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Topics - CobaltGray

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Rules Discussion / Major Vs Minor
« on: June 17, 2016, 03:43:34 PM »
Quick question (with apologies if its been asked before or obvious).

What defines a minor vs major creature. In Academy the rulebook defines major and minor spells (> level 2 or <= level 2). It also talks about stagger with major and minor creatures. Is this the same thing? Where is it in the rulebook please?
Thanks

2
Rules Discussion / Battle Fury+Defence +Vampiric
« on: March 28, 2014, 05:13:39 AM »
Morning all,
I know [mwcard=MW1I02] Battle Fury [/mwcard] gets a lot of attention on here. A situation came up last night at the club that we had to make a decision on until we knew the rules. I've trawled through the forum, FAQ and Errata and I think Ive pieced together the solution but could I get a quick sanity check from someone that we are playing this correctly please. (I'm hoping it will help others as well as Battle Fury seems to be a common source of confusion).

So my Warlock and Warren's Force Master are slogging it out in a central zone. I am down to my last 2 life and he has 8 left. Its my turn and my initiative and if I don't kill him he's going to kill me. Fortunately Im fully tooled up with [mwcard=MW1Q14] Lash of Hellfire [/mwcard], [mwcard=MW1Q11] Gauntlets of Strength [/mwcard] and [mwcard=MW1Q10] Fireshaper Ring [/mwcard] giving me 7 attack dice.

For my turn I forgo my First Quickcast Phase and he attacks me with a [mwcard=FWA02] Force Hammer[/mwcard]. This could be it and the crowds are expecting a Warlock size splat in the middle of the arena. Fortunately last turn I cast [mwcard=MW1E02] Block [/mwcard] with my last two mana so the Enchantment is revealed and the attack is avoided.

For my turn I reveal [mwcard=MW1E40] Vampirism [/mwcard] and [mwcard=MW1E01] Bear Strength [/mwcard] (placed on me in an earlier round) and then first Quickcast [mwcard=MW1I02] Battle Fury [/mwcard] then I attack him with my Lash of Hellfire. But he has Deflect ready. If I don't kill him I need the life from Vampirism to survive his next attack.

SO this is how we played it out (actually its not exactly as we played it but we made sensible guesses that lead to the same conclusion. I've added here the stuff I've found out from previous forum posts). Is this correct ?

  1. I declare the attack
  2. He gets a chance to 'Deflect' the attack. But Battle Fury is on me so he can elect to defend my second attack if he wants. But not both as Deflect can only be used 'once per round'. He elects to defend my first attack.
  3. He rolls the Defence dice. He needs 7+ but as he has a [mwcard=FWQ02] Defense Ring [/mwcard] he gets to add 1 to his defence roll. He rolls a 5 (making 6 defence) and fails the defence roll. The Deflect is now flipped over and cannot be used again this turn.
  4. I attack him with 9 attack dice (7 + 2 from Bear Strength, oh and the effect dice for a chance to burn him). I do 7 damage leaving him with 1 left.
  5. My Vampiric trait comes into effect and I gain 7/2 rounded up = 4 life back. Making my life 6. (phew)
  6. Battle Fury is not like Double (or Triple) Strike and makes its additional strike at 'Step 8. Attack Ends' in the 'Making an attack' table. If Warren had a counterstrike or Damage Barrier option available to him he would have been able to action it between my first and second Battle Fury attack. He would now need 6 to kill me as Vampiric worked on my first attack. Fortunately he didn't have a counterstrike.
  7. During the '8. Attack Ends' phase I make my final Battle Fury attack. I can no longer use my Melee+1 traits for this attack so I roll 4 Attack dice and 1 effect dice for lash of hellfire (losing +1 for Warlock, +1 for Gauntlets of Strength, +2 for Bear Strength and +1 for Fireshaper Ring.)
  8. I roll a 1. He dies ! Crowd starts booing as everyone hates the evil Warlock (Mwahahahahaha). I put on Dark glasses to ease my mana-induced headache and limp cooly out of the Arena crackling and sparking with with the painful remnants of Mind-school spell energy.  8)





3
Creative / Ultra-Pro Deck Boxes in Mage Wars box
« on: March 22, 2014, 07:30:36 AM »
OK you are all gonna think I'm a bit of a geek but I have OCD when it comes to my games. I like everything to be nicely arranged and ordered  :o

So I thought it was really cool  8) when I realised that the Ultra-Pro Deck boxes exactly fit the slots in the mage wars box (see attached).

