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Messages - ExcaliburTK

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1
Spellbook Design and Construction / DaveW's Old School Forcemaster
« on: June 15, 2017, 11:05:40 AM »
9 Equipment (18 points)
1x Leviathan Scale Armor (2)
1x Elemental Cloak (2)
1x Colossus Belt (2)
1x Gauntlets of Strength (2)
1x Force Ring (1)
1x Galvitar (3)
1x Dancing Scimitar (2)
1x Wand of Healing (2)
1x Eagleclaw Boots (2)

8 Conjurations (18 points)
1x Suppression Orb (2)
1x Hand of Bim-Shalla (2)
1x Enchanter's Wardstone (2)
1x Battle Forge (4)
2x Tanglevine (4)
1x Wall of Thorns (2)
1x Consecrated Ground (2)

2 Creature (4 points)
2x Thoughtspore (4)

9 Attack (15 points)
2x Force Hammer (4)
3x Invisible Fists (3)
2x Acid Ball (4)
1x Surging Wave (2)
1x Geyser (2)

16 Incantations (28 points)
1x Force Wave (1)
2x Force Push (2)
1x Steal Equipment (3)
2x Dissolve (4)
1x Seeking Dispel (2)
2x Dispel (4)
1x Teleport (4)
1x Lesser Teleport (1)
1x Minor Heal (2)
1x Purify (2)
1x Power Strike (1)
1x Shift Enchantment (1)
1x Disarm (1)

16 Enchantments (37 points)
1x Force Crush (3)
1x Mage Bane (2)
1x Rust (2)
1x Maim Wings (2)
1x Mongoose Agility (2)
2x Bear Strength (4)
1x Circle of Lightning (4)
1x Regrowth (2)
1x Rhino Hide (2)
1x Hawkeye (2)
1x Dodge (1)
1x Arcane Ward (1)
1x Nullify (2)
1x Forcefield (4)
1x Vampirism (4)

Open with Hand of Bim-Shalla and Battle Forge. The BF deploys the discount ring on turn 2 while the Hand protects the FM with armor. Turn 2 cast Galvitar with the ring's discount and enchant self (any of several enchants may be useful). Deploy armor on turn 3 just before going to find something to slice to bits. There are plenty of ways to handle guards, so it is not too hard to target the mage. The normal Healing option is Vampirism with Regrowth as a secondary option.

The Thoughtspores normally get Minor Healing and Surging Wave, but many other spells can replace the Minor Heal. Sometimes one spore is brought out early with a slower opening, but both usually get cast after the BF is either out of range of the FM, or has been destroyed.

There are a variety of position control spells, which is important to the strategy, since the FM wants to be melee attacking the enemy mage as often as possible. Most enemy creatures are pulled / pushed / teleported out of the zone where the enemy mage is to open him up for attack.

Invisible Fists can do a lot of damage in addition to a strike or two with Galvitar, especially with Hawkeye. They also get the force discount from the ring.

2
Thanks for the questions DaveW. Books that are currently illegal are noted, and if any current book in the legendary section becomes illegal that isn't already it will be noted. And user submitted books will be marked if promos are used and should be up to date on errata, but will be marked if tournament illegal.

Thanks for the input bigfatchef. The library was originally made to showcase tournament winning books so we would like to continue doing so. As for the second and third sections we would like to keep those up to date spellbook wise. The second section will be coming shortly after gen con. And the third section  is up to the community to stay up to date.

3
Good point DaveW, you could always send me a secondary book and then after gen con change the book out if you'd like. ;D

Also to everyone else I bumped up the original post about the rules and structure of the library. thanks  :)

4
Thanks for the reply devil, if you could please make a post with just that book, that would be great if not I can for you when I get off of work. Thanks again  ;D

6
Hello Everyone :) ExcaliburTK here. The shelves of the library are looking very empty so I am happy to announce an event. For the next month anyone who submits a book to me will be rewarded with a banana sticker from Coshade. In addition i will be posting about some or all of the books submitted so we can have some awesome discussions regarding everyone's creations. To submit a book just post it on the forum and then send me a PM with the link and i will get it added as soon as possible. If anyone has any question feel free to ask. and also just as a reminder there is also libraries for both academy and domination so send be those too if you'd like. thank you every one!

7
Spellbook Design and Construction / Re: Max copies of a spell?
« on: June 09, 2017, 04:52:33 PM »
luminous blast............. what i play holy  ;)

8
every lightning spell has ethereal which is a big reason the seem underwhelming in the damage and condition departments.

