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Topics - Rodge

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1
League / Tournament Play / Looking for players in Vienna
« on: January 13, 2017, 06:08:34 AM »
Having just moved to Austria recently, I find myself without my old regular Mage Wars playgroup - so would like to know if anyone in the Vienna area plays?

Prefer the Arena/Domination setup, but quite happy to play Academy too :)

2
General Discussion / Battlegrounds - Elusive
« on: January 22, 2016, 06:16:54 AM »
Hey guys,

My local group of Mage Wars devotees only numbers 3, so we're loving Battlegrounds now! Got quite a few playthroughs in and I think it all works really well with > 2 players. However, do other people find that the Elusive trait is a bit overpowered?

I took a BM deck along recently. I filled it with every elusive creature I could find (including the weasel from Academy), then added 6 Falcons, 6 Mongoose Agility and Cheetah Speed (for my non-fast elusive creatures). It worked even better than I imagined and was a very quick and easy win, since being the first to tag Orbs gives such a nice boost in early turns. If all other mages don't recognise this and gang up on you quickly, you are pretty unstoppable. And you need to use ranged attacks or spells, as the orb guardian ironically defend my creatures from the first melee attack incoming!

We've considered adding a house rule that all Orb Guardians ignore Elusive creatures when guarding an orb. This would even encourage us to use our own V'Tar points to summon our own guardians to guard our "own" orbs (something we'd never consider doing in the current setup).

Do other people find this issue, or is elusive considered balanced in Domination?

3
General Questions / Basic attack while holding multiple items
« on: February 24, 2015, 08:16:23 AM »
I have something I'd like clarified.

If I have a Mage who's carrying two non-weapon items (say Mage Wand in main hand, Horn of Gothos in shield hand) - can I still make the basic attack as listed on the Mage's card?

I can't see anything against it in the rules, just seems funny from a "reality" point of view - maybe I'm bashing my target with the horn? :)

4
Rules Discussion / Guard/sleep and hindering clarification
« on: March 09, 2014, 08:41:28 AM »
Hey all,

Two questions that I'd like answered following the first proper game I had

1. Opponent has a unit on guard from the previous turn.
Defending unit has not taken his action this turn yet.
I start by casting a sleep spell on him.
This should remove his guard token for the turn?
Following this, the priestess uses her ability to remove the sleep condition from the defending unit.
a. The defending unit does not get the guard token returned?
b. does the defending unit still get to take an action phase this turn after being woken up?

2. Previous defender gets hurt.
His zone now has multiple opponents in it, so if he were to leave the square then he would be considered "hindered".
Question is, on moving to a new square - can he still take a quick action (ie guarding)?
Or does hindered in this case mean he can only not move a second zone?


I couldn't find any other questions like these and the rules don't quite explain what happens in both cases.
Apologies if these are obvious in the rules, myself and my girlfriend are still new to the game.

Oh, and 1st post! :)

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