March 29, 2024, 04:50:50 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - littlenog

Pages: [1]
1
Rules Discussion / Siren House Rule Playtesting
« on: February 04, 2020, 01:51:18 AM »
So I've been mulling over the idea of doing some House Rule changes to some of the mages and a few of the underused or Never used spells. I'm going to start with Siren 1st since of all the mages I feel she might be the 2nd only to the Orc Warlord as far as needing an uplift.

Siren Rules AS THEY ARE.

120 Spellbook Points
30 Health (That is tied with the Druid for lowest health)
0 Armor
9 Channel

Training ALL Water / Pirates / Songs

Siren's Call: As a psychic song quick spell, the Siren may pay 1 mana to place her Siren's Call marker on target non-Mage creature within 2 zones.  During its action phase that creature must move at least 1 zone closer to the Siren, if possible, and may not attack her.  Return the marker at the End of their Action Phase.  Friendly aquatic creatures also gain Melee +2. (This works fine not suggesting any changes here.)

Fermata: The Siren may extend an expiring song she controls by paying mana equal to is Level and placing a Fermata marker on it.  The Siren my only have two songs affected by Fermata markers at a time, and each song my only be extended a maximum of up to 2 rounds.

Amphibious: The Siren gains Regenerate 1 while in zones with an aquatic terrain attached.

That is her entire Kit.

Sooo now the changes I'm going to be playtesting. 

120 Spellbook Points
30 Health

1 Armor (I'm giving the Siren 1 Armor)

10 Channel (see below)
- So I like the idea of giving all mages 10 Channel base I think this is a good idea so understand this change is done for all channel 9 mages. <Save the Druid>

Training ALL Water / Pirates / Songs / lvl 1 Curses
Training in Curses which seems fitting.  Too many of her songs are just outright ignored.

Siren's Call: No Changes
Fermata: No Changes

Amphibious: The Siren heals 1 damage at beginning of upkeep while in zones with an aquatic terrain attached.  (This could easily be during upkeep for right now I'm trying beginning of upkeep.)

OKAY the biggest change.  One of her primary features costs her anywhere from 4 to 6 Spellbook points depending on how you build the book. 

Shallow Sea, I am wanting to changes this to an upkeep action much like the Druid and his vine tokens but keeping the Mana Cost.  Minus any outside effects like the Ring of the Ocean's Depths which is usable more than once per turn anyways so it works well here.

Rising Tide: During the Deployment Phase, you may deploy a Shallow Sea within 0-1 zones of Siren and within LoS.  You may not have more than 6 Shallow Seas in play at a time.  Shallow Seas that are destroyed return to your Spellbook.

1. This means your action economy should improve as you now place the Shallow Seas during deployment.
2. You saves 4 to 6 SBP by not having to include Shallow Seas as Spells.
3. Shallow Seas are not spells they are like Vine Tokens so if they get destroyed you can just replace them. (I'll have to work on the wording for this.)

This is the initial outline if anyone playtests it let me know what you think.

2
Spellbook Design and Construction / Garden Priestess <WIP>
« on: April 22, 2019, 10:54:05 AM »
Idea is simple. 

A bunch of self regen creatures.
The Plant position and the Unicorns charge.
Plants are also a cheap summon.

[spellbook]
[spellbookheader]
[spellbookname]Priestess[/spellbookname]
[mage]A Priestess Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q03]1 x Crown of Protection[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=awl7]1 x Leather Belt[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=pvs_equipment7]2 x Radiant Breastplate[/mwcard]
[mwcard=MWAPRQ03]2 x Resplendent Bow[/mwcard]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]2 x Bloodspine Wall[/mwcard]
[mwcard=pvs_conjurations2]3 x Consecrated Ground[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=FWJ06]3 x Mangler Caltrops[/mwcard]
[mwcard=pvs_conjurations7]1 x Pillar of Righteous Flame[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=pvs_creatures4]1 x Cassiel, Shield of Bim-Shalla[/mwcard]
[mwcard=pvs_creatures10]1 x Dorseus, Stallion of Westlock[/mwcard]
[mwcard=MWSTX1CKC06]2 x Guardian Angel[/mwcard]
[mwcard=MW1C20]2 x Highland Unicorn[/mwcard]
[mwcard=DNC21]4 x Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=pvs_enchantments5]2 x Eye for an Eye[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=pvs_enchantments9]1 x Life Link[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MW1E37]2 x Sacred Ground[/mwcard]
[mwcard=MWAPRE08]2 x Second Chance[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I14]2 x Heal[/mwcard]
[mwcard=MW1I17]3 x Minor Heal[/mwcard]
[mwcard=MW1I22]2 x Resurrection[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=pvs_attacks1]3 x Luminous Blast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

3
Spellbook Design and Construction / Don't Give A Trunk Give Two
« on: January 15, 2018, 12:53:54 PM »
I wanted to do a pet build with the giant elephants

Another Variant was an Elephant with a Pet Highland Unicorn.

