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Spellbook Design and Construction / The Chargeotaur v2 (Bloodwave Warlord)
« on: July 21, 2014, 12:04:12 PM »
Here is the updated version of an earlier build of mine (see http://forum.arcanewonders.com/index.php?topic=13774.0).
[spellbook]
[spellbookheader]
[spellbookname]The Chargeotaur v2[/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=FWJ07]3 x Quicksand[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC07]1 x Gurmash, Orc Seargeant[/mwcard]
[mwcard=MWSTX1CKC07]1 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC06]1 x Goblin Alchemist[/mwcard]
[mwcard=FWC06]1 x Goblin Slinger[/mwcard]
[mwcard=MWSTX2FFC03]2 x Bloodcrag Minotaur[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e20]1 x Harmonize[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=DNE03]2 x Stumble[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=mw1q15]1 x Leather Boots[/mwcard]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=FWQ05]2 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i19]2 x Piercing Strike[/mwcard]
[mwcard=mw1i10]2 x Evade[/mwcard]
[mwcard=mw1i04]2 x Charge[/mwcard]
[mwcard=mw1i02]2 x Battle Fury[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=mw1i29]1 x Vampiric Strike[/mwcard]
[mwcard=mw1i18]2 x Perfect Strike[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Opening 1 (attack on turn 3):
(19) Move 1, Battle Forge ( in NC, Harmonize on Forge (4); 7 Mana left
(16+2) Deploy Ring of Command (1+2), Fullcast Minotaur (15); 0 Mana left
(10+2) Deploy Helm of Command (2+2), Lion Savagery on Minotaur (5), Charge (Battle Orders) (0), Minotaur attacks for 9 dice.; 3 Mana left (could be used for a hidden enchantment, e.g. Armour Ward)
Opening 2 (attack on turn 4):
(19) Move 1, Battle Forge ( in NC, Harmonize on Forge (4); 7 Mana left
(16+2) Deploy Ring of Command (1+2), Wall of Earth (5) to protect the Forge; 10 Mana left
(19+2) Deploy Helm of Command (2+2), Fullcast Minotaur (15), unrevealed Lion Savagery on Minotaur) (2); 0 Mana left
(9+2) Deploy Leather Boots (if opponent seems to go for you), Wand of Healing (if your fear condition markers on the Minotaur) (2), Charge (Incantation via Helm of Command) (3), reveal Lion Savagery (3), Minotaur attacks for 10 dice.
Instead of the Charge Incantation, one could also the Charge Battle Orders (0) and put a Nullify on the Minotaur.
I put in Gurmash in in order to have some more mana, actions, and another source for Command spells so my Mage could pack the Morning Star and go for melee as well, but I haven't tried this yet. My first match with a slightly different version ended in a loss because I packed no Force Pushes (and only had 110 spellbook points, shame on me!) - and because I lost the Forge on turn 3. I had the most important equipment on the Mage, but still it was problematic for the overall idea. That's why I came up with the second opening if the opponent goes for the Forge. Squeezing in Shift Enchantment might be a good idea for mid game in order to move Harmonize from the Forge to my Mage.
[spellbook]
[spellbookheader]
[spellbookname]The Chargeotaur v2[/spellbookname]
[mage]Warlord[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]1 x Hurl Rock[/mwcard]
[mwcard=FWA04]1 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=mw1j22]1 x Tanglevine[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=FWJ07]3 x Quicksand[/mwcard]
[mwcard=mw1j04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX2FFC07]1 x Gurmash, Orc Seargeant[/mwcard]
[mwcard=MWSTX1CKC07]1 x Dwarf Panzergarde[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=MWSTX2FFC06]1 x Goblin Alchemist[/mwcard]
[mwcard=FWC06]1 x Goblin Slinger[/mwcard]
[mwcard=MWSTX2FFC03]2 x Bloodcrag Minotaur[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=mw1e20]1 x Harmonize[/mwcard]
[mwcard=MWSTX1CKE03]2 x Healing Charm[/mwcard]
[mwcard=DNE03]2 x Stumble[/mwcard]
[mwcard=mw1e29]2 x Nullify[/mwcard]
[mwcard=MWSTX2FFE06]1 x Lion Savagery[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=mw1q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=mw1q15]1 x Leather Boots[/mwcard]
[mwcard=mw1q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=MWSTX1CKQ05]1 x Dispel Wand[/mwcard]
[mwcard=FWQ05]2 x Helm of Command[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=mw1i19]2 x Piercing Strike[/mwcard]
[mwcard=mw1i10]2 x Evade[/mwcard]
[mwcard=mw1i04]2 x Charge[/mwcard]
[mwcard=mw1i02]2 x Battle Fury[/mwcard]
[mwcard=mw1i12]2 x Force Push[/mwcard]
[mwcard=mw1i17]1 x Minor Heal[/mwcard]
[mwcard=mw1i07]2 x Dissolve[/mwcard]
[mwcard=mw1i06]2 x Dispel[/mwcard]
[mwcard=mw1i24]1 x Seeking Dispel[/mwcard]
[mwcard=MWSTX2FFI06]2 x Defend[/mwcard]
[mwcard=mw1i29]1 x Vampiric Strike[/mwcard]
[mwcard=mw1i18]2 x Perfect Strike[/mwcard]
[mwcard=mw1i28]1 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]
Opening 1 (attack on turn 3):
(19) Move 1, Battle Forge ( in NC, Harmonize on Forge (4); 7 Mana left
(16+2) Deploy Ring of Command (1+2), Fullcast Minotaur (15); 0 Mana left
(10+2) Deploy Helm of Command (2+2), Lion Savagery on Minotaur (5), Charge (Battle Orders) (0), Minotaur attacks for 9 dice.; 3 Mana left (could be used for a hidden enchantment, e.g. Armour Ward)
Opening 2 (attack on turn 4):
(19) Move 1, Battle Forge ( in NC, Harmonize on Forge (4); 7 Mana left
(16+2) Deploy Ring of Command (1+2), Wall of Earth (5) to protect the Forge; 10 Mana left
(19+2) Deploy Helm of Command (2+2), Fullcast Minotaur (15), unrevealed Lion Savagery on Minotaur) (2); 0 Mana left
(9+2) Deploy Leather Boots (if opponent seems to go for you), Wand of Healing (if your fear condition markers on the Minotaur) (2), Charge (Incantation via Helm of Command) (3), reveal Lion Savagery (3), Minotaur attacks for 10 dice.
Instead of the Charge Incantation, one could also the Charge Battle Orders (0) and put a Nullify on the Minotaur.
I put in Gurmash in in order to have some more mana, actions, and another source for Command spells so my Mage could pack the Morning Star and go for melee as well, but I haven't tried this yet. My first match with a slightly different version ended in a loss because I packed no Force Pushes (and only had 110 spellbook points, shame on me!) - and because I lost the Forge on turn 3. I had the most important equipment on the Mage, but still it was problematic for the overall idea. That's why I came up with the second opening if the opponent goes for the Forge. Squeezing in Shift Enchantment might be a good idea for mid game in order to move Harmonize from the Forge to my Mage.