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Topics - ktype2

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1
General Questions / Walls and Line of sight
« on: October 28, 2012, 01:40:09 PM »
*
Mage                   |  empty zone
wall of fire --------------------------------    
 Mage                  | empty zone
------------------------------------------------


Hope you understand the diagram.

let's say the mage at the bottom casts a range 3 spell on the Mage above. As I understand it, I just have to count 3 zones and hit the mage above (right,up, left).. The wall blocks line of sight. Is this possible?

2
Alternative Play / Mage Wars Extreme
« on: October 28, 2012, 12:00:28 PM »
I managed to try a certain game mode with my gaming group. I'm not sure about the overall balance of the concept, but the game became ridiculously fast after we implemented these modifications.

Mage Wars Extreme (We didn't really know what to call it LOL)

changes:
1. The quickaction token is not used (you'll see why in a few)
2. Much like creatures, the mage can use his fullaction token to move or attack (physically/weapon), but not to cast spells
3. Mages can cast as many spells/creatures as they can, provided that they can pay for it.
4. The planning phase is removed.The Mage has his spellbook and its contents ready for casting/summoning at all times

-Now, mages can run around while casting spells.

5. Mages can't cast a full action spell after moving once. So you must not move if you want to put out creatures or fullaction spells like firestorm

Optional rule

1. The quickaction marker can be used to make an incantation quick cast spell quicker. (once per turn)
ex. Mage attacks with wand. opposing mage flips quick action token to cast dissolve on wand.  

Just a random experiment. Hope you guys like it

3
Spellbook Design and Construction / Wizard spellcount
« on: October 28, 2012, 07:00:11 AM »
Just to make sure. The Wizard can use arcane spells and "an" elemental school of his choice. Does this mean that if that wizard chooses 'fire', all other elemental spells costs double to put in his spellbook?

Also, are there no spells that require him to pay triple to put in his spellbook?

4
General Questions / Attacking your own creatures
« on: October 28, 2012, 02:53:32 AM »
Since sleep incapacitates a creature until they receive damage, is it possible for a mage/creature to attack a friendly creature to wake him up?

5
Custom Cards / Lightning Rod
« on: October 26, 2012, 02:26:07 PM »
Zone Equipment (an equipment placed on the arena) (something I just thought up)
Quick cast
Mana cost: 12
Target: "Zone" (0-2)
School: Air (5)


Whenever a player cast an air spell, all creatures on the zone with Lightning Rod takes 2 damage. When a mage is next to Lightning Rod, they may spend one full action to transfer lightning rod 1 zone away.

"Do you hear the roars coming from above? they yearn to put you in their embrace"

Note: Here, I tried something new. I didn't want to make it a conjuration/enchantment because it IS made of metal, and I think getting rid of it with cards like dissolve makes more sense than using dispel .  Hope you guys like it. Items like these would definitely increase the amount of chaos in the arena.

6
Custom Cards / Timelocked Arena
« on: October 26, 2012, 12:17:41 AM »
Enchantment
Full Action
Mana cost: 2 (facedown) - 25 (reveal cost)
Target: enemy mage (0-0)
School: Mind 4 & Arcane 2 (6)

When you reveal Timelocked arena, immediately move all non-mage creatures 1 space away from your zone and turn all non-mage creatures' action markers face down, they do not reset for 3 rounds. You and your enemy's mage cannot leave the zone for 3 rounds.

Card text: "An arena forged in time, offering unparalleled silence... and death"

Note: good for solo builds? it can be dispelled though :)

7
General Questions / Nullify questions
« on: October 25, 2012, 02:53:28 AM »
Question 1:

Dissolve: Choose an equipment attached to "target" mage. X= equipment's casting cost. Then, destroy the equipment.

I just wanna clarify this part. Can Nullify be used to counter Dissolve even though the primary target was the equip? I'm currently under the impression that nullify can counter anything as long as the words 'target/this' are next to the words 'creature/mage. Correct me if I'm wrong, please.

Question 2:

Do you flip nullify when an opponent puts a face down enchantment on a creature, or do you have to wait until they reveal it?
-If you have to wait for an enchantment to reveal itself, can nullify counter an opponent's nullify?

Please help, we really want to play this properly

8
Custom Cards / Blink/Flash Step (whichever is better)
« on: October 24, 2012, 05:26:36 AM »
Blink/Flash Step
level 2 card
Quick spell
Casting Cost: 0
Target: Mage
School: Arcane

you can only use your quickcast token to use this card. Move your mage 1 zone away.

Note: Moving and casting a full cast spell would be useful, yes?

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