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Topics - cymyn

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Mages / Girl v Boy (Beastmaster edition)
« on: December 13, 2013, 04:58:25 AM »
Apologies if this has been hashed out previously, but I just got Kumanjaro and tried the new(ish) Jokhtari Beastmistress.

Her swarm of woodland creatures handily munched a necromancer in a bare few turns, due in part to awesome rolling & a few minor tactical errors on the Necromancer's part.

I did not get a chance to use her "wounded prey" ability because her enemies were undead.

Question 1:  What is the thinking behind giving her "fast" and +1 ranged? +1 ranged attack ability contradicts her "fast" ability -- one which is geared toward distnce combat and the other toward face to face battle.

Question 2:  Why would I ever use her over the OG beastmaster, who is better at pumping out a swarm?

Your thoughts?

General Discussion / Mage Wars notation
« on: December 06, 2013, 05:08:04 PM »
I posted a similar thread on BGG, but this seems like a more appropriate venue.

I'm interested in knowing if anyone has invented MW shorthand that can succinctly summarize the action in a game.

I'm imagining something analogous to chess notation which enables famous and interesting games to be saved and studied.

If no one has anything, maybe this is a place to brainstorm such an undertaking. I'm not sure if Mage Wars lends itself to shorthand, given the variables, but it might be worth some thought.

I've got a few ideas, but our collective hive-mind can probably produced a smarter result.

Here are a few thoughts:

The board should be lettered to facilitate precise tactical positioning as opposed to 'near center' etc. I think this makes sense:


Mages start at A and P.
(A grid is another idea but having single letters as opposed to a grid numbering system uses 1 less character.)

-- the mages need shorthand 'names' for easy description, but 3 start with the letter W so...
WZ is wizard
FM is forcemaster
PT is Priest
PS is priestess
WK is warlock
WD is warlord
BM is beastmaster
BK is kumanjaro beastmaster
NM is necromancer
DR is Druid

If more than of the same mage they get a number so FM1, FM2 etc.


Movement could be something as simple as a carrot symbol so

FM>a,e means the forcemaster moves from a to e


Thats all I have at the moment. Comments/critiques and (especially) additions and suggestions welcome

Spellbook Design and Construction / Zombies vs Skeleton builds?
« on: November 29, 2013, 05:24:24 PM »
I have the Druid v Necromancer set but haven't yet had a chance to try it out. I'm wondering how zombies play vs skeletons...?

Rules Discussion / Taunting a Cleric of Asyra
« on: November 25, 2013, 04:55:08 PM »
Quick rules question that came up last night. Sorry if its been hashed out before.

Thorg taunts a Cleric of Asyra who is 1 square away. Does the Cleric move and hit Thorg with a melee, or stay where he is and attack Thorg at range (thereby healing him)? If there's a choice, who decides? Thanks in advance.

Rules Discussion / Can Dancing Scimitar attack turn 1?
« on: March 06, 2013, 08:55:40 AM »
Can the Dancing Scimitar attack the turn it comes into play?

General Questions / Mangler Caltrops question
« on: March 02, 2013, 03:01:52 PM »
Hi all,

I dropped Mangler Caltrops in a game yesterday & a wording question arose.

The card reads "Caltops attacks each non-flying creature after it enters the zone."

Does the "it" refer to the caltrops or the creature that enters the square? Grammatically, the former makes sense but thematically the latter does.

Either way, has anybody found a devious combo with this card yet? It seems fun.

Strategy and Tactics / Forcemaster in the endgame (vid review + scenario)
« on: February 24, 2013, 08:52:02 PM »
This is a video review of a few cards I found helpful in a scenario using the Forcemaster.


League / Tournament Play / Columbia, MD casual games?
« on: January 21, 2013, 03:31:57 PM »
Looking to find casual adult-age gamers in the Columbia, MD area. I'm a noob & prefer chill/casual gaming. It would be best to play somewhere like "The Family Game Store" at Savage. If you don't own the game we can use mine.

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