[spellbook]
[spellbookheader]
[spellbookname]Beastmaster[/spellbookname]
[mage]A Beastmaster Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=lg1]2 x Chitin Armor[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWPROMO7]1 x Elfric's Life Ring[/mwcard]
[mwcard=MWA01Q01]1 x Emerald Elk Stave[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q30]1 x Staff of Beasts[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1W04]2 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=lg22]2 x Titanodon[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E02]1 x Block[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E05]3 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWA01E11]1 x Joined Strength[/mwcard]
[mwcard=MW1E28]1 x Mongoose Agility[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E32]3 x Regrowth[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWA01E15]1 x Tangleroot[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]4 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MWAPRI06]1 x Reveal Magic[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Turn 1
Mana Flower  Double Move

Turn 2
Pet Elephant

Turn 3
Advance Guard / Elephant Advance

Turn 4
2nd Elephant

From there double cheetah speeds or what ever enchants I want.  Tangle vines against elephants are not super effective since they hit so hard.  Then just march around crushing enemy creatures as I chase mages.

Emerald Elk Stave is to swap out for the Dispel Wand so it (Dispel Wand) cannot be dissolved.

4
Spellbook Design and Construction / My Buddy and His Buddy
« on: January 15, 2018, 08:12:02 AM »
Spellbook idea I was mulling around with

[spellbook]
[spellbookheader]
[spellbookname]Johktari Beastmaster[/spellbookname]
[mage]A Johktari Beastmaster Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=lg1]2 x Chitin Armor[/mwcard]
[mwcard=MWSTX1CKQ03]1 x Colossus Belt[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MWA01Q01]1 x Emerald Elk Stave[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=lg3]2 x Hunting Spear[/mwcard]
[mwcard=MW1Q25]1 x Ring of Beasts [/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J02]1 x Animal Kinship[/mwcard]
[mwcard=DNJ02]2 x Corrosive Orchid[/mwcard]
[mwcard=MW1J13]2 x Mana Flower[/mwcard]
[mwcard=MW1J15]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=MW1J01]1 x Rajan's Fury[/mwcard]
[mwcard=MW1J22]3 x Tanglevine[/mwcard]
[mwcard=MW1J03]1 x Tooth&Nail[/mwcard]
[mwcard=MW1W04]1 x Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWA01C10]1 x Rajah, Jungle's Talon Rajah[/mwcard]
[mwcard=DNC16]2 x Spitting Raptor[/mwcard]
[mwcard=MW1C34]2 x Steelclaw Grizzly[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E01]2 x Bear Strength[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E32]2 x Regrowth[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[mwcard=MWA01E16]1 x Wolf Fury[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=pvs_incantations1]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I17]3 x Minor Heal[/mwcard]
[mwcard=MW1I21]1 x Purge Magic[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Starting 19 mana

Turn 1
-3 mana Wispwillow Amulet
Double move towards opponent
-2 mana Ring of Beast

19 - 5
14 mana + 9+1 mana (Wispwillow Amulet)
24 mana

Turn 2
-16 Summon Grizzly (1 less for Ring of Beast)
-2 Any enchant I feel like (I'm thinking my Hawkeye This is the spot for Enchanters Ring)

Turn 3
24 - 18
6 mana + 9+1 mana (Wispwillow Amulet)

-16 Summon Grizzly (1 less for Ring of Beast)

Now I have 2 Grizzly out on turn 4 with 10 mana

Thoughts?


5
Spellbook Design and Construction / Rock Solid - Warlord (1.0)
« on: November 06, 2017, 01:02:34 PM »
Idea here is to take advantage of the Iron Golems 6 dice quick attack and support with Orc Butchers

Book is equipment heavy which would more suit the Dwarf but after getting your boys out your going in to melee and toss a boulder/rock every round.