9
Spellbook Design and Construction / Re: Meditation Paladin
« on: May 26, 2017, 09:43:10 PM »
[spellbook]
[spellbookheader]
[spellbookname]Meditation Paladin V.2[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=PSA01]4 x Luminous Blast[/mwcard]
[mwcard=MW1A11]2 x Pillar of Light[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MWSTX1CKA01]1 x Surging Wave[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ03]1 x Crusade Banner[/mwcard]
[mwcard=MW1J23]1 x Temple of Asyra[/mwcard]
[mwcard=MW1J24]1 x Temple of Light[/mwcard]
[mwcard=PSJ05]1 x Malakai's Basilica[/mwcard]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=LG01J02]1 x Ballista[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=PSJ02]1 x Consecrated Ground[/mwcard]
[mwcard=PSJ08]1 x Steep Hill[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC16]4 x Light of Dawn[/mwcard]
[mwcard=PSC07]1 x Dawnbreaker's Initiate[/mwcard]
[mwcard=PSC04]1 x Cassiel, Shield of Bim-Shalla[/mwcard]
[mwcard=PSC02]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=PSC01]1 x Alandell, the Blue Knight[/mwcard]
[mwcard=MWAPRC04]1 x Ehren, Enduring Paladin[/mwcard]
[mwcard=PSC18]1 x Metatron, Angelic Templar[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=PSE05]1 x Eye for an Eye[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[mwcard=PSE06]2 x Healing Madrigal[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=PSQ07]1 x Radiant Breastplate[/mwcard]
[mwcard=PSQ01]1 x Champion's Gauntlets[/mwcard]
[mwcard=PSQ13]1 x Sword of Radiance[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=PSQ02]1 x Dawn's Bastion[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=PSQ11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=PSQ12]1 x Steadfast Boots[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=PSI04]2 x Martyr's Restoration[/mwcard]
[mwcard=MWAPRI04]1 x Mend[/mwcard]
[mwcard=FWI12]3 x Minor Heal[/mwcard]
[mwcard=FWI14]1 x Heal[/mwcard]
[mwcard=FWI15]1 x Group Heal[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=PSI02]2 x Dispel[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

here is an update this book has been preforming really well. I have about 20 or so games with it since i last posted about it. it defends well against rush and in a timed format can out value opponents. in a non timed format it can be out lasted if properly played against. its no where near perfect yet so feel free to dissect it and tell me what you think :) 

10
Mages / Re: This might be interesting. A poll dudes and dudettes
« on: May 11, 2017, 10:50:30 PM »
My favorite mage is the Priest, it is the first mage i picked when i first started playing the game and since then i have never regretted it. between the holy avenger and light attack synergies there are a couple cool routes you can go with strategy and book building.

My best mage is a tie between Priest and Paladin, both of my best books i have worked on the most use what i would call unorthodox tactics, but that is just kinda how i like to play and it works for me.   

and there isn't really a mage i dislike playing against most. well maybe Adramelech because of the endless amount of times Shark has decimated me in the arena with it ;D 

11
Off topic / Re: I want the same spell book
« on: April 04, 2017, 11:01:24 AM »
These are pretty cool journals wonder if they would make one with the sleeve pages instead of paper?

12
An attack in the up keep works differently than taking damage from effects, because the attack has a damage and effects step. So therefore if the player with initiative resolves his pillar he should be able too attack the enemy before regeneration.

13
iNano78: that was a perfect explanation, much better than I could ever give  :)


14
But return to the mane question:  I have 1 HP enemy's Ghoul Rot and my regenerate 2. Enemy's ini, will I survive?
yes

But with Pillars it will work this way: my Pillar have last token. I have ini and remove token, then attack your mage (attack is not the effect) and can burn you with this attack. And only then I let you activate your mage with new burn, which will burn you this upkeep phase. It will not work the same way if ini is yours. 

the way pillar works is you are the controller so you decide what happens first between the dissipate and attack so you will always get your last attack, even on the other players initiative. (whirlpool is the only one the supplement makes an exception for) and if a burn happens they have to resolve it because conditions gained during upkeep are resolved even if they already resolved burns because conditions are technically resolved individually.   

In case of Death Link and Regenerate we're essentially talking about 1 effect on two creatures.
Strictly speaking, Ghoul Rot is not fundamentally different from Death Link: both are Enchantments, both have a single target. Why should they be treated differently when determining a resolution order? Are there any formal criteria? Intuitive feeling is such a thin ice.

because death link effects both your mage and the opposing creature.

15
If there is a timing issue then the player with initiative decides, this means if a creature has 2 effects controlled by different players then the player with initiative decides what happens first.
Incorrect, imo.
A creature that regenerates ( owning player effect ) and that will take damage from an Idol ( opposing player effect ) can choose the order it which it resolves both effects. Normally Regenerate first, then take 1 damage.
The owner of the idol has no say in this, no matter who has initiative.

in the example of ghoul rot or death link vs regenerate, since the effects are controlled by different players, the player with initiative decides in what order they take place.
Again incorrect, imo.

A creature that regenerates ( owning player effect ) and that will take damage from a Ghoul Rot ( opposing player effect ) is the same example as above.

Death Link and Regenerate is different.
In the examples above we're always talking about two effects on 1 creature.

In case of Death Link and Regenerate we're essentially talking about 1 effect on two creatures.
The controller of Death Link can heal and deal damage and the controller of the Regenerator can regenerate.
In this case it's the player with initiative who can resolve his effect first.
So, if the player that controls the Death Link has initiative it is possible to kill the creature before it gets a chance to regenerate.

i did a bad job of explaining it but i agree with you, and in my last part i meant to only say deathlink.

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