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Messages - Arkdeniz

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Spells / Re: Top 10 (LVL 2 Creatures)
« on: March 12, 2021, 11:45:05 PM »
Love me some major minor creatures. In many respects, this is the sweet spot for efficiency.

In no particular order:

Plague Zombie (my usual go-to Eternal Servant)
Mountain Ram (bumping folk through walls is so much fun. Make great pets)
Light of Dawn (for that always useful daze chance and ethereal)
Infernian Scourger (in-built counterstrike really makes it a tough choice to attack it or not)
Cassiel (best minor level familiar)
Guard Dog (vigilant. Makes great pet)
Azurean Genie (those wish tokens give great versatility)
Eeker (he's just too cute)
Wychwood Ranger (mobile ranged attacks)
Wetland Titan Frog (because flak is always useful)

General Discussion / Re: Card Quote Contest!
« on: October 30, 2020, 05:54:14 PM »
"When I said you looked hot in leather, this is what I meant..." - Arkdeniz, Acolyte of Adramelech.

General Discussion / Re: Card Contest - Week 3
« on: July 10, 2020, 07:49:50 PM »
Still think card two should be a Dark level 3 version of the Guardian Angel. We already have lots of level 4s and 5s that don't get to the table.

Rules Discussion / Re: The Embalmed again
« on: July 05, 2020, 04:42:18 AM »
Oh, I thought they were beta for playtesting at this stage.

Rules Discussion / Re: The Embalmed again
« on: July 04, 2020, 10:12:44 PM »
There was a revision? I must have missed it. Where might I find it?

Rules Discussion / The Embalmed again
« on: July 04, 2020, 06:31:04 PM »
Hi folks

Can you Embalm a swarm?

That is, a swarm “cannot be targeted or affected by non-attack spells that do not specifically target swarm creatures”

TheEmbalmed “removes a non-epic living creature in any discard pile from the game”

Now, the Embalmed does not say ‘target’ anywhere, but does the swarm’s use of ‘affected’ forbid an embalming of a dead swarm?

General Discussion / Re: Creating Cards - Week 2
« on: June 27, 2020, 07:41:04 AM »
I still think Card 2 is a Fallen Angel brandishing her sword of dark flame outside the Gate to Hell.

"Fallen Angel"
Subclass: Angel
Dark 3.
12 mana
Armour 2 life 12
Sword of Dark Flame: melee 4 dice. 7-10 Burn; 11+ 2 Burn
Flame -2; Flying

Edit for stats.

General Discussion / Re: New player plus looking for local players
« on: June 26, 2020, 08:03:50 PM »
Welcome to a great game!

For tips and strategies go have a look at the strategy section of this forum. Lots of goodies in there.
I recommend this thread in particular: http://forum.arcanewonders.com/index.php?topic=18575.0

And if you have time, go onto youtube and watch a few of the online games posted up there.

Others will no doubt tell you about the discord channel.

As for local players, I can't help with that - I am on the other side of the planet.

Good luck! Have fun!

General Discussion / Re: Create a Card - Together!
« on: June 24, 2020, 05:18:24 PM »
I also really hope we can make the angel anything other than Holy (they do not need more good creatures), I really like the idea of dark/fire school "fallen angel" to make them specifically for warlocks (I think they need the most help).

On a second look at the picture, I think I see the Gate to Hell artwork in the background.

General Discussion / Re: Create a Card - Together!
« on: June 22, 2020, 02:58:01 AM »
Another option for Card 1:

“Not One Step Back”
Dissipate 2 or 3.
This creature gains the Immovable, Vigilant and Intercept traits.

General Discussion / Re: Create a Card - Together!
« on: June 19, 2020, 11:46:55 PM »
First one is a one time enchantment. Reveal to redirect an attack against another object in the zone onto yourself. Then discard.

General Discussion / Re: Create a Card - Together!
« on: June 19, 2020, 11:41:20 PM »
The second one is a Fallen Angel.

Dark 3.
12 mana
Flame -2; flying
Flaming sword: melee 3 dice. Burn 8+
Armour 2 life 12

Essentially a pocket version of Adramelech.

I agree with everything that ThisIsDeutch says, but I also wish to second the OP’s request/suggestion.

If AW put up a Kickstarter for this stuff it would be up to us as players to make it happen. No loss to AW if it does not get up. It might work, might not, but I certainly would be very happy to get those last fews bits and bobs I am missing, and any offcuts/‘deleted scenes’ that might be sitting in the vaults only partly playtested.

General Discussion / Re: MW arena update 2020
« on: March 19, 2020, 03:41:37 AM »
Well, I for one liked the survey and was pleased that AW asked for our input and happy to see the range of questions put in it.

I think MW2 has an opportunity to really consider some of what I see as the central weaknesses to an otherwise awesome game. In particular (and here I spruik my wares), an opportunity to embrace the core premise of the game: "A Game of Duelling Mages", through:
- opening up metamagic spells (the 'toolbox') to all schools
- making all summoned creatures temporary spells. Get rid of the 'my army is bigger than your army, and I will win through more actions' effect.

So more games of movement and spell and counterspell, rather than guarding and spawnpoint churn.

That was my 2c.

General Discussion / Re: MW arena update 2020
« on: February 12, 2020, 02:11:26 AM »
Ah, but speculation about what, if anything, AW will do for Mage Wars is the third major part of the game. There is spellbook design, actual play, and speculation...

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