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Messages - Xilos of the mana temple

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1
Strategy and Tactics / Re: Return on Investment, a concept...
« on: September 30, 2015, 04:53:09 PM »
OH MY!!!  ALL OF THE FORUM BROWSERS SHOULD LOOK UP TO THIS GUY!!! HE IS UNBELIEVABLE

2
Strategy and Tactics / Re: Need help for Team Up ideas.
« on: September 30, 2015, 04:45:37 PM »
I think that a Straywood & a Warlord would break the game. They are great swarmers and together can overwhelm the opponent so bad. However, you would need to more action marker packs just to keep up with that team. please give opinion.

3
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 25, 2015, 05:53:01 PM »
I think that Arcane wonders will stick with the druid and vines. However, they will most likely remove the Treebond ability and replace it with something different. Also, a mana saving ability would fit perfect since the druid with 2 trees is extremely powerful and EXTREMELY efficient in mana.

Decomposition: Whenever a corporeal living creature is destroyed, place decomposition tokens in the zone equal to the level of the creature. Whenever you summon a 'plant' creature or conjuration in that zone, you may reduce its mana cost by 1 per decomposition token removed.

That way it is like the phoenix yet it is not related to fire. ;D    Yay!

PS: And idea is to instead of decreasing mana cost, it would require multiple tokens to instead place a growth marker on the

4
General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 17, 2015, 06:24:31 PM »
Siren mage ability: lure.

Quick action: Sing weave, Full action.

+8 Lure, +12 sleep, Range 0-2, Sweeping

Lure token:
This creature is forced to move towards the creature that gave it this condition. When this creature enters this zone, remove the lure marker and replace it with a daze.

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General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 17, 2015, 05:50:39 PM »
Got it bigfatchef.

The Water Vortex Idea card above is supposed to have Zone exclusive.

Geyser flood:

Level 2 water, 8 mana, Full action, Zone exclusize.

All Aquatic creatures Gain this defense while in this zone: +10, infinite times a round,
You decide if melee, ranged or both.

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General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 17, 2015, 05:43:09 PM »
Water Vortex:

Level 2 Water,  9 mana, 0-1 Casting range, Quick action, Zone, terrain, Upkeep +1

All non-aquatic non-flying creatures are hindered when entering & exiting this zone, and gain a Daze on a roll of +7 (D12).


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General Discussion / Re: Siren & Paladin Recommendations Page
« on: September 17, 2015, 05:35:54 PM »
I would like to add a new mechanic called sustainment. Its like upkeep, except optional.

Shield of forefathers:

11 mana, level 2 Holy + level 1 War, Quick action to cast, Epic. Option 1: sustainment +1

Two Choices:

1: Once per attack, this equipment may absorb up to two critical damage. When there is 10 damage on this card, obliterate it. When sustainment is paid, remove one damage from this card.

2: This mage gains Armor +3 and a defense. Defense: +X, x1 per round, Good against ranged and melee.
X= anything you want Arcane wonders and forum browsers!

PS: you can make something else entirely by adding sustainment to option 2 to improve the Defense.

REPLY ON THIS CARD!

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General Discussion / Re: Community Card Contstruction
« on: September 17, 2015, 05:22:24 PM »
Brain in a jar:
Level 4 conjuration, 15 mana, Quick action, 0-1 Casting range, Portal, Spawnpoint, Zone exclusive, epic, Forcemaster only.

Life 10, Armor 4, Channeling 1.

X dice, +9 Daze, +11 Sleep, Range 0-2. X=Creature's level.
Once per round, you may perform the attack above:

Respond if overpowered.

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General Discussion / Re: Community Card Contstruction
« on: September 17, 2015, 05:12:24 PM »
Enchantment: Visions of Insanity
Level 1 Dark + Level 1 Mind, reveal cost X times something to balance overpowered, Curse, Psychic.

Every round, roll a D12. On a 5-8, give the creature Slow. On a 9-11 deal the creature X Psychic Damage. On a 12 Stun him.

In addition, you can change it so that the X increases chance of roll instead of effectivity of roll.

WHY ISN'T ANYBODY RESPONDING TO WHAT I CREATE!!!

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General Discussion / Re: Community Card Contstruction
« on: September 16, 2015, 06:36:31 PM »
Hmmm... This Guru (jack-of-trade monk) is going to turn his attention to enchantment making to.

Creature idea: parasitic creature, incorporeal, mind level 1.
the host rolls an effect die at the start of the action stage. +7 Daze, +12 Stun. the controlling mage may pay additional mana to add to the effect die, 1 point per mana, but you can only pay so much to balance

11
Off topic / Re: I need help naming a tournament.
« on: September 10, 2015, 08:18:51 PM »
"The Challenge" or "The Challenge of the _____".

12
General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 10, 2015, 08:15:40 PM »
Sorry, the message warped. I meant the Toxicity chart uses basic attack dice.

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General Discussion / Re: Introduction & Male Druid Reccomendations page
« on: September 10, 2015, 08:12:09 PM »
Here are my opinions:

Sundew Sprite/ 13 mana - L3 nature - Armor 0 - Life 17 - Regenerate 1 - Plant (to lazy).
Quick attack: 0 dice, +5 Taunt, +11 Taunt & Daze, Sweeping, Range 0-1
Full attack: 4 dice, Toxicity attack.                                                          *Quick note: toxicity charts use the Toxicity Chart:  Blank - nothing      1/2 regular damage - Stuck                                    basic attack dice.
            1 critical damage - weak     2 critical damage - Rot

Each result from each attack die applies to this chart. If you don't understand, or think its overpowered, reply.
*Based on real plant. Look up "sundew" on google.

14
General Discussion / Siren & Paladin Recommendations Page
« on: September 10, 2015, 05:13:16 PM »
Hello, this is Xilos of the mana temples! This recommendation page is for the cards and concepts you might want to see in the next Siren vs Paladin expansion. This will support arcane wonders, while giving you a chance at seeing your idea in gameplay. However, the siren's library is obviously mind and water, while the paladin's library might be holy and war. A bit of restriction on your creativity, but don't let that stop you. Feel free to add.

15
General Discussion / Female Wizard recommendations page
« on: September 10, 2015, 05:06:19 PM »
Hello, this is Xilos of the mana temple. This page is dedicated to giving arcane wonders support for the female wizard, by posting cards and ideas you think would make a difference in Wizard gameplay. Also, post any abilities you think would be suitable for the female wizard. Thank You.

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