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Messages - codermike

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Mages / Re: Archmage Hopes
« on: February 26, 2013, 09:59:27 AM »
I was thinking about how you would do an Archmage in Mage Wars and there's a few things you could do:

1. Up all of the stats

If you increase the starting life, mana and channelling for the archmage they'll be a lot tougher to beat. Increasing their channelling and starting mana means they'll get bigger and badder spells out earlier. That brings me to...

2. Increase the spell point limit

Having the ability to cast chunkier spells isn't go to do you any good if you only have 30 spells in your book. If you're going to do (1) then I think you need access to a greater spell point limit.

3. Another Quick Action (or two)

If you're going to fight 3 other mages at once you're going to need to be flexible and quick in what you do. Although the increased spell limit and channelling may just lead to more spawn-points.

I guess I'm not clear on if the Archmage is a new Mage (new card) or if it is a game mode allowing you beef up the capabilities of one of the existing mages.

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Mages / Re: Mages that you would like to see in the game
« on: February 26, 2013, 09:50:56 AM »
I was thinking of a Corsair that is trained in Water and War. Capable of summoning deep sea creatures. Spawnpoint could be a ship.

Or maybe a Vampire trained in Dark and Mind. Light on the creatures but able to heal by doing crit damage. This Mage would possibly fit in a with a mechanic I've been thinking about where you can place a ready action marker of your own on an inactive creature if you hit it. Imagine the frustration caused by your opponent not wanting to use their creatures that are closest to you in case you turn them. You could remove the action marker during the next reset or leave it there for further hilarity :)

I also thought it'd be interesting to combine two of the minor schools to get some "adepts":

Air + Water - Typhoon/Storm Adept
Fire + Earth - Magma/Lava Adept
Fire + Water - Steam/Geyser Adept
Earth + Water - Mud/Swamp Adept
Air + Fire - ??
Air + Earth - ??

Finally, what about a mage who is themselves a construct/conjuration of some kind. A golem with no master. It could be triple for Nature school but trained in Arcane and War.

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