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Topics - V10lentray

Pages: [1] 2
1
Rules Discussion / enchantments and mandatory enchantments
« on: May 11, 2017, 12:15:05 PM »
Question -

I have a creature with 2 enchantments. Block, and Eye For an Eye.

If the attacking creature has multiple attacks, which the first attack is getting bonuses for, where the 2nd attack isn't.

Can I reveal eye for an eye on the first attack which is more dice, then Block on the second attack?

What if there are 2 different creatures going to attack. if I reveal eye for an eye on the first attack, would the block also trigger causing them both to fail?

2
Spellbook Design and Construction / Siren
« on: May 11, 2017, 12:03:12 PM »
I have no idea what to do with the Siren.... I want to like her, but I'm so lost.

Spawn point, no spawn point?

Harp thing to increase the songs, no harp thing.

Do I play heave songs / control build or go Shark blood thirsty push agro.

Mage wand / shift enchantment to move the songs or not. If so I need a 3rd hand or no spawn point, or no harp thing.

Do I go Pirates, Do I go Sharks, do I go merren?

Kraken, no Kraken? when do I play the Kracken? Do I give it wings? (of course you give it wings, how cool is that!)

Do I go water, or Swamp? Do I play with Crabs or Crocodiles or not?

3
Spells / Wall of bone
« on: April 19, 2017, 10:56:46 AM »
Why is Wall of bone not undead? It's currently only Skeleton.

Asking because I would think it would get the discount from Death Ring.

4
General Discussion / Force Push art
« on: January 25, 2017, 08:42:52 AM »
Does anyone know where this art came from? What set?

[mwcard=MW1I12]Force Push[/mwcard]

5
Website Support and Feedback / Spellbook Builder
« on: January 19, 2017, 09:40:01 AM »
Any update on if Spell Book Builder will ever be worth using again?

It's still missing -

Domination
Paladin Vs Siren
Lost Grimore
Academy Beastmastrer
Academy Priestess
Academy Warlock
Academy Wizard

This lack of updating just leads more to the effect of AW, losing interest in supporting MW.
It makes it seem like AW is forcing people to use 3rd party software (OCTGN) to play the game.  To me this is us acceptable. While Wizards of the cost is an infinitely larger company, when a new magic set is released, it is uploaded into their card database.  We are currently over a year behind on cards being added to spell book builder. 

A set is completed 4-5 months before it is released to the public. there is no excuse that those cards can not be created for upload into SBB in that time frame, and have them uploaded into the builder the same week the cards are released to game stores.

Lost Grimore final file was released to playtesters in late April and released to the public in November. That was 6 months, from final Digital version to printed product, yet those cards are still not in SBB. Battlegrounds: Domination was released well over a year ago.

Has AW given up on supporting MW other than releasing card sets?

6
Rules Discussion / Damage barrier with bonuses
« on: July 30, 2016, 05:15:52 PM »
Just clarifying -

the damage barrier makes the attack, (ie [mwcard=MW1E06]Circle of Lightning[/mwcard])

The mage is wearing [mwcard=MW1Q17]Lightning Ring[/mwcard]. No extra dice are rolled because the mage is not making the attack - The Enchantment is.

-------

[mwcard=MW1C06]Brogan Bloodstone[/mwcard] makes on attack on my mage with [mwcard=MW1E06]Circle of Lightning[/mwcard]. @ additional dice are rolled because Brogan is Lightning +2

7
Rules Discussion / Astral Anchor
« on: June 30, 2016, 08:53:27 AM »
AStral anchor - not sure if this has been asked or explained already, but does Astral anchor stop any teleporting in that zone, even out of the zone and back into the same zone?

8
Rules Discussion / Rust - what happens when?
« on: December 21, 2014, 11:18:15 PM »
Couldn't find this so i was wondering about something.

Say the opposing mage has armor of 1. if I cast Rust on the mage does his armor go to -1 or zero?

Say my opponent has an armor of 2. I cast Rust putting him at 0 Armor. What happens if that armor is destroyed? Does the rust fall off? Does the mage go to -2 armor? do they take 2 Acid Damage and Rust falls off?

what happens if they switch armor pieces? Does Rust fall off then?

9
General Discussion / organizing your MW Components.
« on: December 21, 2014, 10:44:18 PM »
So I organized all of my mage wars bits. this is a Plano 3700 container. I needed to use the dividers from 2 trays. luckily they were on sale last week dirt Cheap on Amazon. I have all the condition makers and what not for 2 copies of everything in here currently. 20 blue, 20 red, 20 yellow, 20 green, 10, grey and 10 purple action markers. also 10 of 3 different colors of mini dice. I'm going to make an Excel form to place inside the Lid to label all or the different groupings.


