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Messages - jayjazz99

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Thanks everyone for your suggestions and comments, very much appreciated.  I will definitely rebuild this spellbook with many suggestions.  Hopefully, I will then win a game against my friends.


2
Spellbook points: 120 used of 120 allowed

1 Priest
---  Conjuration  ---
1 Garrison Post
1 Enchanter's Wardstone
1 Temple of Asyra
1 Renewing spring
2 Bloodspine Wall
1 Archer's Watchtower
1 Hand of Bim-Shalla

---  Creature  ---
3 Asyran Cleric
1 Goblin Builder
3 Asyran Defender
2 Knight of Westlock
1 Temple High Guard(promo)
2 Royal Archer
1 Ludwig Boltstorm
1 Brogan Bloodstone

---  Enchantment  ---
1 Bear Strength
1 Eagle Wings
2 Hawkeye
1 Jinx
1 Nullify
1 Divine intervention
2 Healing charm
1 Rhino Hide
1 Divine protection
1 Divine Might
1 sacred ground
2 Block
1 Retaliate
2 Pacify
1 Bull Endurance

---  Equipment  ---
1 Dawnbreaker Ring
1 Dragonscale Hauberk
1 Ring of Asyra
2 Staff of Asyra

---  Incantation  ---
1 Dispel
1 Dissolve
1 Force Push
1 Teleport
1 Group Heal
1 Purify
1 Lay Hands
1 Ressurection
---  Attack  ---
1 Jet Stream
1 Blinding Flash

- I'm a casual player and play with a few friends.  I tend to loose a lot, so I posting here for help.
- This is a build I have been wanting to try for a while, soldiers of light
- My first turns would be : 1) Temple + Cleric, 2) Goblin Builder+cleric, 3) Archer, enchanter's wardstone and Staff or armor. Turn 4 or 5 : Holy Avenger on Knight of Westlock
- I see this build as defensive and letting the enemy come to you.  Using guard, temple high guard to protect, a archer on watchtower to put pressure, a holy avenger knight to destroy.  My  mage mostly cast enchantements to beef my creatures, Goblin builds outposts, enchanter's wardstone, wall (which doesn't block LoS for my archers) etc.
- I'm not into control spells (dispel, dissolve, etc) and I hate using the wands.

What do you guys think ?


3
Spells / Re: Spells you would like to see
« on: December 21, 2012, 08:26:33 AM »
I play the Warlock a lot, and I can tell you what I want for the Warlock :

- A creature that can cast curses (a witch ?, Hag ?), that is desperately needed for the curse-warlock
- A weapon that causes Rot as an effect, preferably long range
- A conjuration that summons Undead (Graveyard), the necro will probably have that thought,
- A conjuration that increases by 1 all ''removal cost''
- A 8-9 point Dark Living creature (to fill the gap between 5 and 13 points).
- An Dark attack spell ( Degenaration-2 space rot attack).

As you can see, I love the curse Warlock.

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