that stuff, instead of adding all of it.

Neat little number: If I use it as it is, so far, with a Forcemaster as an example mage, I'm at 85 SBP. A Warlord would be at a whopping 100.



Mage

Attack
2x Acid Ball

Conjuration
2x Mana Flower
1x Pillar of Righteous Flame
2x Tanglevine

Creature

Enchantment
1x Galvanize
1x Ballad of Courage
1x Chant of Rage
1x Bear Strength
1x Hawkeye
1x Nullify
1x Jinx
2x Poisoned Blood
1x Magebane
2x Regrowth
2x Brace Yourself
1x Rhino Hide

Equipment
1x Leather Chausses
1x Leather Boots
1x Leather Gloves
1x Mage Wand
1x Mage Staff

Incantation
3x Dissolve
2x Teleport
1x Purify
1x Force Push
3x Seeking Dispel
1x Remove Curse
3x Dispel



So I ain't really sure if there's a lot to discuss here, but if something strikes you as odd or something's in there that you'd do vastly different, hit me with it :)

9
Rules Discussion / Dragon's Breath target options
« on: March 02, 2018, 04:24:11 AM »
Heyho.

With the thornlasher epidemic ravaging the meta, I'm trying to find ways to weed out the root of the problem.

I've been thinking about using Dragon's Breath to get rid of the tree from a distance.

Now imagine the Tree in A1 and my Warlock in A4. The druid's not stupid and has conjured a wall of thorns to block me from attacking.

Do I have to see both targets for my Dragon's breath at the start of the attack?

If that wall is between A1 and A2, can I attack the wall as an attack onto A2 and, after successfully destroying it, now choose a target in A1, since vision is no longer blocked?

Furthermore, if that wall is between A2 and A3, can I attack the Wall as a target in A2 (where the wall technically is, too) even though I can't see A2, and still use the second attack on the tree in A1?

10
Rules Discussion / Sectarus and Rise Again
« on: November 30, 2017, 11:31:55 AM »
Hi,

since my last post was rather successful, here's another one:

If I kill something with a Sectarus attack, do I have time to attach Rise Again with the blade's ability before the game actually checks whether or not the damage is sufficient to kill the creature?

I've seen a detailed illustration of the different steps in attack, but it did not show any "check whether unit is dead" step.

If that check is done at the first possible "everything else is resolved"-moment, I would like to think that it's possible.
That would also mean that Zone attacks don't kill creatures/structures one by one, but all at once after the full attack has been resolved.

If that check is immediately done whenever damage is applied to anything, it would make my zombie-raising Deathslayer fantasy impossible.
It would also make it really important to choose whether or not I want my chainlightling to kill the standard bearer first, so that subsequent targets don't have the armor bonus.


I'm rather convinced it's the second case :(
Please someone prove me wrong.

11
Rules Discussion / Equipping a Weapon while having Shield and Wand
« on: November 27, 2017, 05:04:44 PM »
Hey there,

I've been playing a game against a equip-heavy Forcemaster. At one point in the match, she wanted to equip Shifratar while having a Mage Wand in Weapons hand and that Orb thingy in shield hand. She wanted to take the Orb thingy from her shield hand back into her book, swap the wand to shield hand and then equip Shifratar.

She argued it should be possible because she feels like it should.

I argued that, at the point where she wanted to equip a weapon, she already had one. Because her Shield hand was occupied, she could not swap hands, thus the only thing swappable is the wand. She would have to either swap the orb to weapons hand before equipping, which is not possible, or somehow drop the orb thing from her shield hand before deploying, which also is not possible.


Can you tell me whether my argument about timing and rules is correct or her feeling of "that's what I'd do if I was a mage"?
Thank you.

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