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Spells / Re: Spells you would like to see
« on: August 14, 2012, 07:45:40 AM »
The rules state that you can cast equipment spells on other mages as well as on yourself, provided that the other mage does not already have an item in that equipment slot. This gave me an idea; cursed items.
Cursed items are cast like any other equipment spell, but they bestow negative effects upon the target mage who cannot simply remove them by casting an equipment spell of their own that uses the same item slot. Insted, the mage has to cast Dissolve or something similar to destroy the cursed item.
Some examples of cursed items could be:
(cursed boots): Wearer becomes Slow.
(cursed chest piece): Gives no armour bonus and wearer gains the Finite Life trait.
(cursed chest piece): Gives no armour bonus and wearer gains Lightning +2. (Other types could give other vulnerabilities.)
(cursed amulet): Gives the wearer Channeling -1.
(cursed amulet): Enchantments that have been cast on the wearer gain Magebind +2. (Except curses, which gain Magebind -2 instead.)
(cursed gloves): Whenever the wearer makes a non-spell ranged or melee attack, gives a chance for attack to miss.
Cursed items are cast like any other equipment spell, but they bestow negative effects upon the target mage who cannot simply remove them by casting an equipment spell of their own that uses the same item slot. Insted, the mage has to cast Dissolve or something similar to destroy the cursed item.
Some examples of cursed items could be:
(cursed boots): Wearer becomes Slow.
(cursed chest piece): Gives no armour bonus and wearer gains the Finite Life trait.
(cursed chest piece): Gives no armour bonus and wearer gains Lightning +2. (Other types could give other vulnerabilities.)
(cursed amulet): Gives the wearer Channeling -1.
(cursed amulet): Enchantments that have been cast on the wearer gain Magebind +2. (Except curses, which gain Magebind -2 instead.)
(cursed gloves): Whenever the wearer makes a non-spell ranged or melee attack, gives a chance for attack to miss.