10
Rules Discussion / seedling pod and samara tree
« on: December 02, 2014, 01:45:36 PM »
So I was answering another question on the forum and it got me thinking.

If I deploy a Samara tree from a seedling pod, does the seedling pod used to deploy the tree return to my spellbook via Cantrip??

11
General Discussion / playing over skype
« on: November 27, 2014, 10:26:34 AM »
Has anyone on here ever played MW over Skype. And by over skype I mean with the camera on the board playing with real cards instead of using Octgn.

I want to try playing this way. I have 2 copies of every thing  (core and all expansions so it shouldn't be a problem on my end to have all the cards available.

message me and we'll see if we can do this.

12
Rules Discussion / vine markers, planning and deployment
« on: November 15, 2014, 11:55:45 PM »
I didn't find an exact answer to this but i feel i already know the answer.

Can you plan for deployment before you have a spawnpoint out?

More specifically -

as the druid -

Can I plan 3 cards on turn one. 2 cards for my hand and one for a vine marker that does not exist yet.

If I already have vine markers out - can i plan extra cards then choose to deploy a vine maker in a space and then deploy something from that same marker.

13
Spellbook Design and Construction / new druid build since the Druid PodCast
« on: November 14, 2014, 09:45:54 AM »
After listening to the MageWars Monday podcast about the druid I created this build. Any suggestions or questions let me know. I have not had a chance to play this yet. 

There is a chance that this book makes an appearance in the future on an episode of Arcane Duels.

[spellbook]
[spellbookheader]
[spellbookname]druid[/spellbookname]
[mage]Druid[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]3 x  Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]3 x  Surging Wave[/mwcard]
[mwcard=mw1a08]3 x  Geyser[/mwcard]
[mwcard=FWA02]1 x  Force Hammer[/mwcard]
[mwcard=FWA04]1 x  Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW01]3 x  Bloodspine Wall[/mwcard]
[mwcard=DNJ02]2 x  Corrosive Orchid[/mwcard]
[mwcard=DNJ03]1 x  Etherian Lifetree[/mwcard]
[mwcard=DNJ10]3 x  Stranglevine[/mwcard]
[mwcard=mw1j22]3 x  Tanglevine[/mwcard]
[mwcard=DNJ12]1 x  Vine Tree[/mwcard]
[mwcard=mw1w04]2 x  Wall of Thorns[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC21]3 x  Thornlasher[/mwcard]
[mwcard=DNC20]2 x  Vine Snapper[/mwcard]
[mwcard=DNC10]4 x  Raptor Vine[/mwcard]
[mwcard=DNC06]1 x  Kralathor, The Devourer[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=DNE01]1 x  Barkskin[/mwcard]
[mwcard=mw1e01]2 x  Bear Strength[/mwcard]
[mwcard=MWSTX2FFE04]1 x  Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE07]2 x  Rust[/mwcard]
[mwcard=mw1e03]3 x  Bull Endurance[/mwcard]
[mwcard=mw1e36]5 x  Rhino Hide[/mwcard]
[mwcard=mw1e20]2 x  Harmonize[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ04]1 x  Druid's Leaf Ring[/mwcard]
[mwcard=mw1q09]1 x  Enchanter's Ring[/mwcard]
[mwcard=mw1q15]1 x  Leather Boots[/mwcard]
[mwcard=mw1q16]1 x  Leather Gloves[/mwcard]
[mwcard=FWQ10]1 x  Storm Drake Hide[/mwcard]
[mwcard=mw1q23]1 x  Regrowth Belt[/mwcard]
[mwcard=DNQ08]2 x  Vinewhip Staff[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i23]2 x  Rouse the Beast[/mwcard]
[mwcard=mw1i07]4 x  Dissolve[/mwcard]
[mwcard=DNI04]1 x  Renewing Rain[/mwcard]
[mwcard=mw1i06]2 x  Dispel[/mwcard]
[mwcard=mw1i24]1 x  Seeking Dispel[/mwcard]
[mwcard=mw1i12]2 x  Force Push[/mwcard]
[mwcard=mw1i25]2 x  Shift Enchantment[/mwcard]
[mwcard=mw1i28]1 x  Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

14
Rules Discussion / Legendary and Banish
« on: October 20, 2014, 10:11:25 AM »
I did a search, and the link went nowhere.

after listening to Magewars Monday, and being a player who loved the druid, I thought of something.

They talked about a match where they were both playing druid, and it was a race to cast [mwcard=DNC06]Kralathor, The Devourer[/mwcard], since it was a legendary creature.

What happens if you banish a legendary creature? Can you play your own copy of the banished creature while the original creature is banished? if so, what happens to the original creature once it re-enters the Arena.

15
Player Feedback and Suggestions / Giant Wolf Spider
« on: September 13, 2014, 08:24:22 PM »
Why doesn't this thing have climbing? I mean come on!!

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