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Topics - Head over feels

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Mages / What do you do with a Siren?
« on: November 13, 2016, 12:20:51 AM »
   I just got the x-pack recently, and have only seen her in play once from me and once from the person I usually go against. My tactic was just kind of using Tidecallers and Swells to push people away from my side of the board, and lullabying major threats while I made a nice little zone of Shallow Seas. I used the Voice of the Sea/Echo of the Depths combo to pop out a group of a few Thrashers and a Bloodshaman to distract while I just saved up on my shell. The end game was going to be putting two shallow seas down the middle of the board, effectively splitting it in two length-wise. Then I'd bust the Sherean Leviathan out of my shell, give it a Ballad of Courage and Vampiric and send it down the middle with some crabs and me to Siren's Call people into its zone. It didn't play out exactly, but I still won the matchup because the Leviathan is a beast.

   The other time I was against her as the Siren, and we were in apprentice mode, just cuz neither of us are too experienced with the game yet and just wanted to test things out. She tried to go full aggro with the Siren, giving herself the Ring of Tides and the Trident. She saved up enough mana and in one round QCd a Shallow Sea under me, and Whirlpooled on top of it with me and my demon dudes inside (I was playing the Warlock, by the way). She was going to try to pummel me with water attacks from that point and hope I died quickly. Unfortunately for her I had a Flaming Hellion as my Blood Reaper, so I was negating the damage from her Whirlpool from inside it. Meanwhile I slapped a Magebane, Ghoul Rot, and an Agony on her mixed in with a few Flame Blasts and it was gg.

    After both of those games I still have no real idea on what the Siren generally wants to be doing. I'm thinking it's apparent she likes to play the control game, and doesn't want to get into the thick of a fight with her low life. Other than that what is attack plan? I love her thematically, but I don't think I'm seeing the waterworks. Clue me in to what strategies she plays into?

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Custom Cards / Portal
« on: November 08, 2016, 03:20:11 AM »
Portal
Conjuration - Portal
Cost: 10 mana
Action: Full
Range: 0-0
Target: Zone
Arcane level 2

12 health
No armor

Epic, Upkeep +2, Incorporeal

When you cast Portal, take the second Portal from your Spellbook, and place it 1-3 zones away for free.
Friendly creatures in the same zone as either portal may make a quick movement action to enter the portal, teleporting into the zone where the other portal is located. When one portal entrance is destroyed, the other one is discarded aswell.

When you add "Portal" to your Spellbook, you must take 1 additional copy, but do not need to pay extra to do so.

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Custom Cards / Sprout Thorns
« on: November 08, 2016, 02:57:39 AM »
Sprout Thorns

Enchantment: plant
Nature level 1
2 mana casting cost, 2 mana reveal cost
Targeting - 0-2 friendly plant creature or non-wall conjuration
Quick action

Cantrip?

This object gains a damage barrier
2d, piercing 1, 8+ = bleed

"Don't think for a second that rooted means defenseless!"

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General Discussion / Maximum number of dice for one attack?
« on: November 05, 2016, 12:17:27 AM »
With what creature and what cards can you create the highest number of dice attack?
Best that comes to my mind of is...
Sherean Leviathan (7d)
In a Shallow Sea (8d)
With Bear Strength (10d)
Siren's Call it (12d)
Marked for Death the enemy (13s)
So that's a max of 26 damage.
What else can we do to get this number higher?

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