The only problem is that there are one more card types than slots (5 slots for Equipment, Conjurations, Incantation, Enchantments, Creatures, Attack). I just put the Attack cards in with the equipment cards as there aren't so many of those.

Just thought you might be interested.

4
Spellbook Design and Construction / Gardener Druid
« on: March 17, 2014, 12:44:54 PM »
I've been playing with the Druid for a few games and I usually use the [mwcard=DNJ12] Vine Tree [/mwcard] but I really wanted to see if I could find a cool way to use those Seedling Pods. I came up with the below spell book which I'm going to try out this week. Any thoughts or suggestions?

[spellbook]
[spellbookheader]
[spellbookname][/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]4 x  Acid Ball[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=DNJ09]1 x  Samara Tree[/mwcard]
[mwcard=DNJ02]3 x  Corrosive Orchid[/mwcard]
[mwcard=mw1j13]2 x  Mana Flower[/mwcard]
[mwcard=mw1j15]1 x  Mohktari, Great Tree of Life[/mwcard]
[mwcard=DNJ06]3 x  Nightshade Lotus[/mwcard]
[mwcard=mw1j22]4 x  Tanglevine[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[mwcard=DNW01]2 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ08]4 x  Seedling Pod[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC10]3 x  Raptor Vine[/mwcard]
[mwcard=DNC18]1 x  Togorah, Forest Sentinel[/mwcard]
[mwcard=DNC21]4 x  Thornlasher[/mwcard]
[mwcard=DNC16]3 x  Spitting Raptor[/mwcard]
[mwcard=DNC17]1 x  Tataree[/mwcard]
[mwcard=DNC20]4 x  Vine Snapper[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[mwcard=mw1e29]1 x  Nullify[/mwcard]
[mwcard=DNE03]1 x  Stumble[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q07]1 x  Elemental Cloak[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q19]1 x  Mage Wand[/mwcard]
[mwcard=mw1q22]1 x  Moonglow Amulet[/mwcard]
[mwcard=DNQ08]1 x  Vinewhip Staff[/mwcard]
[mwcard=DNQ07]1 x  Veteran's Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI02]2 x  Burst of Thorns[/mwcard]
[mwcard=mw1i06]1 x  Dispel[/mwcard]
[mwcard=mw1i12]1 x  Force Push[/mwcard]
[mwcard=mw1i25]1 x  Shift Enchantment[/mwcard]
[mwcard=mw1i23]1 x  Rouse the Beast[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

You are probably wondering what Class-A's I'm on so here's my cunning plan:
  • Turn 1: (Deployment: Vine Marker) ; QC [mwcard=DNQ04] Druid's Leaf Ring [/mwcard], FC [mwcard=DNJ09] Samara Tree [/mwcard] with life bond
  • Turn 2: (Deployment: Vine Marker; [mwcard=DNJ08] Seedling Pod [/mwcard]); QC [mwcard=mw1e20] Harmonize [/mwcard] on Samara Tree; FC [mwcard=DNJ12] Vine Tree [/mwcard]
  • Turn 3: (Deployment: Vine Marker; Vine Marker; [mwcard=DNJ08] Seedling Pod [/mwcard] on end of a Vine somewhere); QC: [mwcard=mw1e20] Harmonize [/mwcard] on [mwcard=DNJ09] Samara Tree [/mwcard]; FC [mwcard=DNE01] Barkskin [/mwcard]

From now on I can put down a seedling pod each turn for free and stick them wherever there is a Vine Marker; Each time a a Pod reaches 3 Mana (Each turn after Turn 3 if they haven't been killed) I get to cast something for 3 less. In play testing it seems like a good way to keep people occupied while I start getting dressed and saving for the fun creatures  ::)

SO how do you think it will play out? Too slow? not enough against flying ? What about the dreaded fire attacks?

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