Iron Golem are great guards and Immune to Psychic.

Butchers and Izimbila Solid tier 2 creatures.

Also wanted to try something built around Defenses

[spellbook]
[spellbookheader]
[spellbookname]Warlord[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=awl6]1 x Commander's Cape[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=FWQ02]2 x Defense Ring[/mwcard]
[mwcard=MW1Q04]2 x Deflection Bracers[/mwcard]
[mwcard=MW1Q08]3 x Elemental Wand[/mwcard]
[mwcard=MWSTX2FFQ05]2 x Harshforge Plate[/mwcard]
[mwcard=MWSTX1CKQ04]2 x Reflex Boots[/mwcard]
[mwcard=MW1Q23]2 x Regrowth Belt[/mwcard]
[mwcard=FWQ08]2 x Ring of Command[/mwcard]
[mwcard=lg5]2 x Spiked Buckler[/mwcard]
[mwcard=awl3]2 x Tempered Faulds[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=lg14]1 x Waterfall Cloak[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]2 x Battle Forge[/mwcard]
[mwcard=MW1J13]3 x Mana Flower[/mwcard]
[mwcard=MW1J22]2 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC09]3 x Iron Golem[/mwcard]
[mwcard=awl14]1 x Izimbila, Daughter of Badgers[/mwcard]
[mwcard=FWC11]4 x Orc Butcher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE04]3 x Brace Yourself[/mwcard]
[mwcard=lg8]2 x Critical Strike[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=awl29]1 x Gear Up[/mwcard]
[mwcard=MW1I18]1 x Perfect Strike[/mwcard]
[mwcard=MW1I20]2 x Purify[/mwcard]
[mwcard=MWAPRI05]2 x Remove Curse[/mwcard]
[mwcard=FWI08]2 x Sniper Shot[/mwcard]
[mwcard=awl31]1 x Sweeping Strike[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=FWA04]3 x Hurl Boulder[/mwcard]
[mwcard=MWSTX2FFA02]3 x Hurl Rock[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

6
Spellbook Design and Construction / Slime Pit
« on: February 16, 2017, 12:12:31 PM »
Idea I had for a lockdown Wizard Book

The idea being run your opponent out of dispels then Force Hold them by your Harpies.
((MODIFY))
Replaced Harpies with Jellies
Added HawkEye and Rhino Hide / Was going to use leather but since this is built around running your opponent out of dispels sticking to Enchantments seemed a better idea.
Added Disarm
Added 3rd Dissolve and 4th Dispel

Dropped the Scimitar 4 sbp for it was just to much for how this build plays out

[spellbook]
[spellbookheader]
[spellbookname]Slime Pit[/spellbookname]
[mage]A Wizard (Air) Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]1 x Force Hammer[/mwcard]
[mwcard=MW1A07]2 x Lightning Bolt[/mwcard]
[mwcard=MW1A09]2 x Jet Stream[/mwcard]
[mwcard=FWA01]2 x Arc Lightning[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J07]1 x Gate to Voltari[/mwcard]
[mwcard=MWSTX2FFJ06]1 x Rolling Fog[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC03]4 x Devouring Jelly[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E02]2 x Arcane Ward[/mwcard]
[mwcard=MWBD1E01]2 x Astral Anchor[/mwcard]
[mwcard=MW1E39]1 x Turn to Stone[/mwcard]
[mwcard=MW1E23]1 x Jinx[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E29]4 x Nullify[/mwcard]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MW1E16]4 x Force Hold[/mwcard]
[mwcard=MW1E38]2 x Teleport Trap[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MWPROMO19]1 x Summoning Circle[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=FWQ10]2 x Storm Drake Hide[/mwcard]
[mwcard=MW1Q01]1 x Arcane Ring[/mwcard]
[mwcard=MW1Q17]1 x Lightning Ring[/mwcard]
[mwcard=MW1Q22]1 x Moonglow Amulet[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI13]3 x Seeking Dispel[/mwcard]
[mwcard=PSI02]4 x Dispel[/mwcard]
[mwcard=MW1I28]3 x Teleport[/mwcard]
[mwcard=MW1I26]1 x Sleep[/mwcard]
[mwcard=MW1I07]3 x Dissolve[/mwcard]
[mwcard=MW1I17]2 x Minor Heal[/mwcard]
[mwcard=MWSTX2FFI03]1 x Disarm[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

Pages: [1]